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I'm seeing a few challenges for this deck.
- Your ramp is having a good foundation, but you don't have a very large chance of landing a ramp spell on turn 2, if I were you I would exchange the Commander's Sphere and Darksteel Ingot for an Orzhov Signet and a Gruul Signet, while on the topic of mana, you are playing Hour of Promise that synergizes well with Cabal Coffers and Urborg, Tomb of Yawgmoth, putting both in play at the same time.
- Your victory conditions seems to be scattered all around, you have a subtheme with planeswalkers and Parallel Lives, you have a token strategy with anthems to boost them, you have Purphoros, God of the Forge to kill people with tokens coming into play, then you have a couple of creatures which don't seem to support either of those strategies, you appear to be wanting to do too many different things.
I would consider replacing Saskia the Unyielding, Nylea, God of the Hunt, Iroas, God of Victory, Faith's Reward, Erebos, God of the Dead Beacon of Unrest, Xenagos, God of Revels, Ever After, Lurking Predators, Grave Titan.
A few suggestions on what to add instead could be something like Martyr's Cause, Retribution of the Meek, Fight to the Death, Obzedat's Aid (it can return planeswalkers), Blood Artist, Aura Shards Teysa, Orzhov Scion and Requiem Angel
In my experience, focusing on one main strategy and maaaybe one secondary strategy, is the way to get consistent performance with a deck.
September 24, 2017 7:59 a.m.
I would love to come with some relevant feedback.
Any suggestions I have are gonna be tied to the questions I asked in my former commment, if you want my help you should answer most of those questions.
Even your last question is difficult to answer without knowing alot more than I do, about your magic group.
That being said, I think your mana curve is allready very high and that you are likely to get crushed by any deck with a few effective single target removals or counterspells.
Legacy is about speed and consistence.
In most legacy environment, any card costing 4 mana or more, should be able to win you the game by itself, if left on the board.
You have chosen a format where it isn't about building impressive boardstates, it's about dealing 20 damage as fast as possible, while preventing the opponent from doing the same thing to you.
Unless of cause, you are playing multiplayer.
You need to provide salot more details before I can help you.
September 22, 2017 2:32 p.m.
Before we get to what makes sense to exchange, lets go over your meta :)
Meta just means the kind of decks your friends are playing.
- Are you playing against combo decks which aim to go off and win the game as fast as possible?
- Are you playing against control decks, which are fielding counterspells and board wipes such as Wrath of God?
- Are you playing against other tribal decks?
- Are you playing against decks which raises alot of mana and then proceeds to cast big creatures?
- Are you playing against multicolored decks?
- Are you playing multiplayer games or duels?
- How many turns does an average game last?
- How often are you winning with your current list?
- What is the maximum price you friends might consider for a card?
- What is the maximum price you might consider for a card?
When we have those questions answered, I can provide far more relevant suggestions.
For example, Swords to Plowshares are better than Path to Exile in my earlier suggestion, because we had a substrategy of attacking your opponents manabase, without that substrategy, the kind of deck you are playing against decides which of the two cards are better.
September 20, 2017 11:34 a.m.
What kind of meta are you playing in.What is your budget.
Those are good starting points.
Add 2 other creatures instead of the death touch artifacts.
The above would make the list much more expensive and massively more competitive.
The idea is to strangle the opponents opportunities by wasting and tapping down their lands, while you drop threats with Aether Vial
I would cut the instants and sorceries to make room for them.
September 20, 2017 8:36 a.m.
This deck is a great way to make friends, isn't it? :D
Props on how lethal it is and on a budget!
September 20, 2017 5:45 a.m.
I've continued this conversation on your deck wall, here we should stick to Citrusjeans deck.
September 18, 2017 7:23 a.m.
I'm moving the part of our conversation that's about your deck over her.
If you upped that to 6 signets, the odds would be 67%
7 signets would be: 70.37%
10 signets would be: 78.3%
Given the diminishing returns I would probably settle for 6 or 7 signets.
September 18, 2017 7:18 a.m.
The top is actually hiding in the list allready, under "top deck manipulation"
Mana Drain needs to get added.
I wasn't aware it had dropped so much in price!.
Diviner's Wand.. I don't think my big draw turns are reliable enough to make it worth it, I'll try to pay attention to how often heavy draw situations come up in practice.
September 18, 2017 5:56 a.m.
This particular problem is solved by a turn 2 drop aswell as a turn 1 drop, it requires a critical mass of cards to provide a reliable start instead of an occasional lucky game.
I would keep the Sensei's Divining Top it is incredibly powerful with fetches and other shuffle effects.
Commander's Sphere is a 3 drop, the drop we are trying to move past.I would probably drop Chromatic Lantern aswell, unless you feel your manabase requires that card to work.Nicol Bolas, God-Pharaoh doesn't look particular powerful either, have I missed a synergy somewhere?
