Reaper of Flight Moonsilver

Reaper of Flight Moonsilver

Creature — Angel

Flying

Delirium — Sacrifice another creature: Reaper of Flight Moonsilver gets +2/+1 until end of turn. Activate this abilitiy only if there are four or more card types among cards in your graveyard.

Latest Decks as Commander

Reaper of Flight Moonsilver Discussion

TheRussBuss on Angelic Baptism

2 years ago

Might I suggest Divine Visitation and Bishop of Wings ? You've creating a lot of tokens here, and if you have a sac outlet (say, Reaper of Flight Moonsilver or Phyrexian Altar ) you could gain infinite life and/or mana. AND with Anointed Procession you'd have infinite angels to boot.

enpc on Just Stay Dead: cEDH Edition

3 years ago

Golfrolax: My issue with both the Boonweaver combo and Hulk is that without a repeatable sac outlet, they just act as a once off tutor. The deck only runs 5 repeatable sac outlets and of that 2 are immediate win conditions, 1 is a card draw engine and the other two generate infinite mana (I can generally set up a card draw engine given infinite mana).

If the deck had access to black, it would be a very different story as I would be running cards like Viscera Seer and Zulaport Cutthroat. However in the current build and in a combo situation I will aready have the sac outlet (say Blasting Station) and fenerally have access to Saffi Eriksdotter already. So at this point both Hulk and Boonwearver are stand-ins for a single creature. The whole beauty of both hulk and boonweaver is that they can assemble multiple combo creatures in one hit, however there isn't generally a requirement for this in the build.

As tutors they are ok, however both are very expensive to play and I'm already running a solid suite of creature tutors, all of which I would like to think are generally better than Hulk or Boonweaver, as well as better than Pattern of Rebirth. My biggest beef with pattern is that you have to both enchant a creature and then sac it. This means that in a worst case scenario, it is not useable to recover from a crappy board state, whereas the other tutors just cost mana. It also leaves a lot more openings for the creature to be removed.

I've thought about running cards like Martyr's Cause, Fanatical Devotion and even Reaper of Flight Moonsilver, however all of these cards are either too conditional, are a nonbo or both. I run Starved Rusalka (it was a toss up between her and Martyred Rusalka - martyred has the better ability but starved is easier to fuel with cradle) which is the closest the deck comes to Viscera Seer however is only good for jump starting combos/getting value, not for infinite loops.

I have looked into lines with Hulk, using rusalka plus Hidden Herbalists and Demonmail Hauberk (which can be fetched with Stoneforge Mystic) however they end up too clunky.

There is one deploy line which is Saffi + High Market into hulk, sacing saffi and then sacing hulk to market getting Academy Rector + Starved Rusalka, then off the second hulk sac (via rusalka) you can get Karmic Guide however this line still feels messy to me as you need 9 mana and High Market (so really 10 mana) to make it work.

That's my thought process on the whole thing, but I am always keen to get others' thoughts too.

enpc on Just Stay Dead (Saffi cEDH)

3 years ago

The problem with Fanatical Devotion and Martyr's Cause is that outside of either the boonwevaer or hulk combos, they are basically dead draws. On top of that, since the deck is designed so that the creatures form recusion engines and the outlets provide value, neither of those two work with any other combos in the deck. Basically they seem useless here.

Natural Order isn't bad, but my problem with it is that you have to sac a creature to get value. This means that from a worst case scenario situation, it is nowhere near as good as a Green Sun's Zenith which can help me get back in the game. The fact that it's limitied to only getting green creatures as well is frustrating. I know GSZ has the same limitation but it is easier to cast, recurable and forms part of a combo.

