- 1x Ancient Tomb
- 1x Blighted Woodland
- 1x Cinder Glade
- 1x Command Beacon
- 1x Evolving Wilds
- 14x Forest
- 1x Ghost Town
- 1x Gruul Turf
- 1x Jund Panorama
- 9x Mountain
- 1x Myriad Landscape
- 1x Naya Panorama
- 1x Reliquary Tower
- 1x Strip Mine
- 1x Terramorphic Expanse
- 1x Valakut, the Molten Pinnacle
- 1x Windswept Heath
- 1x Wooded Foothills
- 1x Avenger of Zendikar
- 1x Azusa, Lost but Seeking
- 1x Eternal Witness
- 1x Garruk's Packleader
- 1x Lotus Cobra
- 1x Nissa, Vastwood Seer Flip
- 1x Oracle of Mul Daya
- 1x Purphoros, God of the Forge
- 1x Ramunap Excavator
- 1x Reclamation Sage
- 1x Sakura-Tribe Elder
- 1x Sakura-Tribe Scout
- 1x Sylvan Safekeeper
- 1x Tireless Tracker
- 1x Titania, Protector of Argoth
- 1x Walking Atlas
- 1x Boundless Realms
- 1x Cultivate
- 1x Farseek
- 1x Gamble
- 1x Hour of Promise
- 1x Kodama's Reach
- 1x Nature's Lore
- 1x Nissa's Pilgrimage
- 1x Rampant Growth
- 1x Scapeshift
- 1x Shamanic Revelation
- 1x Skyshroud Claim
- 1x Splendid Reclamation
- 1x Tempt with Vengeance
- 1x Tooth and Nail
FYI this combo doesn't work, exploration increases the amount of land you can play per turn. bouncing it doesn't change the total number of lands played that turn. Cloudstone Curio+Amulet of Vigor+Gruul Turf+Exploration+Need for Speed:
Play Gruul Turf (GT), it untaps, get an elemental token, tap it for , bounce it, play Exploration, play GT, untap and tap and bounce it, get an elemental, play NfS, bounce Exploration and so on. Infinite tokens!!
July 15, 2017 12:20 p.m.
hoardofnotions, you are totally right! I founded that combo on outdated rules where you have to specify if your playing the additional land drop which you hypothetically could do over and over. Just realized that now. Thanks!
July 15, 2017 2:37 p.m.
To be honest I am a noob at MTG, and after I rewinded all my knowledge I have about MTG whatsoever to come up with at least one suggestion, I found out, every single card, which came to my mind, was already included in this deck. xD
Really good job! This deck looks really interesting and I would definetely give it a try! (if I could afford it :/)... but maybe I can convince some friends to rebuild this deck...
July 15, 2017 3:33 p.m.
Actually... did you consider putting in Nissa, Worldwaker? It can ramp your mana as well as your board by transforming your lands into 4/4 Elementals with Trample. As well as the -10, which allows you to put all basic lands card in your deck onto the battlefield as 4/4 Elementals with Trample.
July 15, 2017 3:37 p.m.
Ilmu011 Thanks for your comments. I'm happy you like it! Nissa is a cool card but I'm not sure if letting your lands become creatures really is a good idea. That way they are much easier to remove and although I normally possess a huge mana base there is often that point where I need every bit of mana to cast Omnath again..'cause in my meta I think it's the creature that gets removed the most. I will have to playtest her and tell you my results!
July 18, 2017 1:30 p.m.
For removals I'd say you could probably remove some of the things which grab only one land. I think cards like Sakura-Tribe Elder and Farseek while nice are likely underpreformers in your deck. Most decks I'd recommend them but you already have so many cards which grab multiple lands and things like Sakura-Tribe Scout which will put multiple lands into play given the chance.
July 22, 2017 9:25 p.m.
Well, seeing as this is an Omnath deck (and one that, as with any others I've encountered, seems terrifying), I would strongly recommend running Tireless Tracker because the Clue tokens you get from every land drop allow you to draw a card - which could help you find some combo pieces quicker - while at the same time potentially becoming absolutely massive if left unattended.
Also, if you want even more card draw, Regal Force isn't a bad inclusion at all, what with most of your creatures being green (including Omnath's tokens). It also has the minor benefit of being an elemental so you can use Omnath's ability to have it Bolt someone or something troublesome when it does.
August 26, 2017 12:45 p.m.
As from your questions in the advertise your commander deck thread, I would definitely run the Thornbite Staff and company for your combos. I'm personally a big fan of the card. I love the synergy you have there with Gruul Turf and Ghost Town.
August 26, 2017 2:55 p.m.
Atavistic, thanks for your feedback! Regal costs 7 which is kind of expensive, even for an Omnath deck and I already play Shamanic Revelation which is simply better. But Tireless Tracker is definitely one of the cards that should fill in here (I want to add this card for half a year or so as you can see from my maybe list)! However, I just can't decide what to swap for it. Any ideas? Or, as stated in the advertise threat, any ideas about what to swap for Promise? Everything might help!
bushido_man96, thanks for your feedback, mate! Great to here, there are fans of my combos!
August 26, 2017 6:17 p.m.
Hey! I saw your update and thought I could add my two cents in. I really like the changes except for taking out your removal! I think Beast Within is better than World Breaker 'cause it's cheaper and instant speed.I'm not sure Swiftfoot Boots is nessary either, maybe cut that for Decimate?
Maybe adding Sylvan Scrying could be good?
