Dross Golem

Dross Golem

Artifact Creature — Golem

Affinity for Swamps (This spell costs (1) less to play for each Swamp you control.)

Fear

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper EDH Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Dross Golem Discussion

[email protected] on Belzo, Demon Warlord

4 months ago
  1. Pay 4{C}2{B} to cast Demonlord Belzenlok .

  2. Exile any black card not necessary to the combo to cast Unmask on yourself discarding Phantasmagorian .

  3. Discard Skirge Familiar , Dread Return , and any other non-combo card to return Phantasmagorian hand.

  4. Cast Deepwood Legate for free. If none of your opponents control a Forest , you will need: one extra {B} and two additional activations of Phantasmagorian 's ability (discarding 6 non-combo cards) to be able to fully delve into Sibsig Muckdraggers . Sibsig Muckdraggers ’s trigger requires an additional creature be present in your graveyard in order to avoid returning Skirge Familiar to your hand. Dross Golem can also be used here in place of Deepwood Legate .

  5. Cast Hollow One for free.

  6. Flashback Dread Return by sacrificing Demonlord Belzenlok , Hollow One and Deepwood Legate to return Skirge Familiar to the battlefield.

  7. Use Skirge Familiar 's ability to discard Skithiryx, the Blight Dragon , Lotus Guardian , Endling , Cinderhaze Wretch , and Dread to add 5{B}. -- Skirge Familiar can generate mana to cast Meteor Golem to deal with direct threats to the win condition.

  8. Pay to cast Necrotic Ooze . If Necrotic Ooze gets countered, return it using Makeshift Mannequin or Sibsig Muckdraggers .

  9. Pay to give Necrotic Ooze haste (courtesy of Skithiryx, the Blight Dragon ).

  10. Tap Necrotic Ooze to add {B} (courtesy of Lotus Guardian ).

  11. Pay to give Necrotic Ooze undying (courtesy of Endling ).

  12. Alternate between Lotus Guardian 's and Cinderhaze Wretch 's abilities until Necrotic Ooze dies to add 2{B}. Once Necrotic Ooze comes back with a +1/+1 counter via undying, pay to give it haste and undying (again) then continue to alternate between Lotus Guardian 's and Cinderhaze Wretch 's abilities until Necrotic Ooze dies to add 4{B}. Repeat this process until you have infinite {B}.

--- Optional: Give Necrotic Ooze infinite +1/+1, haste, undying, menace, and deathtouch from Deepwood Legate , Skithiryx, the Blight Dragon , and Endling . Then use both of Cinderhaze Wretch 's abilities to make all your opponents discard their hands.

Finally, use the infinite {B} mana to cast Syr Konrad, the Grim , continue generating infinite mana with Necrotic Ooze , Cinderhaze Wretch , and Lotus Guardian , and bleed out all of your opponents from the infinite undying triggers. Syr Konrad, the Grim 's ability can also be used to mill everybody else at the table. Dread hitting the graveyard and immediately leaving will also trigger damage.

Mikaeus, the Unhallowed and Triskelion can also be discarded with Skirge Familiar and then reanimated using Living Death for an alternate win condition.

Caerwyn on Oblivion Engine

7 months ago

I agree that this card is trying to do too much. The last ability is absurdly broken, and way too easy to cause shenanigans with.

It is hard to evaluate its Affinity ability without seeing how good the other machines are; so you’d have to balance the entire creature type around affinity to be careful.

(Also, VampDemigod - Affinity can be for subtypes, such as with Dross Golem.)

CyborgAeon on One card combo Demonlord Belzenlok

2 years ago

I like to think of nether void as the old "somebody else's problem". While you build up your own game plan, you put great pressure on most other decks by dropping this. But you make a convincing argument- it's too parallel.

A list of all cards I know you could run: Avatar of Woe Curtains' Call Dross Golem Infernal Darkness

These are uhh... suboptimal. But avatar at least offers decent removal. I have to ask, what meta do you play this in?

mal099 on Bow to The Lich God (Budget Voltron+Infect)

2 years ago

I feel like most ways of making this deck faster would also make it riskier, but the additional risk could be worth it. A lot of decks don't run that much artifact hate, so Darksteel Relic might not do too much for you. Even if you removed it, you'd still have 8 indestructible artifacts, which is more than most other pieces of the combo, so it could be better in the side board to switch in in games with some serious artifact hate. If your opponent doesn't run any artifact removal, it's essentially a dead card. Instead, you could either have more Phyresis , or more artifacts that make a creature unblockable, or maybe Dross Golem - it has fear, is cheap for you to cast, and in a pinch, it's still an artifact (but a bit too easy to remove). You could also switch out some of the creature removal spells or the discard spells for more pieces of the combo.

