Group hug is dumb.

This deck is a balancing act. It has a lot of mean cards that players will hate you for. You need to get in a position where they can be played safely and benefit you. Move too fast and you will be target number one. Be too helpful and someone else is going to win.

Gameplan:

Vomit permanents onto the battlefield, preferably lands. This is an enchantress/ramp/landfall deck, lots of mana is needed fast. Now we can't have other pesky players doing things, so slow them down. Overburden, Mana Vortex, Mana Breach, Burning Sands, Price of Glory, Titania's Song, and more will slow them down and piss them off. Don't forget, it may also slow you down, so make sure you can get around them. Usually we do that by playing lots of lands in a turn. Azusa, Lost but Seeking, Exploration, Oracle of Mul Daya, K&T themselves, and more will get us around our own problems.

It's all a balancing act though. Draw too much hate and your stuff will be gone rather quick, or get attacked and die. An engine is also required. Card draw is a weakness despite the colors, more often than now K&T will be used for the double draw. Tutors and such can be run, but I think it's more fun without them for variance.

Winning:

Once an engine is rolling and we're (hopefully) ahead, we can start winning. Omnath, Locus of Rage can do a lot of work with those 5/5s. Liege of the Tangle is dangerous as it opens our own lands to wipes, but is very effective. Starfield of Nyx is more than just enchantment recursion, we get more beaters. We can also voltron kill by swinging in with K&T and a tactical Rubblehulk, which is hilarious every time guaranteed.

The real Filet Mignon of this deck are The Great Aurora and Warp World. We want to vomit so many permanents, and make sure no one else has more permanents than us. More often than not we'll have double just because of all the lands we got onto the field. Once we reset the board, we'll probably be ahead just by sheer numbers. Then we can rebuild the engine and start winning again. What's great about this is that it's both a win-con and an "uh-oh" button. You'll never be upset to draw these cards.

Games with this deck usually go on for a while. It doesn't win fast, it takes its time. The engine can take a while to get going, the winning takes time to set up, it's a control deck. People will see K&T at the table and be like "oh, group hug", and this deck will make them regret ever thinking that.

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Date added 7 years
Last updated 6 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

13 - 0 Mythic Rares

47 - 0 Rares

17 - 0 Uncommons

13 - 0 Commons

Cards 100
Avg. CMC 3.98
Tokens Ashaya, the Awoken World, Beast 3/3 G, Elemental 5/5 RG, Emblem Kiora, the Crashing Wave, Emblem Nissa, Vital Force, Kraken 9/9 U, Plant 0/1 G, Spirit 1/1 C
Folders EDH
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