Weight of Memory

Weight of Memory

Sorcery

Draw three cards. Target player puts the top three cards of their library into their graveyard.

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Set Rarity
Dominaria (DOM) Uncommon

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Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Weight of Memory Discussion

Optimator on Human Fly

6 months ago

I know you're looking for non-wheel card draw. I don't love cantrips in EDH unless there is a number-of-spells-matters effect in play but they can smooth out a deck a bit. Ponder , Preordain , Portent , Sleight of Hand , Serum Visions , etc. The sweet spot in around 3-5 CMC for me, ideally drawing CMC -1 but there aren't a ton of spells that efficient. I don't love Divination in EDH (2 for 3) but it's the gold-standard in 60-card decks for a quickie hand refill. There are tons of efficient cards like Divination too.

There are a ton of "draw 3, discard 1" for 4 or 5 mana, which are okay. Sift , Trial of Knowledge , and Amass the Components , for example. Many are costed for being commons, which isn't where you wanna be in EDH. There should be plenty of good, efficient cards to draw from though. At the same time, you have a lot of great high-CMC draw, like Consecrated Sphinx and Thought Reflection, so having a few Divination effects might smooth out your draws.

Some suggestions: Concentrate , Windfall , Cathartic Reunion , Plea for Power , Tidings , Nin, the Pain Artist , Finale of Revelation , Mind Spring , Braingeyser , Stroke of Genius , Blue Sun's Zenith , Fact or Fiction , Chart a Course , Ugin's Insight , Treasure Cruise , Dig Through Time , Kumena's Awakening , Fevered Visions , Honden of Seeing Winds , Reverse Engineer , Read the Runes , Precognitive Perception , Distant Memories , Arcane Encyclopedia , Endless Atlas , Trail of Evidence , Theft of Dreams , Borrowing 100,000 Arrows , Nezahal, Primal Tide , Kefnet the Mindful , Cavalier of Gales , Combustible Gearhulk , Thassa, God of the Sea , Shared Discovery , Secrets of the Golden City , Vivisection , Weight of Memory , Recurring Insight , Breakthrough , Niv-Mizzet, Parun , Deep Analysis , Gush , Invoke the Firemind , Expansion / Explosion , Chandra, Flamecaller , Dragon Mage , Wild Guess , Tormenting Voice , Arch of Orazca , Runehorn Hellkite , Conqueror's Galleon  Flip, Kraum, Ludevic's Opus , Ludevic, Necro-Alchemist , Commune with Lava .

R3DSTON3R on Mind Over Matter

9 months ago

I like the deck but I would consider taking out Weight of Memory and replace it with Patient Rebuilding

tjw415 on [WAR] Omni Jace

9 months ago

Thanks Legendary_penguin_of_death! I'll give those suggestions a try and see how it goes. Something you'll notice though is that you have a lot more flexibility to play sorceries with Emergence Zone in the deck. Still, in the early game you'll be holding Jace's Triumph and Weight of Memory since you can't risk letting your guard down and you don't have enough land yet anyway. In the end I think instant-speed draw is the right call.

KaladeshKat on Mono U MILL 1

1 year ago

hmmm maybe I would add more card draw. Maybe drop the Weight of Memory for another River's Rebuke and Overflowing Insight.

The vod. arcanist could be replaced by another Omnispell Adept and perhaps more Patient Rebuilding. In the sideboard, Negate is better than Unwind i have found.

TheGoldenTim on

1 year ago

This looks pretty decent so far, I do recommend some chagnges. Running more card draw is key when its the pretty much the base of your best mill. Im talking about Psychic Corrosion. Things like Weight of Memory and Chart a Course are good ways to get to Psychic corrosion. Also I would add maybe 2-4 more lands, and different ones too like Zhalfirin Void which is criminally underplayed. I would also consider running a playset of Opt and Mist-Cloak Herald and to combo with mistcloak herald, either Curious Obsession or Rogue's Gloves.

WKM on The Hate Mill, Inc.

1 year ago

With Naru Meha, Master Wizard in the deck I'd replace the Siren's Ruse with Release to the Wind it's a bit more costly but does the same thing but can target something your opponent has in a pinch and most fun of all can instantly mill out your opponent with Drowned Secrets. Also personally I'd prefer replacing things like Weight of Memory and Patient Rebuilding with some counters such as Syncopate, Essence Scatter to help keep from being overrun by creatures in the early game.

SkippDaReaper on Drowing psych

1 year ago

Weight of Memory is killer with Drowned Secrets and Psychic Corrosion. I've tried running a similar deck in mono blue, and overall it was just too slow outside of landing a perfect curve. I would recommend more jump-start card draw to replace Bone to Ash and maybe Blink of an Eye instead of all the Unexplained Disappearance or Disperse. More card draw will inevitably speed up the process with Psychic Corrosion.

Jack865 on [GRN] Mono Blue Drowned Secrets Mill

1 year ago

With Psychic Corrosion you probably want to be drawing more. Riverwise Augur, Sift or even Weight of Memory all end up milling a lot if you have your enchantments up, and are probably better than Anticipate considering it doesn't cause you to "draw" any cards.

Sorry to be a buzzkill, but realistically, I don't see a situation where you can mill 50+ cards before an aggro or midrange deck kills you. Any turn you spend setting up is a turn you can't have mana open for counterspells to interact with your opponent, but you need to set up early in order to mill them fast enough to win. Alternatively, you could go the control-route, and only have a couple milling win conditions in the main (maybe 3-4, down from 9), but there are better win conditions in blue you'd probably want to be using instead.

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