Messenger's Speed

Messenger's Speed

Enchantment — Aura

Enchant creature

Enchanted creature has trample and haste.

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Set Rarity
Theros (THS) Common

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Legality

Format Legality
Unformat Legal
Casual Legal
Vintage Legal
Limited Legal
Duel Commander Legal
Modern Legal
1v1 Commander Legal
Canadian Highlander Legal
Leviathan Legal
Pioneer Legal
Block Constructed Legal
2019-10-04 Legal
Pauper EDH Legal
Oathbreaker Legal
Legacy Legal
Pauper Legal
Commander / EDH Legal
Highlander Legal
Tiny Leaders Legal

Latest Decks as Commander

Messenger's Speed Discussion

RiotRunner789 on Knights Tournament

3 months ago

Your land count seems a bit low, especially since your average CMC is above 3. Your commander isn't the cheapest but does make equip costs cheap once she's out. You may want to consider bumping up to at least 33 lands and adding 1 or 2 more mana rocks such as Sol Ring.

You can probably cut some of your aura's. The ceiling on All That Glitters is high enough to stay but Angelic Gift, Gift of Orzhova, Lightning Talons, and Messenger's Speed could get the axe for, well, literal axes such as Bloodforged Battle-Axe. Your strengths with your commander are equipment and the bonus is your equipment survive creature board wipes unlike your auras. Plus, there are equipment that do the same thing as the aura's on your list.

Loxodon Warhammer could be an easy replacement for Butcher's Cleaver.

Colossus Hammer can be a powerhouse, more so if you give the creature trample. Also, it can gain flying just has to be after the hammer is equipped.

Crystal Slipper Free Haste enabler that can replace messenger's speed.

Embercleave An instant speed powerhouse.

Wings of Hubris Another way to give flying.

Knight of the Ebon Legion Just a good 1 drop knight.

I don't know your budget but most of the equipment I listed is still standard. Overall my recommendation is more lands and more equipment.

CJH123 on Uril, the Dollar Store Yeti

4 months ago

I'd focus on enchantment ramp (à la Wild Growth, Wolfwillow Haven, Overgrowth and Sheltered Aerie) over the artifact ramp and things like Rampant Growth. This could be supplemented with things like Arbor Elf, Voyaging Satyr and Blossom Dryad.

To my mind, if things like Ancestral Mask, Soul's Majesty and Rishkar's Expertise are working out, it's because you're already winning. I'd rather run things like Gryff's Boon, Messenger's Speed and Madcap Skills - I'd also work on reducing the overall CMC of your enchantments.

I'd switch Winds of Rath out for Gravitic Punch.

I'd also think about adding something else you can win with (if Uril becomes uncastable or is otherwise removed). Fleecemane Lion could carry a handful of aura's. Alternatively, Siona, Captain of the Pyleas + Shielded by Faith with Emblem of the Warmind or Fires of Yavimaya.

CJH123 on Uril, the Buttstalker

4 months ago

If you're running Shielded by Faith, I'd run Siona, Captain of the Pyleas too (for the combo).

If you're running Bear Umbra, I'd probably run Hellkite Charger too (for the combo).

I'd cut Brave the Sands, and AEther Web as they don't offer relevant evasion for Messenger's Speed, and Madcap Skills. I'd cut Runes of the Deus and Eldrazi Conscription as they're too expensive for Setessan Training and Angelic Gift.

I'd also consider replacing Three Dreams and Winds of Rath with Gravitic Punch and Chandra's Ignition.

The +1 of Garruk Wildspeaker (alongside all the Enchantresses) makes me think you should run more things like Trace of Abundance (rather than things like Darksteel Ingot), but they don't play well with Realm Razer.

Things like Escape Velocity, Talons of Wildwood and Gryff's Boon help you rebuild after a boardwipe.

djnewellmit on Re-growing Pummeler

10 months ago

Thanks for the suggestions clayperce. I haven't had a chance to play the deck, but I plan on hitting up a Pioneer event at my LGS this Wednesday.

I'll let you know how the sideboard works out on Wednesday. Aethersphere Harvester is there to out-gun any burn-based decks. Rhythm of the Wild might also be a good option for me to replace the second Maximize Velocity in the main deck.

FYI, I will probably brew a UG version to see if those colors still hold some opportunities, maybe even bring in back to Temur. But with the price of Mana Confluence , the mana base may struggle to fit the requirements.

Klaive on Smolder

11 months ago

Made a few modifications today after testing it. I also couldn't find my Magma Jets, so once those are located Ral, Storm Conduit & Messenger's Speed will be replaced by Magma Jet . Mana base was decreased to 17 vs 21 and overall CMC is now under 2. Creatures changed slightly, as Lightning Stormkin was removed, and replaced by Stormchaser Mage . I also added Soul-Scar Mage as well.

achilles777 on Narset, Master of Chain Reaction

1 year ago

I wanted to see what your thoughts were on some alternate haste enablers in exchange for maybe some of the creature based haste such as Bloodlust Inciter and Goblin Motivator . The two I was thinking of are Racecourse Fury and Messenger's Speed ? I appreciate your time and this sick deck list

Optimator on krenko gobbos

1 year ago

I would highly recommend a bit more card-draw and a few untappers. Krenko does amazing with a few untappers.

Magewright's Stone is good. Thousand-Year Elixir is great too. Umbral Mantle is decent. Puppet Strings is good on a budget. Illusionist's Bracers are a good choice too. You don't need to go nuts but having three or so untappers in the 99 will serve you well. If you can tutor up Skirk Prospector, Krenko can go infinite with Thornbite Staff, though it just recently spiked in price.

Good red card draw is rare but every EDH deck needs a little. Reforge the Soul, Faithless Looting, Cathartic Reunion, Outpost Siege, Mind's Eye, Skullclamp, and Wild Guess are good. Staff of Nin is good on a budget too.

You have almost no ramp at all. Goblins are pretty low to the ground but every deck needs a little ramp. Krenko usually has a bulls-eye on his back so you'll want to be able to recast him. Sol Ring, Worn Powerstone, Fire Diamond, Mind Stone, Darksteel Ingot, Coldsteel Heart, Hedron Archive, Ur-Golem's Eye, and Gilded Lotus might be good places to start.

I would highly recommend dropping all the combat tricks. In a multiplayer setting with increased life totals they just don't have the "oomf" that they do in regular 60-card formats.

I would also drop Hedron Blade, Stormrider Rig, Claws of Valakut, Goblin War Paint, and Messenger's Speed. No good in EDH. War Horn is decent for Krenko but there are better cards out there so if things get tight you can drop it easily enough.

hkhssweiss on Uril ramp/control

1 year ago

sriah001 Hmm I know you said that a few goals of yours are to control the board through Wraths, but what about just making Uril a huge enough threat where that doesn't matter.

Some card draws I can think right off the bat for Uril are Sylvan Library, Sensei's Divining Top, Commune with Lava, Hunter's Insight, Sage's Reverie, Sixth Sense, and Keen Sense.

If your going for more of an enchantress type build there are other card drawing options in terms of Enchantress's Presence, Sram, Senior Edificer, Satyr Enchanter, Mesa Enchantress, Kor Spiritdancer, Argothian Enchantress.

Some general cards I would recommend for Uril as well would be: Rancor, Shielded by Faith, Messenger's Speed, Ethereal Armor, Hyena Umbra, and Spirit Mantle.

Hope that helps!

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