Soul Spike

Soul Spike

Instant

You may remove two black cards in your hand from the game rather than pay Soul Spike's mana cost.

Soul Spike deals 4 damage to target creature or player and you gain 4 life.

Browse Alters View at Gatherer

Printings View all

Set Rarity
Coldsnap (CSP) Rare

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Legality

Format Legality
1v1 Commander Legal
Leviathan Legal
Vintage Legal
Casual Legal
Modern Legal
Legacy Legal
Block Constructed Legal
Canadian Highlander Legal
Unformat Legal
2019-10-04 Legal
Commander / EDH Legal
Oathbreaker Legal
Tiny Leaders Legal
Duel Commander Legal
Highlander Legal
Limited Legal

Latest Decks as Commander

Soul Spike Discussion

Bazzul on One card combo Demonlord Belzenlok

1 month ago

CyborgAeon you are indeed correct about the "go off in response" mechanic provided you have enough non-land non-creature cards in your hand (which is always true for the first go-off in response). However, there is small window where removal could be used if Skirge Familiar and Bone Miser enter the battlefield at different times (this happens in the first attempt). At this stage you must kill your own Skirge Familiar with Soul Spike (if the interruption exiles). In response, you can get enough mana to cast graveyard recursion: Ever After, Living Death

I do think Dread is still needed. Mainly because you are very often interrupted mid combo (by countermagic for example). You need a way to attempt to survive and combo off in the following turns. To do this you must have Skirge Familiar and Bone Miser in the graveyard/battlefield and have a card on top of your library. The eldrazi only help with the latter.

I would swap the following cards for your combo:

OUT (7 cards):

1x Cinderhaze Wretch 1x Endling 1x Lotus Guardian 1x Makeshift Mannequin 1x Necrotic Ooze 1x Skithiryx, the Blight Dragon 1x Syr Konrad, the Grim

IN (5 cards):

1x Bone Miser 1x Nightmare Void 1x Extra Shuffler 1x Ever After (extra attempt) 1x Living Death (extra attempt)

I really like your combo and definitely choosing it over the ooze combo is a matter of preference. I have to say that in my meta having a creature based win (second attempt) is very valuable because of the decks I'm used to play against. Also the instant speed win through Makeshift Mannequin has been handy at times.

Anyways I'm for sure gonna buy the extra cards and give it a try in my play group. I do think your combo deserves a mention in the description (or even another decklist). I'm a bit busy these days so it might take a while for me to add it. However, if you have time to make a playlist I could also mention it and link it in the description!

Thanks for the innovative approach!

Flooremoji on Meme Dream (Manaless)

7 months ago

I just want the opening hand kill with quad Chancellor of the Dross and double Soul Spike

Bazzul on One card combo Demonlord Belzenlok

9 months ago

Lord0fHam Regarding your 1st question, there are two more combo finishers besides Mikaeus, the Unhallowed + Triskelion . They are listed in the Maybeboard ( Repay in Kind + Lich or Sanguine Bond + Exquisite Blood + Soul Spike ). Although these combos are not graveyard based per se, they are very mana intensive and Skirge Familiar is pretty much mandatory to execute them. The Main combo line requires Skirge Familiar to be revived with Dread Return so it's hard to avoid being graveyard dependent. I think Mikaeus, the Unhallowed + Triskelion is the most resilient of the combos since multiple cards can execute the combo in case you get countered ( Ever After , Living Death , or even Twilight's Call ).

Regarding you second question the deck doesn't have a good way to protect itself from being interrupted (due to being mono black and having the 4cmc+ condition). That being said, there are two scenarios

-Interruption before Belz's ETB: simply ramp until 8 and try again...

-Interruption after Belz's ETB: Discarding Dread provides you multiple chances to revive the duo in the following turns. Basically you can attempt a win one per turn for the following 2 turns (sometimes even more because Ever After goes to the top of your library if it resolves..) More details are given at the end of the "combo" section of the primer.

Finally, there is Geode Golem , which allows you to pay for Skirge Familiar directly, if interrupted, simply do the main combo line.

king-saproling on Sidisi, lands kinda matter?

11 months ago

You might consider these for speeding up the deck: Lotus Petal , Fellwar Stone , Blood Pet .

Mirror of Fate could be neat here. It lets you reuse cards exiled by Yawgmoth's Will. You can even recur the Mirror itself this way. There is a wombo combo here alongside Will + Bolas's Citadel + Tendrils of Agony . Not that you need another combo haha. But it could be fun to switch things up if you get tired of Glacial + Dreams, or wanna keep your opponents on their toes.

These cards seem like they might have a home here or in a similar build: Necropotence , Soul Spike , Spinning Darkness , Blood Tithe , Sorin's Vengeance , Sovereign's Bite , K'rrik, Son of Yawgmoth , Skirge Familiar

Flooremoji on Scheming Symmetry

1 year ago

sylvannos: Why not just go for the gold with 4x Chancellor of the Dross , 2x Soul Spike ;)?

I don't like Scheming Symmetry , as you are losing a card for the tutor, not putting into your own hand is really painful. I do agree that it could be fun with some of the listed cards, but I don't think it will work as a two card combo, I thinnk it would need to be more "1 card combo", but I might be wrong. I do sort of hope it finds it's way into a storm list or somthing.

Madcookie on If I Soul Spike myself, …

1 year ago

Life total always changes, but appears as if it didn't because since its part of the same resolution, state-based effects aren't checked. In this regard it is similar to having lethal damage unblocked but staying alive due to lifelinking attacker.

Say you are at 4 life and you Soul Spike yourself. The spell resolves and first you lose 4 life and go to 0 life, your draw 4 trigger is queued to be put on the stack but as of this time does nothing, then you gain 4 and go back to 4 total. Then since the spell has resolved, state-based effects are checked and since you are at 4 again it appears as if nothing happens. (Unlike another card game where if you Ultimate infestation yourself for 5 dmg while at 5 life, you still die despite gaining 5 armor from the same spell). Only after all this you will draw 4 cards from the m20 card (I forgot the name)

Tyrant-Thanatos on If I Soul Spike myself, …

1 year ago

I'm fairly confident of the answer here, but just to be sure:

A card was spoiled for M20 that reads (in part): Whenever you lose life, draw that many cards.

And it got me thinking: If I cast something like Soul Spike targeting myself, it will trigger for 4, even though my life total didn't actually change, right?

Bazzul on One card combo Demonlord Belzenlok

1 year ago

Thank you for your comments! I added some of your suggestions. I highly recommend you check the maybeboard it has a lot of cards that could fit in the deck depending on your meta, playstyle and how much damage you are willing to take from Demonlord Belzenlok .

ShinyZ, in regards to protection for Mikaeus, the Unhallowed and Triskelion from exile cards such as Path to Exile you can always Soul Spike + 1 dmg with Triskelion to kill Mikaeus, the Unhallowed in response and then cast Living Death . However if in your meta you still have problems keeping your combo online, you can always have alternative combos such as Exquisite Blood + Sanguine Bond or Lich + Repay in Kind . In regards to Solemn Simulacrum I think there are simply better ramp cards (check the ramp section in the maybeboard, I think I have most of the 4 cmc ramp cards).

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