I think dropping Dragon Arch would be a good choice, it probably isn't as powerful in practice as it looks on paper, but you know that better than I! :)
I would cut Shaman of Forgotten Ways, cmc 3 mana dork.
The last card I can come up with is Kilnmouth Dragon but I haven't tested it in practice, use your own judgment!
September 17, 2017 12:12 p.m.
Swan Song is probably a better pick, In my playgroup people are a bit vindictive though, so it nearly always swings back a couple of times.
My list is very light on fliers so I would need to answer it with a bounce or trough some other means.
I will test it though.
I have been telling myself that the is expensive in tempo, for the largest part of the game, it would cost me an entire turn The table can get a bit hostile when you are suddenly the only one with a board presence, that too is a concern! :)
As for amount of board wipes, with the tutors and Archaeomancer I feel like I can recur my board wipes often enough to stay relatively safe.
September 17, 2017 4:04 a.m.
I would suggest adding a larger package of mana rocks, the signets are surprisingly good.
If you can reliably get one down in turn 2, you can exchange your ramp spells for the more powerful spells which puts 2 lands into play.
With the right ratio you should be able to find yourself on turn 4 with 7 mana in most games.
It will hurt your handsize so if you do this you might want to add Wheel of Fortune which could be your first tutor target, to renew your hand after dumping it on your table over the first 4 turns.
I know it's not very interesting, but a consistent start in a high curve deck makes or breaks a deck in my experience.
The deck looks awesome though! :)
September 16, 2017 6:23 p.m.
This is awesome, a pirate commander vessel!
You should consider Rishadan Port aswell! :D
September 16, 2017 2:07 p.m.
How quickly does your deck get off the ground?
I think 6-8 mana ramp spells/rocks such as signets Farseek (into a shock land) could help you get off one of your commanders on turn 3, far more reliably.
September 16, 2017 5:27 a.m.
That should reliably get you to make by turn 4.Enabling you to play the 2 lands into play cards at 4 mana instead of 3 mana for 1 in hand and 1 into play.
It will help a lot with mana fixing aswell.
September 15, 2017 6:01 a.m.
Have you considered Herald’s Horn , it helps a little bit with the mana, the real winner is the extra draw you'll get nearly half the time.
Mirror Entity is technically a sliver aswell with an outlet for your excess mana, the way sliver buffs each other, I can totally see it turn a fairly harmless boardstate, lethal.
Mirari's Wake is a straight up powerful card, could be a useful addition aswell.
September 14, 2017 4:50 p.m.
It looks like Tinder Wall would be great in your list, thematicly fitting and can help with boosting ramos in play 2 turns earlier!
September 14, 2017 11:28 a.m.
I've tested Venser, Shaper Savant in the deck, he is great for control in most lists, because of his he is often a dead card in my buildup phase.
Harbinger of the Tides can be cast for just , which means he can sometimes be pitched to a Skullclamp in a block or to a Diabolic Tutor, sometimes he is just being sacced for a scry to dig for a relevant card to advance our plan.
Him being legendary means that after I've set up and mana is sorted, the legendary rule forces me to sac either Venser, Shaper Savant or the clone, making him less efficicent, can't really pitch the clone to a block, can't respond and tap it for a draw with Azami, Lady of Scrolls or to damage with Inalla, Archmage Ritualist.
I might be wrong and should I become dissatisfied with other any card in the list, he will probably get another chance.
Right now he was disregarded because he was too expensive earlygame and midgame his and legendary made him a bit unwieldy.
That being said, he is a very powerful card!
I should probably test Winding Canyons, initially I skipped it, because I still haven't acquired the duals and shocks to make my manabase resilient and I am worried about drawing into too much colorless mana.
Thank you for the suggestions, I appreciate it :)
September 14, 2017 9:31 a.m.
They are quite meta dependent, but if you play in an environment where people like to go tall, it can be incredibly satisfying to kill a player with one of these ;)
September 13, 2017 5:25 p.m.
I've got a couple of suggestions!
Diabolic Intent would be a cost effective tutor for you, considering your reliable access to tokens.
bloodline necromancer can be efficicent, for two bodies.
Herald’s Horn can be a solid help, both on the mana front, but more importantly on the card draw front.Topping up on mana reducers with Urza's Incubator and suddenly your bombs become far more affordable.
depending on meta Pyroblast and Red Elemental Blast are both excellent choices, a great answer to Cyclonic Rift, any number of counterspells, tutors, draw spells and a sometimes just a 1 mana removal on a threat.
Patriarch's Bidding can keep you in the game after a boardwipe.
A couple of suggestions on things to cut, if you decide to add any of the above to your list:Dark Impostor the 6 mana activation costs alot of tempo, in your color identity you will probably be pressed on mana in most games.
Vampire Nighthawk Simply because it doesn't do quite enough to altar the boardstate in a significant way.
I would cut Kindred Boon aswell, you are in black and white, you don't need to be afraid of things going in the grave, there is plenty of options for getting them back out again! :)
September 13, 2017 4:17 p.m.
Commander / EDH
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