Champion of Wits

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Champion of Wits

Creature — Naga Wizard

When Champion of Wits enters the battlefield, you may draw cards equal to its power. If you do, discard two cards.

Eternalize (, Exile this card from your graveyard: Create a token that's a copy of Champion of Wits, except its a 4/4 black Zombie Naga Wizard with no mana cost. Eternalize only as a sorcery.)

multimedia on

2 years ago

Hey, well done for a first deck on such a low budget. I haven't seen this Commander before.

When you're just starting out building decks in Commander it can be helpful to have some basic deck structure guildlines to follow.

This is just a basic structure to get things started. It doesn't cover everything and your final deck may have different numbers for each part of the structure such as you might have more creatures. Some cards can cover more than one area such as Palace Jailer who is creature removal and can be repeatable draw which is really helpful.


Ramp is something all Commander decks need since you don't want to only rely on lands/land drops to make mana. You have Sol Ring which is really good, but that's where the ramp ends here. Only Sol is not enough ramp.

I always explain to new Commander deck builders that you need to be able to sacrifice (cut) some of the fun cards to add ramp to your deck. Since doing this will help gameplay so that you can more easily cast your Commander and the other big fun cards you want to play. In the case here my advice is consider cutting at least 9 cards to add more budget ramp?

Some cards to consider cutting to add more ramp are creatures who don't do enough for their mana cost: Gods' Hall Guardian, Living Tempest, Dread Rider, Shepherd of Heroes, Kor Celebrant, Ronom Unicorn, Brinebarrow Intruder


Like ramp all decks also need draw that comes from single draw effects and more importantly repeatable draw sources. Currently your deck has three good single draw effects Baleful Strix, Champion of Wits, Cloudblazer and one repeatable draw source Jace, Wielder of Mysteries. There's a reanimation theme here that can get you more draw from these creatures which is good, but consider more draw?

Jailer and Rose can be repeatable draw sources with the Monarch Emblem. When you have the monarch then you draw a card at your end step. Only one player in the game at one time can be the monarch and it can change players. As long as you are monarch you get the repeatable draw at your end step which is a big advantage.

For an opponent to become the monarch they have to do combat damage with a creature to you or play a card/effect that makes them the monarch. When this happens you loose the monarch and that opponent becomes the monarch. You can get back the monarch though by doing combat damage with a creature to the opponent who is the monarch or playing a card/effect that makes you the monarch.

Some cards to consider cutting to add more draw: Withercrown, Grave Endeavor, Arcane Endeavor, Smite the Monstrous, Extract Brain, Wand of Orcus


The area of your deck that you have a lot of is removal. I count 23 single effects of removal here. You can afford to cut some removal to improve other areas of your deck: Withercrown, Befuddle, Iron Verdict, Smite the Monstrous.

If you're interested I offer more advice in another comment. Including explaining how blink from single effects or repeatable such as Soulherder and Brago, King Eternal can be powerful here. Would you like me to continue with more advice?

Good luck with your deck.

Neotrup on Question on ETB effects and …

2 years ago

You'll draw eight cards. From Champion of Wits Gatherer rulings:

7/14/2017 Use Champion of Wits's power as the first ability resolves to determine if you want to use the ability and how many cards you draw if you do. If you use the ability, you discard two cards regardless of how many cards you draw. If Champion of Wits leaves the battlefield before that ability resolves, use its last known power.

nugosunes on Question on ETB effects and …

2 years ago

Let's say i have a Octavia, Living Thesis on the battlefield and i play a Champion of Wits . If i play another instant while the champion's ETB trigger is still on the stack, and make it become an 8/8, will i draw 8 cards as it resolves or only the 2 original ones?

abby315 on Temur Emerge

2 years ago

Hey, thanks for your comment! I actually looked at your deck yesterday because one of my friends used to run a Temurge deck in standard and loved it. Unfortunately, that's the extent of my knowledge about both Temurge and the pioneer format, so I don't have a ton of suggestions.

Only thing I can think of - do you often get Delirium for Traverse the Ulvenwald ? It looks hard to do without having Solemn Simulacrum in the GY. If it's not consistently a tutor for your one-of creatures, I might cut that and your one-ofs in favor of more consistency, maybe going up to 4x each Kozilek's Return , Sylvan Caryatid , Champion of Wits , etc.

Love the idea, hope it continues to be a fun deck for you!

Hardhitta7 on Cat Chariot and Embalm/eternalize

3 years ago

Could go u/g so you can play Champion of Wits and discard other embalm cards. Maybe even temur.

kpres on

3 years ago

Wow, very cool deck!

For zombies in blue, I would suggest Rooftop Storm and Havengul Lich , but that's all I can think of right now.

Also there are a few dudes with Eternalize that have abilities that scale with their power. Any other 1/1 that gets better when it's bigger would work. Champion of Wits , Thought Sponge , Flesh Carver , Mausoleum Wanderer , Old Man of the Sea .

Also there's this guy that you can exile from your graveyard with the Eternalize ability, and then re-cast from exile. Eternal Scourge

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