Spikeshot Goblin

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masters 25 (A25) Uncommon
Mirrodin (MRD) Common

Combos Browse all

Spikeshot Goblin

Creature — Goblin Shaman

(Red), Tap: Spikeshot Goblin deals damage equal to its power to target creature or player.

Spikeshot Goblin Discussion

metalrayn on Hallar, the Firefletcher | Pauper EDH

1 year ago

it looks pretty voltron, because of that i would run Ranger's Guile another save. maybe Harrow and Cultivate because the deck is already really mana intensive with kickers plus you always want to be able replay your general. Rabid Bite would be really nice there. i love that you have a few ping creatures as well to help finish the game did you choose the ones you did because they ping each opponent? i would suggest Spikeshot Goblin for the versatility, specially because it synergies so well with your deck already.

other then that i think Podkomorkas cut suggestions are spot on. and i got really excited to see Citanul Woodreaders fit so perfectly into your deck. that cards amazing!

hope that helps! i would love to know how hes playing!

hookedonkronix on Squee the voltron

1 year ago

Mogg Fanatic / Bloodstone Goblin / Goblin Spelunkers / Skirk Prospector / Spikeshot Goblin / Taurean Mauler / Pulse of the Forge / Radiating Lightning / Burning Wish / Seismic Shift / Grand Melee / Impact Tremors / Trove of Temptation

Cut these creatures and spells as soon as possible, none of them improve the Voltron wincon. You've got a lot of filler in here, I stopped adding cuts because it really depends how far you want to take this deck as well as what you'd budget for it. Mono red likes ramp, I'd recommend adding the mana doublers Gauntlet of Might / Gauntlet of Power and Caged Sun as well as some rocks Sol Ring and others. From your maybe board I'd include Goblin King / Blood Moon / Daretti, Scrap Savant and a few others. Mono red voltron is going to rely on you ramping up harder and controlling your opponents by destroying artifacts and land so Shattering Spree / Volcanic Offering / Incendiary Command / Mizzium Mortars / Fissure Vent/ Structural Distortion are all cards i'd recommend. Hope this helps, like I said it all depends on how far you want to take it but there are plenty of mono red staples that you don't have in here that would work well with a voltron build.

ticked-off-squirrel on Krazy Krenko and the Gang

1 year ago

as an expert goblin player, may i suggest Spikeshot Goblin? get him beefed up and then instead of swinging just shoot with him. Goblin Warrens is also good. sac two gobs for 3 miniblins. Goblin Piledriver and Foundry Street Denizen are also good cause they buff up from other creatures. also Caged Sun is a great mana ramp artifact.

DrukenReaps on Mairsil, current cards

1 year ago

I have a Mairsil here Should I Pretend This Or That?. I tired my best on the primer to find all the interesting stuff for him. One thing I did notice early on is that the deck needs to not just place things in the cage, often times if you are putting as much in the cage as you can you end up falling way behind other players and have an over reliance on the commander.

Some of the more useful cards that you could include are:

Heartstone- Sure it helps everyone but this will do more for you then it will do for most other players.

Flamekin Village, Bloodsworn Steward, Hall of the Bandit Lord- I have found haste to be much more useful than untap abilities. I generally find myself flickering or bouncing Mairsil and then he is summoning sick... Honestly if I could make any changes to Mairsil all I would do is add haste.

Perilous Vault- this is kinda ridiculous in the cage. Hard on mana but I find that it doesn't hurt Mairsil nearly as much as it hurts everyone else. You could consider Boompile and Oblivion Stone for other cageable board wipes but really any board wipes should work. We tend to not have much on board with Mairsil so killing everything is really good.

Tree of Perdition with any of the following Spikeshot Elder, Hateflayer, Spikeshot Goblin. A caged tree drops people to 4 life making them really easy to finish off with the aforementioned cards or just swinging in for a pitiful 4 damage. It is important to finish a game quickly after doing this to one person as the others now know you can do it...

Mirror-Mad Phantasm caged and a Laboratory Maniac in play wins the next time you draw a card.

Heartless Hidetsugu- I have had a mixed experience with this guy. He is as likely to win the game as he is to lose the game but the ride to the end couldn't be more fun.

Hopefully some of that is of use to you. I know I had a difficult time finding good suggestions for all the hype it doesn't seem like many people ended up actually building Mairsil...

xyr0s on Righteous Fling (WR Righteousness)

1 year ago

True, Righteousness + Spikeshot Goblin is a 2-card combo, and with fling (but then it's 3 cards again) could deal 16 damage, potentially lethal in a world of fetch-shock. But... removal is very commonly played in modern, and seeing that Righteousness aimed at a goblin with a tap-activated ability, would really invite a Lightning Bolt/Fatal Push/Path to Exile. Also, Spikeshot Goblin doesn't have haste, so you give your opponent too much time to get rid of it.

MisterMystic on Righteous Fling (WR Righteousness)

1 year ago

I don't think Angelic Gift is necessary in the deck. You don't have to worry about fliers much if you are going to bypass their blockers with Fling and Spikeshot Goblin. Perhaps Trueheart Duelist can replace that?

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