MrCuddlefish on monob aggro

2 years ago

Also instead of two [Gurmag Angler] and two Relic of Progenitus in the side I would put two Nihil Spellbomb and one Dross Golem or Wall of Tanglecord (For blocking your opponents Gurmag Anglers or other big things) or Gravepurge or another piece of hate such as Doom Blade, Disfigure, Terror or Murder.

Darth_Savage on aetherborn-artifact deck

3 years ago

Hi hedgehog_henry,

Your deck is drawing almost exclusively from the standard card pool, but with the modern pool there are some cards which are direct upgrades. For example you have Workshop Assistant but Myr Retriever does the same thing and costs less to play. Another example would be Foundry Assembler, in a mono black deck with just swamps, why not play Dross Golem instead?

Your deck also seems to want to do two things, be Aetherborn tribal and be an artifact deck, that sort of schism tends to result in a less optimal deck. Which brings me to my next point, you aren't running 4x of any of your cards, not even an all star like Gifted Aetherborn, this means your deck will have little or no consistency over several games.

If you were wanting to go the black artifact route then; Vault Skirge, Phylactery Lich and possibly Scrapheap Scrounger, Glaze Fiend or Painsmith alongside Chief of the Foundry Ornithopter and Foundry Inspector this would give a reasonable artifact based aggro structure.

If on the other-hand you really want to do Aetherborn tribal then; Midnight Entourage, Adaptive Automaton, Weaponcraft Enthusiast and possibly Defiant Salvager and Flayer Husk alongside Aetherborn Marauder and Gifted Aetherborn, this is probably more mid-range than aggro, but it would be a start.

My last point is on removal, if a removal spell costs more than it isn't really viable. In mono-black on a budget use Victim of Night, Smother or Grasp of Darkness and if your not on a budget Fatal Push.

I hope that is of some help, have fun brewing your deck.

lachrymal on BG Ramp and +1/+1 Counters

3 years ago

Against Mono-Black Affinity (Budget)

Won Dice Roll

Draw Eternal Witness, Forest, Birds of Paradise, Birds of Paradise, Jarad, Golgari Lich Lord, Deadbridge Goliath, Slitherhead

Turn 1:Play Forest, Cast Birds of Paradise, pass

Play Swamp, Cast Memnite, Cast Vault Skirge (20 vs 18), pass

Turn 2:

Draw Primordial Hydra, Cast Birds of Paradise, Cast Slitherhead, pass

Play Swamp, Cast Duress, Could not discard, Attack with Vault Skirge and Memnite, Block Memnite (19 vs 19), pass

Turn 3:

Draw Overgrown Tomb, Play Overgrown Tomb, (16 vs 19), Cast Primordial Hydra, X=2, Scavenge Slitherhead to Primordial Hydra, pass

Play Swamp, Attack with Vault Skirge (18 vs 20), Cast Signal Pest, Cast Go for the Throat targeting Primordial Hydra, pass

Turn 4:

Draw Blessings of Nature, Cast Eternal Witness, Retrieve Primordial Hydra, Cast Blessings of Nature on Eternal Witness, pass

Attack with Vault Skirge and Signal Pest (16 vs 22), Cast Dross Golem, Play Darksteel Citadel, pass

Turn 5:

Draw Slitherhead, Cast Primordial Hydra X=2, Attack with Eternal Witness, Opponent does not block (16 vs 16), pass

Attack with Vault Skirge, Signal Pest and Dross Golem (10 vs 18), Cast Frogmite, Cast Bone Splinters, Sacrifices Frogmite, Targets Primordial Hydra, pass

Turn 6:Draw Corpsejack Menace, Cast Deadbridge Goliath, Attack with Eternal Witness (10 vs 12), pass

Attack with Vault Skirge, Signal Pest and Dross Golem (4 vs 12), Cast Salvage Slasher, pass

Turn 7:

Draw Putrefy, Cast Putrefy on Salvage Slasher (4 vs 1), I concede.

Thoughts: It performed a lot better that time. I didnt draw enough lands and my opponent had answers to my threats and hit hard.

20flaumm on $10 Shadow Pauper

4 years ago

I think Dark Ritual is only like 50 cents. It's just the printing that is expensive. Also I would advise adding a Dross Golem. It just seems pretty good in mono black.

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