I was thinking about lines to get hulk working and the best two I came up with (without having to add a bunch of situational cards) were:

Option 1:

  1. Play Saffi and Hulk.

  2. Sac saffi targetting Hulk.

  3. Sac Hulk to a single use sac outlet (e.g. High Market).

  4. Saffi ability triggers. Bring back Hulk.

  5. Resolve Hulk's ability, getting Reaper of Flight Moonsilver - (you need to have delirium on line).

  6. Sac Hulk to Reaper. hulk's ability triggers, getting Karmic Guide.

  7. Guide's ability triggers, returning Hulk.

  8. Sac Hulk to Reaper, triggering Hulk and getting Reveillark.

  9. Sac Guide to Reaper.

  10. Sac Lark to Reaper, bringing back Saffi and Guide.

From here you can loop so that you get back Hulk who can fetch something like Inquisitor Exarch. This line is ok, but you have to have Saffi in play and delirium online before you start to combo. total mana required on combo turn: 7. Total number of added cards to the deck: 3.

Option 2:

  1. Play Saffi and Hulk.

  2. Sac Saffi targetting Hulk.

  3. Sac Hulk to oneshot sac effect. Saffi ability triggers bringing Hulk back.

  4. Resolve Hulk's ability, getting Stoneforge Mystic, Hidden Herbalists and Inquisitor Exarch.

  5. Stoneforge mystic triggers, getting Demonmail Hauberk (you can technically use Grafted Wargear instead, but Hauberk is simpler)

  6. Cast Hauberk.

  7. Sac Hulk to Hauber, getting Karmic Guide.

  8. Guide triggers, bringing back Hulk.

  9. Sac Hulk to Hauberk, getting Reveillark.

From here you can form a loop with Reveillark, Karmic Guide and Demonmail Hauberk and looping Inquisitor Exarch for the win. Total mana required on combo turn: 9 (8 if you use wargear). Total number of added card to the deck: 4.

That being said, I personally prefer option 2 over 1 as the combo feels cleaner and doesn't impact the average CMC of the deck as much (plus Hidden Herbalists is good with Karmic Guide, Reveillark and Greater Good). Having a semi-tutorable sac outlet (on Hauberk) is not weak either. That being said, it's not the strongest sac outlet. Obviously the optimum Hulk line involves a sac outlet on a creature though. Without it, the lines are messy and there are a lot more dead cards in the deck than I would like to be.

I just feel like without access to cards like Viscera Seer or Carrion Feeder that it feels too much like running Protean Hulk is trying to force it because it's a graveyard combo package and it can be good. But without the support to make it work it just feels too clunky as you have to add sub-optimal lines. Ultimately it's about evaluating a card in the context of the deck. If this were a Karador, Ghost Chieftain deck I would run it without hesitation, however here I don't think it's worth the slot. It's for the same reasoning that the deck doesn't bother with the Boonweaver combo.

enpc on Just Stay Dead (Saffi cEDH)

4 years ago

jjp16: I'm glad you like the list. It's been many tweaks to get to here (though there's still always so much to do T_T).

The main win condition of the deck is definitely Blasting Station. It's clean and efficient and the combo doesn't need too many moving pieces. Altar of Dementia still wins me a good chunk of games, however I see my fair share of eldrazi titans so unless I have Mikokoro, Center of the Sea or Selvala, Explorer Returned ready to go, I will just try to turn Altar of Dementia into Blasting Station.

Starved Rusalka is a little bit niche, but still very good as a card. While not typically used for combo (though there is a janky one with her), being able to sac a creature in response to exile or using it with Saffi to get some extra value out of an ETB is worth the slot. I was originally tossing up between Starved Rusalka and Martyred Rusalka, who has the better ability overall, but isn't Green Sun's Zenith fetchable. I used to run Spawning Pit a long time ago, but you basically have to draw into it (I'm not going to waste Enlightened Tutor or in) and I needed something more fetchable. I toyed with Reaper of Flight Moonsilver but activating delirium was a pain, and having to pay 5 mana on top of that made her too unplayable. if she either cost less (with a smaller body) mana or didn't need delirium, it might be a different story but as it stands she's just not good enough.

As for the number of sac outlets, I currently run 5 that don't need mana or have to tap, 3 that tap and 1 that needs mana. You don't need that many technically, but I've found it's a comfortable number. However I would recommend avoiding saturating your deck with sub-par sac outlets like Fanatical Devotion or Martyr's Cause. While these are "infinite" sac outlets, you need to add more pieces to make them viable and trying to assemble 5-6 card combos is not worth it. You're much better off running cards like Academy Rector or Sterling Grove which just act as tutors for your good sac outlets.

