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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
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Duel Commander | Legal |
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Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Angel's Tomb
Artifact
Whenever a creature enters under your control, you may have this become a 3/3 white Angel artifact creature with flying until end of turn.








momikulski on
Ramos commander
5 years ago
Darksteel Myr , Guardians of Meletis , and Workshop Assistant Are all cards that seem like they don’t really do good things for your dragons, they are good blockers at best, but they are going to be really low impact on the board and don’t really fit the theme. Some options for replacements are blockers that are less hardy but ramp you into your dragons faster like— Palladium Myr and Iron Myr . And if you’re looking for quicker ways to interact with the board I’d use something like Dragon Hatchling before I’d use the artifact dudes.
Alchemist's Vial and Explorer's Scope Seem not that great, mana rocks or permanents that aren’t lands, but give mana are super good for the high casting cost dragon archetype, but I’d go for some of the other ones like Fire Diamond , Hedron Archive , Darksteel Ingot , Dreamstone Hedron , Burnished Hart
Angel's Tomb Seems pretty mediocre, it makes a single angle, some of the time. Yeah it gets around board wipes like Wrath of God but there are cooler ways to get around that like Dragon Egg or cards that actually benefit from being blown up like Anger
Battle Hymn is only particularly good, when you have several creatures out. When you are running so many big creatures it is going to be tough to have a lot out. So I’d hesitate to use it here.
Tomb of the Spirit Dragon Is also not great, as you are only running a handful of colorless creatures, I’d probably use something like Temple of the False God over it.
Glimmerpost is only really useful in conjunction with Cloudpost , and even then I’d likely skip them in a format where you can only use one of each, they get powerful when you can run four copies of each in a deck.
Comet Storm Earthquake Pyrohemia and Hour of Devastation are all great for clearing out boards with a lot of stuff on it and since you’ll likely be trying to wipe out the game with a lot less creatures a lot of the time they’ll hurt your opponents way more than they hurt you. Relentless Assault is also just super good and cheap. You’ll also likely not have to deal with as many blockers as dragons fly, but a neat card to make your dragons more evasive and harder to chump block is Archetype of Aggression and also Goblin War Drums
Two cards that are likely out of budget, but are crazy good for the deck are Valakut, the Molten Pinnacle and Zirilan of the Claw . And Since you are in Mono Red I would 100% switch to Lathliss, Dragon Queen
Jaysterbaby on Help Modifying Deck
7 years ago
If you have any suggestions on removing or adding in cards let me know. I know One guy in the group has a Krenko deck. Another has a 5 Colored. Thats all I know for right now. thank you
Would like to keep it at a 80 Red/White Angel/Dino Deck
1x Fumigate
1x Cast Out
1x Absolute Law
1x Devil's Play
1x Angel's Tomb
13x Plains
14x Mountain
1x Pyroclasm
1x Sol Ring
1x Mob Rule
Jaysterbaby on Help With Protection Card Rules
7 years ago
Thanks BabyK and GeeksterElesh Norn, Grand Cenobite is nice but at a 7 cost, I could be dead before playing that card.
Magus of the Moat is nice, I like that one
Leyline of Sanctity definitely good for burn spells.
I have a Red(Dino) and White (Angel Deck)70 Cards right now its hard to decide what to toss and what to keepNot sure whether to do 60, 70 or 80 card deck
I also have Linvala, Keeper of Silence for that pesky Krenko tapsand Pyroclasm of course
this is my list so far
1x Cast Out
1x Absolute Law
1x Devil's Play
1x Angel's Tomb
11x Plains
11x Mountain
1x Pyroclasm
peterhelm on
Emeria 's Landfall
7 years ago
Looking at cards as Angel's Tomb, Scroll of Avacyn and Staff of the Sun Magus to improve the Angel and Life gain theme. Maybe even Defy Death
Also does Angel's Tomb interact with Angelic Accord?
CameronValimere on
Ashes of Avacyn
7 years ago
@Vaan
This is better advice than I was expecting. So. Sincerely, thanks for it. =)
Building and playing decks with a lot of single copies is something I'm used to and familiar with, many of my decks have various ways to play it due to my not having several copies of almost all the cards in a deck. Its hard to explain, but there is usually a varied way to play the deck based on how it comes up. This makes the deck a little less predictable. Though I'm still working on that trait for this one.I've never really been a fan of decks with many 4 offs, to me those decks seemed geared toward a single strategy or combo, there's less variety and challenge to playing a deck like that for me. A few of My decks usually have multiple strategies, and the less predictable outcome of each game challenges me to play on the fly.
I would like to keep as many Angel types as possible. Angelic Page, is in there for early-game defense mostly. Decree of Justice, I don't even use the ability to create soldier tokens. I've even debated using a few copies of Illusory Angel, just to have some Angel type creatures early game.
I do plan to cut Angel's Tomb and Angelic Armaments for two more copies of Quicksilver Amulet. Ways to reduce the CMC, like Herald of War or a couple copies of Helm of Awakening. I haven't decided yet, depending on how it plays with the amulets. I'm also looking to replace Moonlit Wake with Proper Burial.
The Kaldra artifacts are actually in there for Guardian of the Gateless, Sigarda's Aid allowing me to spend the eight mana I'd need to play and equip one, to have both equipped. The Flash ability isn't one I really take advantage of too often, but having it open comes in handy.
I will, however, be adding Archangel of Tithes and Emeria, The Sky Ruin. I wasn't even aware a land card had that ability. Might even add Vault of the Archangel, to help with life gain.
I honestly do appreciate the feedback, I just wish there were more low-casting cost Angels to use.
X_Animis_X on
Angels control everything
8 years ago
Angel of Jubilation Angel's Grace Angel's Tomb Angelic Destiny Haunted Angel Restoration Angel Subjugator Angel Sublime Archangel Sunblast Angel Silence Blind Obedience Authority of the Consuls these might be something worth looking into
GeminiSpartanX on
Holy shit angels!
8 years ago
Journey to Nowhere is much better than Silkwrap. Resupply should be something like Linvala, the Preserver instead. Reaper of Flight Moonsilver is pretty bad. I'd rather use Guardian Seraph or Seraph of the Sword in place of it and a few other of the weaker ones. You also need to run at least 24 lands if you want a chance of casting the higher-costed angels in your deck. I'd remove the True-Faith Censer, Tower of Eons, and the Angel's Tombs for more land. Gods Willing is strictly better than Stave Off in here too. Hopefully some of that helps. It looks like a fun casual deck that I would play back when I didn't play competitively. Have fun!