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Welcome to the voltron/reanimator deck that puts lethal creatures into play from the graveyard via The Mimeoplasm and reanimation spells. It uses self-mill effects like Buried Alive , Traumatize , Mirror-Mad Phantasm and Hermit Druid to accelerate prime reanimation targets. Win conditions are commander damage, combat damage especially from Living End , and Laboratory Maniac .

The character idea here is that The Mimeoplasm isn't just a cunning black and green reanimation creep but a talented, blue streaked, spell-sliming Wizard of Ooze that eats you alive and then calls forth your abilities from within its gelatinous depths on-demand. Just imagine a shapeshifting slime monster that can Glimpse the Unthinkable and Traumatize 's itself(!) to find the right spell and shapeshift an arm into a dinosaur mouth faster than you can respond. That is the terrifying chaos magic of The Mimeoplasm!

This is meant to be my neutral, go-to deck for play with new groups so no infinite combos.

Observations:

  1. Mill Plan A involves one of these four cards: Buried Alive , Mirror-Mad Phantasm , Hermit Druid , and Traumatize . Use these to sculpt the graveyard for prime The Mimeoplasm targets by turn five or enough creatures for Living Death to be an absolute blowout. In most games, Mystical Tutor gets Buried Alive but it can also grab Living Death following a Traumatize or Hermit Druid activation. If none of these cards show up early, you can still rely on incremental and targeted self-mill like Entomb , Jarad's Orders , Fauna Shaman , and Glimpse the Unthinkable as Mill Plan B.

  2. Bounce lands are excellent in early game to help you discard! Play any land on turn 1, then on turn 2 you can play a bounce land like Dimir Aqueduct , bringing a land back to your hand, and because you now have 8 cards in hand, you can choose to discard a fat creature or Wonder from your hand to the graveyard. This happens often.

  3. Wonder > Brawn . It doesn't hurt in a deck with few tutors to have some redundancy so many lists feature both of these evasion enablers. Whether you choose one or both, what I like about these two is that they enable your whole team to connect!

  4. Gaea's Revenge , Spirit of the Night , and Skithiryx, the Blight Dragon are the primary sucker-punch targets for The Mimeoplasm 's first ability as they have Haste. There are 11+ fat creatures that are a toolbox for whatever you need. Need a board wipe or board control? Target Massacre Wurm , Stormtide Leviathan , or Terastodon . Already ahead? Target Sheoldred, Whispering One or Jin-Gitaxias, Core Augur and keep it that way.

  5. Mana Dorks. They work well to ramp you and add to the creature count of the graveyard. Some lists play Necrotic Ooze combo where their activated mana ability is key. Sadly the ramp without the Necrotic combo gains you little in the early game as it is unlikely you have a target to reanimate in the graveyard yet. There are some interesting alternative mana accelerators, some of which even involve the graveyard like World Shaper , Ramunap Excavator , Wayward Swordtooth , The Gitrog Monster , Splendid Reclamation , and Crucible of Worlds . These are slower but incremental which seems to match the pace of the deck. Flavor Bonus: Wayward Swordtooth could also be the dinosaur arm in The Mimeoplasm 's art!

  6. 11 seems to be the minimum density of creature bombs that The Mimeoplasm can regularly target in the graveyard by turn 5 or 6.

  7. The best targets for the graveyard when playing Buried Alive are Gaea's Revenge , Spirit of the Night , or Skithiryx, the Blight Dragon as they have Haste. Then the best second targets are Impervious Greatwurm , Lord of Extinction , or Death's Shadow for their Power & Toughness. And the best third target is Wonder for Flying. Then you have a ready-made hasty, gigantic, flying ooze commander! 21 damage out of nowhere!

  8. It helps to have a few counterspells to protect your commander from targeted removal and board wipes; the cheaper the better. I could not resist Voidslime and Plasm Capture for their OOZE flavor! Some run 5 or less counterspells but I'm leaning in for a few more as all-purpose answers. If the competitive counters are not desirable, there are flavorful and interesting alternatives like Mystic Genesis and Time Stop . For more spicy voltron protection alternatives to Lightning Greaves and Swiftfoot Boots , Kaya's Ghostform and Undying Evil are good choices.

  9. There are many established, efficient ways to self-mill in Sultai colors and choices come down to flavor and style. From a lore point of view, having an OOZE that can counter spells and reanimate what it has eaten demands wizarding talent so Traumatize and Glimpse the Unthinkable feel like signature spell-slinging ways our commander would fill the graveyard in addition to the staples.

  10. Laboratory Maniac win enablers are Hermit Druid , Mirror-Mad Phantasm , and Tainted Pact .

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Casual

88% Competitive

Top Ranked
Date added 1 year
Last updated 23 hours
Exclude colors WR
Legality

This deck is Commander / EDH legal.

Cards 100
Avg. CMC 3.52
Tokens 3/3 Elephant, 1/1 Bird
Folders Uncategorized, EDG
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