|Commander / EDH||Legal|
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|Magic Origins (ORI)||Common|
|Khans of Tarkir (KTK)||Common|
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Draw two cards.
Weave Fate Discussion
1 month ago
thank u for your comment I like your idea to swoap Dispel and Vapor Snag for Mana Leak . I think Weave Fate is too slow. Izzet Charm is a better choice here instead because of the opportunities. But Divination would be a nice choice.
6 months ago
1 year ago
I do not play Standard but I have to say, for the format, you have done Fate justice because your opponents are not going to like this deck! I would have put more of Fated Retribution and Fated Infatuation in. Fate Forgotten, Weave Fate ,assuming they're still Standard legal, are also good to consider. Flavour is there and it is a nasty looking deck. I hope my suggestions have helped!
If you want to see how I made Fate in Commander, you are welcome to assess my Morai deck.
1 year ago
Why are you running Touch of Brilliance when Divination is literally the same card, but one cheaper, also you could run Glimmer of Genius which is the same, but allows you to scry two at instant speed, Inspiration or Weave Fate is this, but instant, Hieroglyphic Illumination can alternately be cycled for B and is instant, and Comparative Analysis is also this, but instant, and goes down in cost if you've cast another spell. Why Touch of Brilliance, it doesn't even have a chair in it?
JuQ on Brago Flicker
1 year ago
Unquestioned Authority instead of Holy Mantle (when brago flickers it, you draw a card)
Stonecloaker or Angel of Finality instead of Disposal Mummy
Chart a Course instead of Vision Skeins or basically any other decent draw spell.
Counterspell instead of Dream Fracture
Return to Dust instead of Disenchant
Pull from Tomorrow instead of Inspiration
Concentrate instead of Weave Fate
Scrivener instead of Call to Mind (you have few sorceries anyway)
Ghostway and Eerie Interlude instead of Acrobatic Maneuver and Cloudshift flickering until end of turn will make you avoid board wipes without having to counter it.
Whispersilk Cloak instead of Unbender Tine what's so important to untap anyway?
Cathars' Crusade and/or Call for Unity as finishers.
Duplicant, Deadeye Harpooner, Fiend Hunter (if this one leaves the battlefield when his first ability is still on the stack, he won't give anything back) and /or Phyrexian Ingester as removal.
Venser, the Sojourner because it's just awesome with Brago: You -1 to make all your stuff inblockable, then Brago flickers it and you +2 to flicker something. Rinse and repeat.
2 years ago
Hey! Welcome to TappedOut. It'll help suggestions if you give us a bit more idea what you're looking to make, and what cards you have access to! Are you looking to buy cards specifically for this deck? Does it have a theme or playstyle that you want to follow--for instance, "enchantments matter" with Silent Sentinel, or "flying creatures" with Thunderclap Wyvern? Do you like to attack, control the board, or both? Where are you going to play this deck, and with whom (e.g. FNM, kitchen table, Standard Open)?
Thinking about these questions will help you shape the deck!
For now I'll give some general suggestions about deckbuilding:
-60 cards is best. Try your best to always cut that last card for consistency's sake.
-Figure out what cards you want to see all the time, every game--the main cards of the deck. Make those a 4-of, because a deck full of 1 and 2-ofs will have a hard time playing with any synergy or consistency.
-When looking to cut cards, "vanilla" creatures, which are creatures with no abilities, are a good place to start. Creatures whose P/T are behind "curve" are also good cuts. (On average, a P/T equal to mana cost is on curve: a 4/4 for 4 mana. This changes if the card has a very good ability; see Kalitas, Traitor of Ghet. It also changes depending on color intensiveness; see Siege Rhino.) Great Hart is an example of both of these things: behind on P/T with no abilities.
-If you are going to purchase cards for the deck, it is also worthwhile to look for "strictly better" cards. For instance, Glimmer of Genius is a strictly better Weave Fate because it allows you to scry.
Hope this helps!
2 years ago
Hey there, I've got maybe a couple of suggestions that will all be pretty budget.
Eyes of the Watcher, Jace's Sanctum, and Flamespeaker Adept are all good interactions with scrying. I'd also check out "draw, then discard" effects like Reckless Scholar or Mad Prophet, which seem to provide better value than Faerie Miscreant or Weave Fate...if you add in enough, you can even consider adding Lightning Axe and/or Fiery Temper, which is a great budget burn spell.
In general, I'd consider adding a pair of Goblin Electromancers to a spell-slinging deck like this.
If your Guardians of Meletis are in your deck only to avoid getting wiped by Ugin, I'd recommend some UR Eldrazi. Their Devoid keyword makes them colorless. Check out Salvage Drone, Tide Drifter, or Herald of Kozilek. Also, there are some Devoid cards will some great general spell-slinging utility -- see Brutal Expulsion, Void Shatter, Horribly Awry.
It just kinda depends on which direction you wanna lean with your deck. Your weakest links seem to be all of your creatures besides Omenspeaker and Sigiled Starfish, and also Stratus Walk. They just don't do a whole lot to contribute to your decks stated purpose of burn, draw, and scry.
Last thought -- I know Ugin is sweeeeet and totally worth building around, but your deck will need some additional win conditions against the player who has Dreadbore. That's why I suggest the aggressively-geared creatures, so you have a backup plan or two.
Your deck is Modern legal, by the way. Currently, the Zendikar block, the Shadows over Innistrad block, and the Kaladesh block are all legal in Standard, if you decide to go that route, but for a casual player there's nothing wrong with some casual Modern play (it's my preferred format, too).
Good luck brewing!
2 years ago
Heyy berryjon, love your articles :) I don't know if you're done writing the next part of this series but speaking of card draw patterns, and I don't know if this interests you, but you could mention the interesting interaction between blue draw spells at instant or sorcery, i.e.
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