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Description

Why Inalla, Archmage Ritualist?

Inalla, Archmage Ritualist provides the ability to double dip into every ETB trigger we can find on a wizard body, this provides some interesting gameplay options.

On top of this she comes with her very own victory condition, in the form of targeted loss of life
You like wonky ETB triggers.

You like small guys.

You like nonlinear boardstates.

You like playing a diplomatic game from a none threatening board position

you like infinite comboes ----- This list isn't using any. GASP!

Playing big threats

Having a straightforward gameplan

Primarily playing in your own turn

Since we aren't using infinite comboes, this list isn't gonna make it in a competetive environment, it will serve you well if you play in a slightly softer environment, maybe with a regular group.

Odds are they will invite you next time aswell, even if you win every game!

Even though we aren't playing with infinite comboes, it doesn't mean we aren't playing a combo/control deck.

The Primary Gameplan

Those 3 pieces are the center of our engine.The mana cost reduction is multiplicative due to Cloudstone Curio.

Most of our ETB triggers are fairly weak, less so when they can be used dozens of times!

Bonus info, Trophy Mage can find both the incubator and the curio from the library for just 4 mana!

These two gentlemen effectively because , draw 2 cards, as many times as we want.

While this gentleman becomes return any two instants or sorceries from our graveyard to our hand.

And in most cases, this gentleman will be return 2 creatures from our graveyard to play, providing their very own triggers aswell!

In practice, we will never lack for tools and tricks to spend our mana on

on to our weapons!

Deadly in his own right, using our engine, this is what we get for : 4 damage, 4 taps and 1 token, adding a total of 6 damage pr. repetition, that is a staggering 3 damage pr. mana spent.Outclassing any targeted x spell on efficiency, while robbing out opponent of most tools he can use to respond by tapping him out.

Sedraxis Alchemist is my all star favourite, for just , we can return two target nonland permanenets to their owners hand.It's worth mentioning that it can target our own permanents aswell.

Should we fine ourself without cloudstone curio, we can still use Sedraxis Alchemist repeatedly, allthough we will have to use one of the bounces to return the alchemist himself to owners hand!.

Sometimes we might not be able to clear a straight path, in these situations we can use Blasting Station to ping directly, sacrificing our tokens, assuming those tokens are humans we can use:

To build an evergrowing horde of zombies!

Sometimes after a long game of shooting back and fourth, we reach a standstill, this is when we return to Inalla, Archmage Ritualist for our solution.

Tapping 5 wizards for 7 targeted loss of life isn't spectacular by itself.Add Faces of the Past and a sacrifice outlet, or Intruder Alarm and suddenly it becomes lethal.

It is very possible to drop Intruder Alarm and have 6-9 wizards enter the battlefield for a very afffordable manacost.This would enable 6-9 untaps, assuming we did get to 10 wizards on the board, this would enable us to shoot for 7 loss of life 12-18 times.

If this goes off, most games will be over and victory will be ours!

We aim to play magic and keep our friends at the same time, I've been assured it is possible!

This list is rather pricey, fortunately it is very easy to get it down to 500$ without losing the lists identity.

We will have to go after the mana base, two counterspells, a single tutor and a single creature.

The counterspells to cut would be Flusterstorm, Mana Drain and Force of Will.

the lands would be Underground Sea, Volcanic Island, Badlands, Verdant Catacombs, Scalding Tarn, Marsh Flats, Misty Rainforest, Arid Mesa, Ancient Tomb and Cavern of Souls.

The mana rocks to cut would be: Mana Crypt and Mox Diamond

On creatures, we will only be cutting Vendilion Clique

The tutor to go is Vampiric Tutor

the 10 lands, 2 mana rocks and the tutor, should probably be replaced by a mix of budget duals and basic lands.

The 3 counterspells have tons of alternatives, I would suggest Counterspell, Dispel and Red Elemental Blast

Vendilion Clique with Faerie Macabre because being able to shoot 2 cards in a graveyard for free at instant speed, is relevant surprisingly often.

This should bring us down to around 500$

Updates

Comments

Thesage79 says... #2

This may be the first deck I've seen that actually doesn't want to go infinite.

September 10, 2017 3:33 p.m.

Saharez says... #3

I know right! :)

Me and my regular magic crowd have played magic together for the better part of 15 years, we used to be rather competetive but age has mellowed us.

In our time, most games were over by turn 4, at the very latest turn 5.I like shuffling as much as the next player, but it became rather apparent that if we wanted to spend more time playing, than we did shuffling, Infinite comboes had to go.

So we turned casual and today I like putting decks which can pull their own weight, but without using any infinite comboes and my playing group likes me better for it!

September 10, 2017 4:19 p.m.

TCat769 says... #4

You still have an infinite combo in the form of Ghostly Flicker and Dualcaster Mage.

September 12, 2017 10:20 a.m.

Saharez says... #5

Thank you, I had missed that spotted that, will revisit the list tonight :)

September 12, 2017 10:22 a.m.

TCat769 says... #6

No problem!

September 12, 2017 10:40 a.m.

Saharez says... #7

Today this deck underwent some sweeping changes, the core strategy hasn't changed but the mana curve and manabase has been reworked to focus on speed.

We can do alot with very little mana, but we do need that mana and fast!