I'd be happy to have a look at your deck. It might take me a day or two to get around to it though, unfortuately I lead a bit of a busy life. But yeah, more than happy to.

jjp16 on Just Stay Dead (Saffi cEDH)

4 years ago

I like the list. I have a version that's similar but not as fast as yours likely is. I'm very curious what your most common win con is and how you have done with Starved Rusalka? I run about 8 sac outlets and stayed with artifact like Spawning Pit for the most part, despite some testing with Reaper of Flight Moonsilver and Rusalka and don't see how I could get away with less. I would love your feedback on my list as well. Thanks.


Saffi Synergy

Commander / EDH jjp16

SCORE: 1 | 1 COMMENT | 674 VIEWS


Yawgmoth73 on U/W Aetherflux Combo

5 years ago

This is a very impossible combo, but if you DO get it going, it is infinite.Reaper of Flight Moonsilver (with Delirium) + Aetherflux Reservoir + 2x Workshop Assistant + 3x Foundry Inspector. Convoluted I know, but it is infinite.

Gidgetimer on Mirror Entity and Boonweaver Giant

5 years ago

You can do the combo. It just requires a different process and for you to run some specific cards to be reliable. In addition to the cards listed below you are going to need at least one enchantment creature, one artifact creature, and Dryad Arbor.

Mirror Entity and Boonweaver Giant enchanted with Pattern of Rebirth out.

Activate Mirror Entity 100 times for 0 (realy you only need to do it as many times as you have creatures left in the deck plus two).

Allow the first activation to resolve, killing all creatures you have out.

Grab Karmic Guide it brings back Boonweaver Giant. Boonweaver Giant brings back Pattern of Rebirth.

With the second killing of your board grab Reveillark.

Only Reveillark will be out when the third activation resolves.

When Reveillark dies it brings back Karmic Guide. Again Giant and Pattern come back.

Fourth activation grab Body Double copying Reveillark.

Fifth activation kills Body Double.

Now we have our engine set up. When Body Double dies it triggers the Reveillark LTB ability. You grab Body Double making it copy Reveillark again and Karmic Guide grabbing Boonweaver Giant.

You can now grab all of your creatures out of your deck. They will all die to Mirror Entity activations after they come in, putting them in your graveyard.

When the last activation resolves you return Body Double copying Reveillark, Karmic Guide, and Reaper of Flight Moonsilver. You now sacrifice both of the others to Reaper in order to return them and one other creature from your graveyard to play (this is why you needed the creatures with secondary typings). Repeat for each creature remembering to pull the Artifact Creature, Enchantment Creature, and Dryad Arbor all out in response to the Guide ETBs for each other so that you have your sacrifice outlet.

You now have done Boonweaver Giant combo in Bant and you should feel bad about yourself. You monster.

voodoogriff on

5 years ago

Twinmold Buy more singles and fill out your playsets. 1-ofs are too inconsistent to build a strategy around and if one of your key pieces gets nuked, you're done for. Also, your curve ... doesn't curve...

Honestly, any aggro deck is going to go right under you with small, cheap creatures that you may or may not have answers to because you have so many high-cost angels, midrange decks are going to be more consistent and control decks will beat you in the long game with removal.

I would cut a lot of the non-creature content. Play 4-of Dromoka's Command, maybe 2-3 Always Watching if you want some more power and vigilance or go with Declaration in Stone for removal. Switch out basic lands for Fortified Village and Canopy Vista.

Angel of Deliverance is way too expensive for minimal benefit and Reaper of Flight Moonsilver and Serra Angel are competing with Avacyn and Sigarda for room (they're far and away better).

Consider Lambholt Pacifist  Flip for anti-aggro protection, Duskwatch Recruiter  Flip and Tireless Tracker for card draw. Also Thalia, Heretic Cathar will do a better job at 3-drop than Pious Evangel  Flip, a lot of humans means Thalia's Lieutenant is a great addition and since you're not going CoCo, Heron's Grace Champion is a 4-drop you could use. It's a great combat trick and consistent lifegain.

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