|Commander / EDH||Legal|
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Creature — Beast
(G/U), Sacrifice Grazing Kelpie: Put target card in a graveyard on the bottom of its owner's library.
Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)
Grazing Kelpie Discussion
9 months ago
Here’s a few card ideas to bounce around your head:
- Melira, Sylvok Outcast makes for amazing synergy with the next few cards
- Glen Elendra Archmage=infinite Negate to protect your boardstate or for politicking reasons protect another opponents boardstate.
- Aerie Ouphes destroy all opponents flying critters
- Grazing Kelpie get all your dead critters back in your library just to tutor for them again.
- River Kelpie to draw as many cards as you want.
- Woodfall Primus plus a sac outlet to destroy anything but creatures
1 year ago
No problem. I don't get too many replies on my decks, so I'm glad you're interested. I love to brew, and this has been one of my pet decks.
I have updated the decklist and the description. If you have a chance to try it with the changes I suggest it. The Grazing Kelpies were the biggest change to the deck. I had them removed, as they were interesting, but too cute. Without them the deck is much more consistent. But they do work relatively well with the deck idea.
If you get a chance to get some games it let me know what you think, and what you change!
1 year ago
The combo doesn't produce infinite mana, the mana that you produce from it is then used to sac the Grazing Kelpie.
2 years ago
ObeseBanana I'm really happy you've tried it out and gotten back to me! If you want, make any changes you like and let me know what works and what doesn't, my buddy that made the alternate version of the deck has had similar complaints about Grazing Kelpie in that it is useful if you get it on curve. I'm also rebuilding this deck and seeing if there's a way to refine and boost its speed... maybe increase its effectiveness. I'll post a new deck on the description here when I've got it completed!
2 years ago
After some extensive testing I have had mixed results. Either I got a turn 2 or 3 beater and won, or they just used something like Chainer's Edict to kill my creature. I love the Horror of the Broken Lands, but really disliked the Grazing Kelpie. The kelpie came out too late and I never really wanted to see it in my hand. I will continue to test and refine the build :D
2 years ago
just thinking about something: you can try to substitute Scribe of the Mindful with Grazing Kelpie, so you can put back Exhume in your library and shuffle it with some fetch land. This should allow you to remove Scribe of the Mindful and Deny Reality and all the lands in favor of Captured Sunlight. you have to add , yes, but in this way you are sure that you will always find Exhume when you cast a cascade spell, because cascade triggers other cascade ability, if i'm right, and the Grazing Kelpie costs 4, so you're not going to cast it wiht Captured Sunlight.
3 years ago
Since you are running Tome Scour, I would recommmend Coral Fighters, Grazing Kelpie, Proteus Staff, Vendilion Clique or my personal favorite, Jace, the Mind Sculptor. Nothing says screw you like knowing exactly what is on the bottom of your foe's library and then casting Tome Scour.
3 years ago
I'm not really experienced in EDH, but if you're milling, I'd suggest Laboratory Maniac as a back-up, Lord of Extinction, and possibly Phenax, God of Deception. More interaction with the graveyard would be interesting, considering there would be lots of cards in it. Don't know if you're avoiding mill spells or not, but Breaking and Glimpse the Unthinkable are always fun.
Tunnel Vision is also something to consider. You could back it up with clash spells, such as Broken Ambitions or Captivating Glance. A dual card combo, but if you clash, they send it to the bottom, and you have a tunnel vision, that would be pretty epic. Additionally, if you had a laboratory maniac, you could pull that off on yourself and win. Grazing Kelpie could help in that case.
Also, I'd suggest Abundance with your commander. Drawing that many cards, and being able to decide which ones will be land or not, would be really strong.
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