Creature — Goblin Shaman
(Red), Tap: Spikeshot Goblin deals damage equal to its power to target creature or player.
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Spikeshot Goblin Discussion
3 months ago
ok lets look at your arsenal. looks it over. looks it over once more and nods quite the interesting goblin deck. here are a few I would suggest:
Goblin Warrens : for super extra goblin token fun.
Sylvok Lifestaff : to gain extra life from your sacked tokens or other creatures.
(maybe) Lich's Tomb : with so many tokens popping out you can stay in the game even at 0 life. but it is a bit sketchy though so that is why I said maybe.
Rustrazor Butcher : to get past those with indestructible.
Spikeshot Goblin : to do direct damage after pumping him up like nuts.
Goblin Bombardment: to throw things just for the hell of it.
5 months ago
Very interesting deck idea you have going. And it looks like you've already got most of the expensive cards in the deck as you have now.
You asked for budget recommendations to make this deck better. Here are my thoughts.
Start by moving every non-basic land in your maybe board to your mainboard. I like the basic lands but I don't think you have enough color fixing in the deck and I can see situations where you might end up color screwed and not be able to play things. Additionally, uncounterable abilities like the Subhome can force your opponents to make descisions that they might otherwise not have to make.Also consider running 34 to 36 lands total so that you aren't missing land drops, especially in the early game.
Swap the Fork in the Road out for the Kodama's Reach in your maybe board. Loosing a land to the graveyard after searching for it seems like a waste in a deck where you are not focused on graveyard.
The Blood Mist looks kind of weak in this deck. I would swap it out for another creature. And unless you are just really that excited about the Exert mechanic, I would consider replaceing those creatures with things that re more efficient. The Exert mechanic might work in draft or Standard, but I don't think it is a good choice for Commander decks. Take a look at the folowing creatures and see if they would work for you.
Equipment mattters theme
Avacynian Missionaries Flip, Kor Duelist, Stone Haven Outfitter, Brass Squire, Kazuul's Toll Collector, Loxodon Punisher and Weapons Trainer
Double stike, bloodthirst, or trample to maximize the effects of the equipment
Marisi's Twinclaws or Hearthfire Hobgoblin, Scab-Clan Mauler, Skarrgan Pit-Skulk and many others.
Utility creatures that also help
Silklash Spider, Brigid, Hero of Kinsbaile, Taurean Mauler, and Spikeshot Goblin. I know that some of these might be a bit weak, but I'm focusing on good and budget friendly. Vexing Shusher and Godsire may not be budget cards but they are not too expensive and could help out.
I hope these suggestions at lease give you some new ideas. Also, feel to take a look at my decks and let me know what you think. As always, temper these suggestions with your collection and your budget.
6 months ago
Really good decks start out with a solid idea and evolve over time and play testing. Here's some ideas based on my experience.
Cards to consider (in no particular order):
Ugin's Nexus to keep people from taking extra turns.
Goblin Welder for artifact recursion. Even if they counter something like the Nexus or Contagion Engine.
Jester's Cap is great at ripping combo decks apart by removing key components. It also works well with the Goblin Welder.
Bonehoard is better than Nightmare Lash in multi-player games as it sees everyone's graveyard.
Grafted Exoskeleton really should be in this deck to help push the infect theme and make any creature a significant threat.
Infiltration Lens, for the card drawing. The defender chooses to either take the damage or allow you to draw two cards.
Skithiryx, the Blight Dragon also should be in this list.
Kumano, Master Yamabushi as an alternate win conditions via direct damage. With the Grafted Exoskeleton it's a short game.
Fallen Ferromancer, Frostwielder, Spikeshot Goblin, or Prodigal Pyromancer to get around those pillow fort opponents.
Kaervek the Merciless to make it hurt for those combo players.
Virulent Swipe as a better creature pump spell. The rebound means you get twice the effect out of one card.
World at War is another extra combat phase card. Also rebounds.
War Elemental can get huge. When paired with a Surestrike Trident it becomes a quick way to kill a player each turn.
Loxodon Warhammer for tample and life gain. Any creature in the deck is better with a Warhammer. Spikeshot Goblin is really fun with the Warhammer.
Relic Putrescence could be fun on someone's mana artifact.
Cards to consider cutting from the list:
Anthem of Rakdos deals too much damage to you. Per Gatherer: "The first ability triggers once for each creature you attack with. If you attack with three creatures, for example, theyll each get +2/+0 and youll be dealt 3 damage." Horrible when you have multiple combat phases per turn.Talisman of Indulgence should be a Rakdos Signet so you don't take as much damage.
Lashwrithe is too conditional on your lands in play.
Nightmare Lash same problems Lashwrithe.
Thunderscape Familiar and Nightscape Familiar don't promote your theme and are not strong enough on their own to be worth having on the field. If you really need the mana reduction, you're better off with more land cards.
Scorchwalker is a mediocre creature and a crappy pump spell. There are too many better creatures.
These cards are all single creature pumps that don't help you at all if an opponent plays a Wrath of God or similar effect. One-shots are nice against a single opponent, but not in multiplayer.
Haze of Rage, Reckless Charge, Tormenting Voice, Balduvian Rage, Brute Force, Enrage, Reckless Spite.
The X mana pump spells are really bad because of the mana choices that playing them forces on you each turn. Leave mana open for the X pump spell or play another card? Not worth it.
May be worth cutting unless you don't have a better option:
Inquisitor's Flail is a maybe. This one is kinda a tough choice. I would cut it for a better card but leave it in if your budget or collection doesn't have another option.
Bonesplitter is another mediocre card that's only good if there isn't a better option.
Swiftfoot Boots and Lightning Greaves The haste is nice but they are really only good against spot removal. I would leave these in until you need to cut them to make room for better cards.
Obviously, temper these suggestions with your collection and budget. Feel free to check out my decks and let me know what you think of the ideas.
1 year ago
Oh, wow that was fast! Thanks for the answer!
one last follow up Q
1 year ago
1 year ago
Hi, I just found your deck and wanted to tell you that I really dig it. I have always liked the Spikeshot Goblin and have had a few decks running them for many years. My favorite use of them was in a deck with copies of Grafted Wargear on the goblin and War Elemental finishers . Amazing!
Anyways, My latest deck using the + synergy is primarily a burn deck and I wanted to suggest a few cards in case they have not come up before with your deck in mind. Forgive me if they have been suggested before.
First, the Inferno Of Fling Chandra's Ignition. I just found this card recently and it can be a giant finisher. Even in multiplayer. Shoots all of your opponents and all other creatures.
Stingmoggie: This is an amazing answer to artifacts and would be an excellent sideboard card for your deck. I run it main for the land hate and the long game. Fertilid also has synergy with Forced Adaptation and thins your library. With your Gyre Sage this is not as good but is an option.
Spikeshot Elder: Another power-balling goblin in case you were selectable damage source light.
Ring of Valkas: I do not know if you want another counter source but this is an equipment version of Forced Adaptation. Grants counters to red creatures like the goblins and dragons. Has the added benefit of granting them haste while equipped which can be useful depending on the board state. There is also one for each other color: Ring of Evos Isle confers hexproof and counters up blue creaturs. Ring of Kalonia counters up green ones and grants trample.
I just wanted to mention these in case you had not seen them. I like your deck and the synergy with the guildmage is awesome.