Death Grasp

Legality

Format Legality
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Commander 2015 Rare
Vintage Masters Uncommon
Commander 2013 Rare
Duel Decks: Sorin vs. Tibalt Rare
Apocalypse Rare

Combos Browse all

Death Grasp

Sorcery

Death Grasp deals X damage to target creature or player. You gain X life.

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Death Grasp Discussion

hardhitta71194 on My Friends are Contagious!

2 weeks ago

Thanks, appreciate it!

I could probably cut one of them, I had just been using Battle at the Bridge a lot on Magic Duels and liked it. But Death Grasp costing 2 mana plus the X cost will probably make it not near as good. Plus I have a lot more Life Gain to flip Lone Rider  Flip than I do in duels.

That seems like a good suggestion, I'll try it out for sure. I believe I have enough creature killing with the Mortify + Blessed Alliance.

Jessejnewman on Karlov's sisters

1 month ago

Ok I made a few edits, I have Ayli, Eternal Pilgrim in my sideboard might maindeck it and put Death Grasp. I did a tournament with this deck Last Sunday and went 2-3 it's my first tiny leader deck (I know I'm a little late) but it's really my baby

Fraksimus on vamps

1 month ago

Ayli, Eternal Pilgrim can be fun but might not fit since Bloodghast ain't got a high toughness. Defiant Bloodlord is expensive but acts as another source of Sanguine Bond. Divinity of Pride is always fun to use. Karlov of the Ghost Council as removal. Souls of the Faultless are good blockers and trigger Sanguine Bond. Suture Priest. Vizkopa Guildmage. Wall of Reverence as a defender and its ability is fun with Karlov if he's big. Gift of Orzhova if you want to help Karlov a bit, but might be superfluous. True Conviction is fun. Death Grasp and Exsanguinate if you have extra mana. Vault of the Archangel gives stuff deathtouch and lifelink.

UnleashedHavok on Queen Marchesa: Politics, Aikido, and Control

1 month ago

Here I am again! lol. Anyway, I thought of two nice lifelink spells that could be finishers for this type of deck..... the only thing is I don't know that they fit your current build since you are trying to punish everyone for over-reaching with lands. Debt to the Deathless and Death Grasp

Snydog17 on

1 month ago

Death Grasp is not modern legal, so I would recommend changing that if you want to play it at an FNM or such.

The cards that you are running are good, except that you areceived very 2, 3, and 4 drop heavy. I would spread it out so you have a couple higher cost cards also. Pontiff of Blight could be good. Additionally, you have no 1 drops, but a card like Authority of the Consuls would be handy to slow your opponent and gain you some more life.

With the loss of Death Grasp, you might want a few more removal spells, with Mortify, Anguished Unmaking, Unmake, and Declaration in Stone being pretty good options.

You don't have a clear endgame, aside from slowly draining your opponent, so something like Archangel of Thune, (though a bit pricey) could help you close out a game quickly by buffing all of your creatures.

TearsInRain23 on

2 months ago

@Daedalus19876: SO far this deck has a 14 game winning streak with no losses at my lgs both 1v1 and 4 player.

Removed Always Watching (replaced with Norn's Annex, Ayli, Eternal Pilgrim (the sacrifice wasn't utilized to full effect in this deck. Replaced with Weathered Wayfarer for utility.), Batterskull (too slow here. Replaced with Shambling Vent), Kokusho, the Evening Star (Will find better use in my tbb Meren deck, replaced with Luminarch Ascension because angels.), Well of Lost Dreams (too much mana sink for lifegain that was garnered through combat damage more than anything else. Replaced with Painful Quandary), Death Grasp (Useless after the first game I used it, replaced with Selfless Spirit), Necropotence (The drawing at the end of my turn was hurting my games and almost cost me one so it had to go. Replaced with Karn Liberated because just because), Boon Reflection (did little. Replaced with Aven Mindcensor for control), and Oblivion Ring (Slow removal. Replaced with Unmake).

Other cards I have considered are Nirkana Revenant, Bloodchief Ascension, Ghostly Prison, and the two angels that meld into Brisela, Voice of Nightmares.

TearsInRain23 on

2 months ago

@Daedalus19876: Thank you for the rich comment my friend. I'll address your points:

  • Malicious Affliction is indeed the better card in most situations, however in my playing environment, I see a lot of black. Among my friends especially we have Golgari, Sultai, rainbow, and rakdos, so I am almost guaranteed not to see artifact creatures unless one of the guys at my lgs brings his Breya deck.
  • Death Grasp is one of the few on the list of "need to improve" cards for this deck and I am looking to get a hold of Vampiric Tutor soon enough, so you called that out correctly.
  • Always Watching has done work in making my creatures have a presence but it is up on the scrap board. Looking to get a Debtors' Knell to replace it.
  • Magister of Worth is actually one of my favorite cards and one of the first rares I ever owned playing Magic. I actually have never not benefited from playing her in this deck. Magus of the Will is still up for testing but Yawgmoth's Will has served me well, and in the case of the cards use, I am not using it to recur creatures 90% of the time but actually my instants and sorceries.
  • Aside from the occasional single mulligan I have never had a single issue with my land. I tend to get a lot of use out of Tymna's draw even in 1v1 matches to ensure I have a good hand size and land count.
  • Mana balance is the full disclosed answer. If I threw in Wrath of God over Damnation it would offset my calculated mana balance.

Daedalus19876 on

2 months ago

Hello! I like the deck and both of the commanders, but here are a few quick suggestions to improve it :) Fair warning that it's hard to analyze a deck without any description but I'll do my best.

  • Under normal circumstances, I'd heavily prefer Malicious Affliction over Go for the Throat.

  • No Vampiric Tutor? I'd put it in over Death Grasp; without infinite mana I find that the card sucks.

  • Always Watching has always seemed somewhat...subpar to me. How does it work in this deck?

  • I don't like Magister of Worth or Magus of the Will much in this deck. The former gives your opponents too much control over your board state, and the latter is more helpful in combo-based decks. If you plan to use him for recursion, I'd just prefer something like Hell's Caretaker.

  • Your land count is pretty low for a deck with this CMC. Is that ever a problem for you?

  • Why Damnation? More accurately, why Damnation over Wrath of God? I assume it's because you own the former in paper and might as well stick it in? :)

Happy deckbuilding! :)

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