September 13, 2017 10:46 a.m.

multimedia says... #8

Why no Venser, Shaper Savant? He's amazing with eminence. I would cut Harbinger of the Tides for him. Not a fan of Harbinger because it can't return itself or a creature you control to your hand, only an opponent's tapped creature.

Winding Canyons in combination with all the extra mana you can produce can give you some crazy instant Inalla eminence Wizard goodness!


September 14, 2017 5:22 a.m.

Saharez says... #9

I've tested Venser, Shaper Savant in the deck, he is great for control in most lists, because of his he is often a dead card in my buildup phase.

Harbinger of the Tides can be cast for just , which means he can sometimes be pitched to a Skullclamp in a block or to a Diabolic Tutor, sometimes he is just being sacced for a scry to dig for a relevant card to advance our plan.

Him being legendary means that after I've set up and mana is sorted, the legendary rule forces me to sac either Venser, Shaper Savant or the clone, making him less efficicent, can't really pitch the clone to a block, can't respond and tap it for a draw with Azami, Lady of Scrolls or to damage with Inalla, Archmage Ritualist.

I might be wrong and should I become dissatisfied with other any card in the list, he will probably get another chance.

Right now he was disregarded because he was too expensive earlygame and midgame his and legendary made him a bit unwieldy.

That being said, he is a very powerful card!

I should probably test Winding Canyons, initially I skipped it, because I still haven't acquired the duals and shocks to make my manabase resilient and I am worried about drawing into too much colorless mana.

Thank you for the suggestions, I appreciate it :)

September 14, 2017 9:31 a.m.

MegaMatt13 says... #10

+1 for making a non-infinite combo version!

Nice list...couple suggestions:

I would probably swap out Spell Pierce for Swan Song in your maybelist. Both are great counterspells but sometimes you just need that reliability of a hard counter as opposed to conditional "unless player pays 2".

This is probably meta-dependent, but do you find you're running enough board wipes for a control deck? Cyclonic Rift is banned in my playgroup so I hate suggesting it to others lol...but is there a reason it's not in here?

September 17, 2017 3:48 a.m.

Saharez says... #11

Swan Song is probably a better pick, In my playgroup people are a bit vindictive though, so it nearly always swings back a couple of times.

My list is very light on fliers so I would need to answer it with a bounce or trough some other means.

I will test it though.

As for Cyclonic Rift, it is a very powerful card and a very overplayed one, it is probably stronger than Blasphemous Act

I have been telling myself that the is expensive in tempo, for the largest part of the game, it would cost me an entire turn The table can get a bit hostile when you are suddenly the only one with a board presence, that too is a concern! :)

As for amount of board wipes, with the tutors and Archaeomancer I feel like I can recur my board wipes often enough to stay relatively safe.

September 17, 2017 4:04 a.m.

Rabid_Wombat says... #12

A highly competitive group that turned casual but vindictive....sounds like my crew lol

A Mana Drain could be handy for re-casting your Commander and maybe there is enough card draw happening to include a Diviner's Wand.

Surely the Top could find a slot somewhere too ;)

September 17, 2017 11:19 p.m.

Saharez says... #13

The top is actually hiding in the list allready, under "top deck manipulation"

Mana Drain needs to get added.

I wasn't aware it had dropped so much in price!.

Diviner's Wand.. I don't think my big draw turns are reliable enough to make it worth it, I'll try to pay attention to how often heavy draw situations come up in practice.

September 18, 2017 5:56 a.m.

noshadowkick says... #14

Sweet deck! I've been brewing Inalla myself and have been kind of appalled at how easy it is to go infinite with her. This list is inspiring. One question, why blasting station over Goblin Bombardment? Maybe I'm missing an interaction here but bombardment seems like it would be more reliable.

September 30, 2017 3:21 p.m.

Saharez says... #15

Hello noshadowkick

Goblin Bombardment is Indeed more reliable.

I can't tutor for it with Trophy Mage or recur it with Academy Ruins though.

Which us why I ended up settling for an inferior effect, it does get the job done.

September 30, 2017 10:31 p.m.

noshadowkick says... #16

Makes sense to me!

October 3, 2017 5:01 p.m.

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Compare to inventory
Date added 2 months
Last updated 1 month
Legality

This deck is Commander / EDH legal.

Cards 100
Avg. CMC 2.32
Tokens 3/3 Ape, 2/2 Zombie, 1/1 Bird
Folders cEDH decks, ideas, Inalla Awesomeness, Wombo Combos, EDH, Favourites, Want, inalla, Inalla, Ideas, See all 14
Top rank #9 on 2017-09-18
Views 3073

Revision 7 See all

1 month ago)

-1 Skullclamp main
+1 Tormenting Voice main
-1 Vedalken Plotter main
-1 Merchant of Secrets main
+1 Faithless Looting main
+1 Apprentice Necromancer main
-1 Patriarch's Bidding main
+1 Lightning Bolt main
-1 Fellwar Stone main
+1 Talisman of Indulgence main
-1 Talisman of Indulgence maybe
-1 Izzet Charm acquire
-1 Badlands acquire
-1 Swan Song acquire
-1 Talisman of Indulgence acquire
-1 Talisman of Dominance acquire
-1 Steam Vents acquire
-1 Misty Rainforest acquire
-1 Dark Confidant acquire
-1 Blood Crypt acquire
and 21 other change(s)