|Commander / EDH||Legal|
Printings View all
|Commander 2015 (C15)||Rare|
|Vintage Masters (VMA)||Uncommon|
|Commander 2013 (C13)||Rare|
|Duel Decks: Sorin vs. Tibalt (DDK)||Rare|
Combos Browse all
Death Grasp deals X damage to target creature or player. You gain X life.
Death Grasp Discussion
2 months ago
I would take out the following. Maw of the Obzedat Endrek Sahr, Master Breeder Whisper, Blood Liturgist Crypt Ghast Xathrid Necromancer Flesh Carver Deathgreeter Elixir of Immortality Treasure Map Flip Well of Lost Dreams Death Grasp If you really want an effect like that of Whisper, Blood Liturgist , I would use Hell's Caretaker , it just seems to work better during game play.
2 months ago
1) Modern is a fast format, and you’re running far too many high cmc cards that’ll never get a chance to get played. Typically you wouldn’t run more than 2-6 4-drops, with nothing over that casting cost, and everything else costing 3cmc or less.
2) you’re running waaaay too few lands. That number is in the territory of decks that only run 1-2cmc spells. You want to up that to 23-24 cards
3) Death Grasp is not modern legal. Which is fortunate cause you’re at 61 cards, and you never want to run more than 60 (so just take that card out)
4) try running full playsets (4) of the good cards that fuel your deck. Running loads of single-copies of cards will only make your deck inconsistent and clumsy, and unable to live up to its potential. For starting a deck-build, i’d just recommend picking 9 cards that function well towards your plan, running full playsets of those, and then 24 lands.
3 months ago
Some card suggestions... Creatures: Captivating Vampire Patron of the Vein Anowon, the Ruin Sage Rhox Faithmender The Haunt of Hightower Necropolis Regent Bloodline Necromancer Serra Ascendant Instants: Path to Exile Beacon of Immortality Return to Dust Teferi's Protection Sorceries: Exsanguinate Death Grasp Torment of Hailfire Merciless Eviction Artifacts: Well of Lost Dreams Lightning Greaves Illusionist's Bracers
3 months ago
Might also cut Sphinx of the Steel Wind , just seems kinda pricy (mana-wise)
3 months ago
Might just be me, but I can't conceivably picture Yawgmoth outside of mono-black given the lore implications and in-game cards referencing Yawgmoth.
I believe the only two white cards referencing Yawgmoth in flavor text are Death Grasp and Soul Link , but the white isn't necessarily depicting Yawgmoth as much as it does Urza in these cards. Through a similar vein, the only other cards outside of mono-black that mention Yawgmoth in flavor text are of a Grixis shell with the exception of Pernicious Deed . Even then, none of which outright depict Yawgmoth outside of mono-black because they're often portraying other characters for the color pairings. Every card that namely references Yawgmoth in the title is mono-black, so I just can't quite see him being anything else besides that.
Any depiction outside of Yawgmoth, Thran Physician era Yawgmoth is either going to be overpowered or underrepresented as well. I would even argue the face card he did get undersold him marginally. The tricky thing with Urza and Yawgmoth is that they're such powerful entities that I'm surprised they actually got a face card in the first place.
4 months ago
Out: Gild --> willst nix exilen sondern in den Graveyard packen, Springleaf Drum --> zu langsam und du willst nix tappen, Ghostly Prison --> geschmackssache muss nicht sein hast genug gute Kreaturen zum blocken, Death Grasp --> besser wäre hier Debt to the Deathless bring lieber alle um als nur einen, Bontu the Glorified muss hart drum herum gebaut werden besser wäre der neue bontu God-Eternal Bontu , Overseer of the Damned --> zu langsamer removal und zombies kommen tapped rein meh, Pontiff of Blight --> Extort brauchst du nicht bzw. das ganze gibt es billiger in Tithe Drinker .
In: Anguished Unmaking + Utter End + Despark + Swords to Plowshares --> typisches Removal Package in Orzhov, Selfless Spirit --> sehr gut weil protection von wipes, Golgari Thug --> kann rein füllt graveyard, Enlightened Tutor --> wenn du ihn hast perfekt findet Skullclamp, Living Death --> hervorragender Boardwipe für dich, Viscera Seer --> immer gut zum saccen, Pawn of Ulamog --> sac futter und ramp,
Rest hast du schon drin.
4 months ago
I have apparently been summoned?
So lets start with the first bit match_lighter hit on: Modern format works off of all sets that were at one point standard legal starting at 8th edition to present as well as the new Modern Horizons set which drops into legality this friday, minus a relatively small ban list.
Lastly, Death Grasp was only ever printed in a commander product which means it is not a Modern legal playable.
match_lighter is also likely right, if you really want to play Esper in modern you have basically two routes:
Go straight control, no fancy frills. The deck exists and is doing actually alright but it is mostly a UW shell making a minimal black splash for sideboard cards and like one main deck walker in Kaya, Orzhov Usurper in small numbers.
You could play what ye olde players would call "solar Flare", or Gifts Control. Deck plays some number of effects that let you put cards in your graveyard ( Liliana of the Veil , Thirst for Knowledge occasionally) in conjunction with Gifts Ungiven , Unburial Rites , and some big dumb thing like Iona, Shield of Emeria / Elesh Norn, Grand Cenobite to reanimate and bring the opponent to a screeching halt. Because you're playing Gifts, you wind up play single copies of cards or multiple cards with similar effects with different names (eg. Wrath of God , Damnation , Supreme Verdict , Day of Judgment ) so that you can force your piles with the card to do what you want. Gifts over the years has leaned more into strict Esper, but there are people who still play the old 4 Color lists with green for access to Life from the Loam and solid removal effects like Abrupt Decay and Assassin's Trophy . I can swing back through and link you some smaple deck lists in a bit.
9 months ago
Thank you Darkshadow327 for your suggestions! Not overbearing at all, it's exactly the kind of help I'm looking for. Debt to the Deathless was a no-brainer and I'm still mad at myself for not getting it the original list. Exsanguinate is half cmc for half effect but can still win games by itself and I'll be including it in the next upgrade. Death Grasp would be great in 1v1 or to take out a single opponent but my play group is usually a 5 man free for all so hitting all opponents is very important. Both Erebos, God of the Dead and Athreos, God of Passage are fantastic additions with Erebos, God of the Dead allowing me to trade the life I'm taxing for more cards and Athreos, God of Passage giving me free recursion or more damage whenever I lose a creature. As for the other enchantments I'm still deciding on them because they're very situational and don't quite sync with the rest of the deck. When they work they grab the opponents best creatures and you can win pretty quickly but when all you're getting is mana dorks and 2/2s the value isn't really there. Probably just my own personal bias so I'll keep them in the maybe board. I really appreciate you taking the time to look over my deck and offer such a detailed response! Sorry I didn't respond sooner but I'm kinda new to using this site so I'm still getting used to the formatting. Anyway thanks again!
Death Grasp occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%