Adding Stomping Ground, Forgotten Cave, Sheltered Thicket, Tranquil Thicket, Valakut, the Molten Pinnacle could add more utility. The cycling lands help enable titania and if you add life from the loam it's basically card draw that can help set up Splendid Reclamation as well.
Is amulet of vigor good outside your combo with perilous forays? I kinda like adding Nim Deathmantle to go infinte with ashnod's/phyrexian altar and avenger/titania.
October 16, 2017 10:44 a.m.
hoardofnotions, this is great feedback! Thanks a lot. You gave me some great ideas here.
I hesitate with cutting World Breaker somehow since I can use it multiple times and not only once. Also it's effect is uncounterable and the boots are simple but good protection.
But as I take a more precise look at Nim Deathmantle, maybe I have a great idea, too: What do you think about cutting Swiftfoot Boots for Nim Deathmantle since it's also kinda able to protect Omnath ('cause I don't really have a mana problem in this deck). That again opens the doors for using Eternal Witness (which I would swap with Nissa, Vital Force) more than once (either with the deathmantle or Cloudstone Curio + elemental tokens) which also allows to use cards like Beast Within multiple times. This would make World Breaker unnecessary and I could swap it with Beast Within or Reclamation Sage (since the sage is tutorable). Good idea or rather too complicated?
Hanweir Battlements' haste effect doesn't sound bad, I will think about it! I will also add Valakut, the Molten Pinnacle and Stomping Ground as soon as I acquire them. Same goes for Life from the Loam.
I'm still not sure about Sylvan Scrying though. It's a choice between this and more utility which could make the game slower or Rampant Growth which speeds up the game a bit. And up til now I'm more on the faster side for this one
Last but not least, I'm not a huge fan of the cycle lands. I tried Sheltered Thicket for some time but it just didn't convince me.
October 17, 2017 8:13 p.m.
I like your idea with nim deathmantle and eternal witness. I'm in favor of running beast within over rec sage because of the instant speed interaction. It would suck looking at rec sage in hand when someone splinter twins you, but that's my control player basis speaking i think lol.
Did you have any thoughts on Amulet of Vigor? It looks like your weakest card by itself
October 17, 2017 8:50 p.m.
I'll try the deathmantle then and report you how it performs. I also understand your thoughts about beast vs rec sage but on the other hand is it also possible to tutor AND cast rec sage at instant speed with Chord of Calling (which also doubles the chance to be able to use the needed removal). Not that easy. I'll just try both.
The amulet is actually an awesome card! Besides comboing off with Perilous Forays it also works with Gruul Turf which I can put into play, tap for mana and return to hand several times. Same counts for every land that enters the battlefield tapped like Myriad Landscape or nearly every land I get through ramp spells. That way I'm also able to chain my ramp spells even more effectively which significantly accelerates the deck in the early game.
October 17, 2017 9:31 p.m.
I like your addition of the Deathmantle. Its such a great combo card. Looks like this deck is getting really tight!
October 24, 2017 6:37 a.m.
Im a sucker for combo decks but I mostly use , and so take my suggestions with a grain of salt.
Methinks you have too many combo pieces. Im not sure what your meta is like but I feel streamlining the deck a bit would make it even faster. This means dropping a few combo pieces and win more cards like Doubling Season to make slots for utility cards like maybe Noxious Revival and Skullclamp.
Another card you might be interested in is Birthing Pod. It would open up a lot of possibilities, not to mention help you get to the key creatures of the deck a bit faster.
Lastly, maybe a Xenagos, God of Revels could provide you with an interesting subtheme? With it in play, you can work on beating down your opponents while youre busy assembling your combo for the win.
Overall, the deck looks interesting and fun to play. +1 from me!
October 25, 2017 6:42 p.m.
Eternal Witness+Explosive Vegetation+Phyrexian Altar+Doubling Season+Parallel Lives:
I like the upgrades and the primer! It looks like you have put a lot of work into everything and it shows!
October 26, 2017 7:45 a.m.
bushido_man96, thanks a lot! I'm also very content with the way it is right now. My meta is quite fast, most competitive decks usually win on turn 5 or 6 (multiplayer) and this deck can definitely keep up with that speed.
Megalomania, thank you for your suggestions! The good thing of most combo pieces in this list is, that most of them are also decent standalone cards which have high value on its own even without comboing off (the ONLY exception is Thornbite Staff). A great example represents Cloudstone Curio or Nim Deathmantle. Curio is neat as a combo piece but also guarantees the maximum amount of landdrops every turn which adds pressure to my opponents. The mantle on the other hand is also usable for simple recursion/protection and I usually have more than 10 lands in play which doesn't let me care for the trigger cost. You're right with Doubling Season though..but it wouldn't be a token deck and feels empty and cold without it! Aand I will definitely try out Birthing Pod. That card is great! Still not sure if it really fits in here.
hoardofnotions, you're absolutely right! Totally forgot to mention Curio, thank you. Great to hear you like the deck even more! It was quite some work but definitely worth it. But it is also thanks to all of you who constantly give me your feedback and help to improve the deck more and more!!
October 26, 2017 8:41 a.m.
Man, a turn 5 or 6 win? I'm not sure I could play in that meta. I'm not sure I could afford to play in a meta like that. Kudos to you!
October 28, 2017 6:15 a.m.
Please login to comment
|Date added||4 months|
|Last updated||3 weeks|
This deck is Commander / EDH legal.
|Tokens||0/1 Plant, 4/4 Elemental, 1/1 Elemental, Clue|
|Folders||Decks I like, EDH Green/Red Decks, refforlf, MTG TTS Decks, Possible decks|
|Top rank||#56 on 2017-07-23|