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Whenever a creature is put into a graveyard from play, that creature's controller sacrifices a land.
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Burning Sands Discussion
3 days ago
Warstorm Surge allows for targeted removal as you play slivers because it is an ETB effect all slivers will enter with all the abilities they would be getting from the rest of your slivers.
Crypt Sliver is a nice way to keep your slivers alive by giving them all regenerate.
Psionic Sliver is one of the slivers I didn't much like when I was building my deck due to the feedback damage from it triggering your own deathtouch on your own creatures. Burning Sands is also a card that you need to be careful of yourself incase you get wiped and lose all of your lands.
As it stands the sliver deck I made had a higher budget and was a different style to yours. The bomb I had was Primal Surge with no other non-permanent cards in the entire deck. My play group also liked to wipe out the board in various different ways on me so cards that could hurt me I had to avoid.
6 days ago
Hello! Great idea for a deck! I like that nothing can stop you from casting creatures! Good way to get them out there. Now I would suggest some cards to keep them in play like Asceticism or something similar. I liked the idea of it so I tested your deck against my commander I'm working on and it just ate at your permanents. I used Harmonic Sliver, Hunter Sliver, Megantic Sliver, and Burning Sands in my first few turns. Which every time I attacked I forced your creatures to fight a stronger one. When that happened, you lost a creature and had to sacrifice a land. I did lose my enchantment and a land in the end but it did far more damage. So all in all, look into not just ways to get cards into play, but also ways to protect them if you're building a deck to play a ton of cards.
Have a good day and game on! :)
Link to my EDH Sliver deck: http://tappedout.net/mtg-decks/04-04-18-sliver-edh/?cb=1523724253
2 weeks ago
I run a creatureless cruel control deck with zurgo Zurgo's Cruelty. But it seems are decks have similar functions. I really like Repercussion because it can be a game winner with Blasphemous Act or Star of Extinction. War's Toll helps out against decks that like to sneak things in on other phases. Since mine is creatureless run Burning Sands it might be good in your deck, but it's helpful against those who sac things constantly.
6 months ago
illumfolly: Thanks for commenting!
Mana Echoes - I had this card in a long time ago, but the deck isn't built to take advantage of it. The curve is really, really low, and the only X cost card I have is a sideboard of Rolling Earthquake. When I played Echoes before I would quite often make 200+ colorless mana the turn after it went down, but any turn after T3 I only have one or two cards in hand, and neither of them can take advantage of all that colorless mana.
Wildfire/Burning Sands/Keldon Arsonist - The problem with a deck like mine and effects that have a land sac effect means I can't do anything in response to it. Keldon Arsonist for example, if I spent the 1 colorless, and then sacc'd two lands to active his ability, I can't then sac them to Ib before they go to the graveyard because it's part of a cost and doesn't use the stack. With a cycled Decree of Annihilation or a Boom/Bust I can respond to the destroy trigger with an Ib sac, and still get Goblin tokens out of a symmetrical spell. To go with the land destruction suggestions though, I used to run Shivan Harvest and a Ruination, and realized that the land destruction got me a ton of hate that I often couldn't survive through, while Price of Glory/Price of Progress/Blood Moon/Magus of the Moon/Acidic Soil had a better ultimate effect, and I had a lot more control over the table hate too. I'm always on the lookout for more "land dysfunction" or control type of effects though! I sideboarded Mana Web just because I want another 1 or 2 stax effects that deal with land specifically.
6 months ago
Mana Echoes -- do it!
Needs Wildfire, (and whatever other similar ones there are)
7 months ago
11 months ago
Propaganda, Collective Restraint, Burning Sands, AEther Barrier, Pendrell Mists, Overburden, Smoke, Mudslide, Crawlspace, Meishin, the Mind Cage, and possibly AEther Flash could all be good, depending on your meta and list. The Tabernacle at Pendrell Vale is likely the best, but is typically out-of-budget for most players. Combine those with some wraths, and you should be set to survive until you can combo out. Without seeing your deck though, all of this is kinda a shot in the dark.