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Don't tip the baby's crib (needs help)

Commander / EDH Five Color Multiplayer

Malanade1


My child of alara list, THIS IS NOT 5-COLOR CONTROL, I hate the idea of "wrath, wrath, counterspell", sure I play 3 wraths and Child of Alara is a wrath in itself, but it's also a 6/6 trampler that gives me all the options in magic, so lets go through it

THE LANDS:

All 10 shock lands, All 10 dual lands, 1 of each basic land with the exception of 2 forests seeing as its the most prominent color in the deck, the 5 vivid lands, Command Tower, Reflecting Pool

Prahv, Spires of Order - stops progenitus, and anything else stupid unstoppable like that,

Strip Mine - land staple pretty much

Seaside Citadel - alara tri land of the three most prominent colors

Bojuka Bog - another staple if you can use it

Maze of Ith - good protection card

Urborg, Tomb of Yawgmoth - black staple, but I'm starting to recognize it as unnecessary

THE CREATURES:

Acidic Slime - I consider it a staple

Animar, Soul of Elements - this guy just kinda turned out to do nothing, getting replaced (suggestions below)

Archon of Justice - gets rid of darksteel forge, that's all I thought about when I put it in

Artisan of Kozilek - graveyard creature recursion

Avenger of Zendikar, this deck is pretty rampy, so he can be pretty scary

Azusa, Lost but Seeking - good ramp

Baneslayer Angel - big bad flying liflinky thing that kills stuff

Blood Artist - works so well alongside the wraths in the deck, 1 life loss adds up after a while

Bloodbraid Elf - mainly in for the cascade

Bloom Tender - this chick has turned out to be an allstar in here,

Coiling Oracle - ramp or card draw

Consecrated Sphinx - super card draw, I consider this card a staple for blue

Eternal Witness - staple card

Grazing Kelpie - suprisingly been pretty good to me, it's light recursion

Kozilek, Butcher of Truth - good card draw, also one of those creatures that say "I'm here to kick ass and chew bubblegum, and I'm all out if bubblegum"

Massacre Wurm - mini wrath, also works well in a wipe, again like Blood Artist, little damage adds up

Mulldrifter - blue card draw staple

Reveillark - this guy ended up being a monster good card, it can recur most of my creature base

Rune-Scarred Demon - fatty boom-booms + tutor

Sen Triplets - a control monster, but starting to realize that it needs to be replaced (suggestions below)

Shriekmaw - black staple, it's a killspell or killspell + dude

Solemn Simulacrum - staple, duh

Sun Titan, another staple card

Trygon Predator - he's just good, you never think of him, but he just ends up being that way

Twilight Shepherd - this angel works so well with the wraths, love her

Ulamog, the Infinite Gyre - blows up something and survives wraths, see kozilek for further explanation

Vexing Shusher - very good card, makes anything you play possibly uncounterable

Weathered Wayfarer - this guy is completely insane, he's an allstar

Woodfall Primus - he blows up stuff...k?

Wurmcoil Engine - fatty boom-booms and goes through a wrath really well

THE WRATHS:

All Is Dust - chose this because of the fact that I use 3 eldrazi, plus, indestructible is really annoying

Decree of Pain - it's kinda costly, but it draws me cards so I'm happy

Austere Command - it's a specialized wrath, if I have a lot of low power dudes out, I can choose to keep them, plus it's the one of the few ways I have to get rid of artifacts and enchantments

THE OTHER STAPLES:

Ancestral Vision - draws cards...yea

Beacon of Unrest - multiple time recursion

Beast Within - instant speed blow up anything

Darksteel Ingot - mana fixing

Expedition Map - land tutor

Fact or Fiction - it's fact or faction, not really sure how else to explain it

Jace Beleren - baby jace draws cards

Maelstrom Pulse - kills almost anything

Ponder - top deck manipulation

Sensei's Divining Top - top deck manipulation

Sol Ring - mana fix staple

Terminate - great kill spell

Vindicate - answers your problems

THE RAMP:

Explore - great card, extra land plus an extra card in hand

Mirari's Wake - not exactly a ramp, but it doubles your mana and buffs your creatures

Recross the Paths - a really cool ramp card, it gives you the chance to play it more than once

Search for Tomorrow - cool card to play on turn one,

Sylvan Scrying - more basic land tutor

THE FUN SPELLS:

Bituminous Blast - kills something + cascading

Defense of the Heart - this is a really different card, it does nothing until your opponent has 3 creatures and then wonder why you have a Rune-Scarred Demon and Baneslayer Angel

Genesis Wave - this card is completely insane...played at the right time, it can pretty much say "you will win the game"

Karn Liberated - when you play him and you get his -14...you just feel like that guy, you know THAT guy...but seriously, if you pop off his -14 and lose, take him out of your deck

Lurking Predators - this card is fun, suddenly their little ramp spell or other tiny thing becomes your Wurmcoil Engine or Ulamog, the Infinite Gyre, plus it gives you a bit of top deck manipulation

Maelstrom Nexus - CASCADE ALL THE THINGS

Momentous Fall - this is an awesome card, and it combos so well with the child, swing in, my opponent blocks with a creature that's to strong for the child, so instead of just letting him die, I put him out in a blaze of glory

Praetor's Counsel - this card works out pretty well, it's good recursion plus it basically leaves behind an emblem

Sphinx's Revelation - it's just that one card, no need for an explanation

Well thats it, leave your thoughts, revisions, suggestions, and such below, I always appreciate help

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Date added 11 years
Last updated 11 years
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

18 - 0 Mythic Rares

43 - 0 Rares

23 - 0 Uncommons

9 - 0 Commons

Cards 100
Avg. CMC 4.43
Tokens Beast 3/3 G, Plant 0/1 G, Wurm 3/3 C w/ Deathtouch, Wurm 3/3 C w/ Lifelink
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