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This is my ultimate cruel EDH deck for 1v1 on MTGO, which I play only when I'm hungry for a win.

Our win condition is deck lock and our general is almost irrelevant to play (which means it could be 100 card singleton unless you want to be overlooked and are using this deck in multiplayer).

Deck Lock: the inability to cast spells, interact, or make any significant impacts on a game of Magic. It's a narrow strategy, but there are many ways to lock a deck.

Maralen of the Mornsong + Teferi's Puzzle Box. Nuanced design of these cards allows you to stack triggered abilities on each draw step so your opponent tutors, then redraws a hand -- except that draw never happens, as per Maralen's first ability. You stack your triggers so you lose your hand, then tutor, in effect always giving you one card (like Ob Nixilis, Unshackled) and your opponent zero. With Teferi, Mage of Zhalfir, who prevents opponents from responding to the triggers, this is very close to a hard lock (only Commanders and activated/triggered abilities can get through it). Coincidentally, Teferi also enables you to Flash in Maralen so you, Han, tutor first.

After a turn cycle with the Key Combo on board, the hand becomes the bottom of the library, making an overloaded Cyclonic Rift just dumb. Beacon of Unrest can fetch either half of the Key Combo and can be re-found with Maralen! This combo also enables my favorite play IN ALL OF MTG: in response to Box's trigger on an opponent's turn, Flash in Maralen, skipping their turn to tutor while still emptying their hand.

Teferi's Puzzle Box + Notion Thief. This gives you all the cards your opponent would draw, also leaving them without a hand. This combo is complemented by Teferi as well, and is the reason I run Reliquary Tower.

Teferi, Mage of Zhalfir + Knowledge Pool This combo is better-known to let your opponents cast a first spell but puts a trigger on the stack to exile it in the meantime, preventing the second spell from being cast.

Isochron Scepter + one of the right cards (Arcane Denial, Memory Lapse, Trickbind, Counterspell, Shadow of Doubt, or soft counters). These form a lock with one other card; Shadow and Trickbind need Maralen to work and counters require Arcane Laboratory. Ertai, Wizard Adept also works with the Lab, but be careful of the antisynergy with Knowledge Pool!

Laquatus's Creativity empties an opponent's hand with either Maralen or Notion Thief on board!

The not-yet-mentioned portions of the deck can be summarized as busted rocks, staples, defense, fatties, tutors, lands, and redundancy to Flash in Maralen so, again, you tutor first. And there's Hatred when you just want to curve a Wydwen on end step into something good.

As you might've realized, using Maralen of the Mornsong as a general over Wydwen pays off in spades. However, Maralen's color identity precludes us from using counterspells, many Flash effects, and Teferi, Mage of Zhalfir, from having a Wizard theme, and thus from creating a hard lock. Despite this, I have such a deck in the works:


Too Bad You Wanted to Play Magic

Duel Commander NotaNetDeck

SCORE: 5 | 2 COMMENTS | 816 VIEWS | IN 1 FOLDER


Although its cons make it less competitive, its pros are undeniable.

Fetchlands are optional, and I run them only because I've drawn some in boosters and it'd be foolish not to (especially in such an antagonist deck). Don't be stingy with the +1s if you like what you see, and I'm also appreciative of feedback and suggestions! :)

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Date added 8 years
Last updated 7 years
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

5 - 0 Mythic Rares

44 - 0 Rares

22 - 0 Uncommons

13 - 0 Commons

Cards 100
Avg. CMC 3.29
Tokens Manifest 2/2 C
Folders Decks with Coincidentally Alliterative Hubs
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