|Commander / EDH||Legal|
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|Tenth Edition (10E)||Rare|
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Creature — Merfolk
Tap: Gain control of target creature as long as that creature is enchanted.
Rootwater Matriarch Discussion
2 years ago
I'd add: Armageddon, Ravages of War, Slate of Ancestry, Coastal Piracy, Bident of Thassa, Wanderwine Prophets, Sigil Tracer, Harpoon Sniper, Streambed Aquitects, Empress Galina, Seasinger, Sejiri Merfolk, Ojutai's Command, Rootwater Matriarch, Distant Melody, Azorius Signet, Door of Destinies and Stormtide Leviathan
2 years ago
I would say that it's definitely worth it to run Cyclonic Rift since it's in your colors. It's a powerful card in EDH and if you're using it, chances are you have bigger problems than taking 6 dmg from Ruric Thar, the Unbowed.
Stingscourger is a good way to get color-shifted effects to make your deck less blue-heavy if you need. (I would just not pay it's echo)
Cytoplast Manipulator is just evil against that deck..
in fact, you may consider just running some creature steal or copy so you profit off of your opponents' creatures!
things like Faerie Artisans, Gilded Drake, Siren of the Fanged Coast, Sower of Temptation, Beguiler of Wills, Callous Oppressor, Charisma, Empress Galina, Frenzied Fugue, Illusory Gains, Roil Elemental, Rootwater Matriarch, Seasinger, Tolarian Entrancer, and Willbreaker are some great removal! Why kill artaxa or any creature really if you can just take it and make them use their removal on it if they want it back??
2 years ago
I'm not sure Betrayal is a perfect solution for this deck. It's definitely an anti-combo with Rootwater Matriarch (if you were to steal a creature enchanted with Betrayal it would immediately lose the enchantment and then return to it's owner's control).
3 years ago
I don't know if Rootwater Matriarch is the best way to take creatures, but it certainly is interesting. To abuse its potential, I'd want something that can untap it multiple times in a turn. Freed from the Real comes to mind, but there are plenty of other infinite untap combos out there. I also tried to go infinite with blue mana to take it to the extreme, but High Tide/Nykthos, Shrine to Nyx + Freed from the Real + Fatestitcher was the simplest I could come up with off the top of my head. If you can get it working efficiently, having too many other mind control effects might be redundant or even detrimental. Just having more counterspells might be more useful since they can deal with other cards types as well. Finally, I don't see a ton of use for Peregrine Drake and Cloud of Faeries, but it's hard to tell without seeing the lands you actually have.
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