Death Grasp deals X damage to target creature or player. You gain X life.
Price & Acquistion Set Price Alerts
|Have (23)||EdenGardenz , Xue-Kaihua , Tiddilywinkus , failurechild88 , pskinn01 , Venser_the_Sojoner , meowCat1234 , LoneCrusader399 , Antiat , TrackerD , thetechzombie , voidruby , PTsmitty , vashaclarens , golgarigirl , ThisIsBullshit , HR19 , Dr_Jay , Va1mar , GeminiSpartanX , ironax , bakeraj4 , sonnet666|
Death Grasp Discussion
1 month ago
Interesting deck idea. I didn't consider using Queen Marchesa for just the deathtouch and haste. I do like the Human theme. I've looked over your list and I have some ideas that might help.
First thing that kinda stands out to me is the mana base. Seems a little thin. I think you should bump it up to somewhere between 35 to 38 lands. I think 36 or 37 might be better.
These are the cards I would cut to make room for more lands.
Gallows at Willow Hill, doesn't seem efficient to tap 4 cards to destroy one target. That's 3 less attackers or blockers.
Divine Verdict, Ride Down, and Smite the Monstrous are conditional spot removal. There are better options for spot removal and trading a 1-for-1 card in hand for creature on the battlefield isn't that great in multi-player.
Dropping those would let you add 4 more lands. Now with more land drops, let's look at some of the other weaker cards.
Bituminous Blast is nice spot removal and the cascade can be nice but there could be times where the cascade just gives you something that doesn't help that much. Might be better to have something more consistent.
Disentomb is another 1-for-1 trade where you get 1 card out of the graveyard for 1 card from your hand.
Diabolic Tutor is another 1-for-1 trade where you get 1 card out of the deck for 1 card from your hand.
Death Grasp is an OK card when you only have one opponent. Not good for multi-player games.
Consider the following replacements:
Death Denied instead of Disentomb. Instant speed instead of a socery, X creatures instead of just 1.
Increasing Ambition instead of Diabolic Tutor. One more mana but the flashback makes it worth it.
Exsanguinate instead of Death Grasp so that you hit everyone at the same time instead of only one person.
Additionally, what about adding a Basilisk Collar or Gorgon Flail to the deck. That would allow your Brigid, Hero of Kinsbaile to wipe the board of creatures attacking you.
Toxic Deluge is a tough call. I like it in 60 card decks like Legacy or Modern. Not sure about this deck.
Faith Unbroken, I'm undecided on this one. I see why it's in the deck. But wouldn't a Banisher Priest or Fiend Hunter be a better choice for the exile effect?
As always, temper these suggestions with your collection and your budget. Feel free to take a look at my decks and let me know what you think.
2 months ago
Thanks, appreciate it!
I could probably cut one of them, I had just been using Battle at the Bridge a lot on Magic Duels and liked it. But Death Grasp costing 2 mana plus the X cost will probably make it not near as good. Plus I have a lot more Life Gain to flip Lone Rider Flip than I do in duels.
3 months ago
Ok I made a few edits, I have Ayli, Eternal Pilgrim in my sideboard might maindeck it and put Death Grasp. I did a tournament with this deck Last Sunday and went 2-3 it's my first tiny leader deck (I know I'm a little late) but it's really my baby
4 months ago
Ayli, Eternal Pilgrim can be fun but might not fit since Bloodghast ain't got a high toughness. Defiant Bloodlord is expensive but acts as another source of Sanguine Bond. Divinity of Pride is always fun to use. Karlov of the Ghost Council as removal. Souls of the Faultless are good blockers and trigger Sanguine Bond. Suture Priest. Vizkopa Guildmage. Wall of Reverence as a defender and its ability is fun with Karlov if he's big. Gift of Orzhova if you want to help Karlov a bit, but might be superfluous. True Conviction is fun. Death Grasp and Exsanguinate if you have extra mana. Vault of the Archangel gives stuff deathtouch and lifelink.
4 months ago
Here I am again! lol. Anyway, I thought of two nice lifelink spells that could be finishers for this type of deck..... the only thing is I don't know that they fit your current build since you are trying to punish everyone for over-reaching with lands. Debt to the Deathless and Death Grasp
4 months ago
Death Grasp is not modern legal, so I would recommend changing that if you want to play it at an FNM or such.
The cards that you are running are good, except that you areceived very 2, 3, and 4 drop heavy. I would spread it out so you have a couple higher cost cards also. Pontiff of Blight could be good. Additionally, you have no 1 drops, but a card like Authority of the Consuls would be handy to slow your opponent and gain you some more life.
You don't have a clear endgame, aside from slowly draining your opponent, so something like Archangel of Thune, (though a bit pricey) could help you close out a game quickly by buffing all of your creatures.
4 months ago
@Daedalus19876: SO far this deck has a 14 game winning streak with no losses at my lgs both 1v1 and 4 player.
Removed Always Watching (replaced with Norn's Annex, Ayli, Eternal Pilgrim (the sacrifice wasn't utilized to full effect in this deck. Replaced with Weathered Wayfarer for utility.), Batterskull (too slow here. Replaced with Shambling Vent), Kokusho, the Evening Star (Will find better use in my tbb Meren deck, replaced with Luminarch Ascension because angels.), Well of Lost Dreams (too much mana sink for lifegain that was garnered through combat damage more than anything else. Replaced with Painful Quandary), Death Grasp (Useless after the first game I used it, replaced with Selfless Spirit), Necropotence (The drawing at the end of my turn was hurting my games and almost cost me one so it had to go. Replaced with Karn Liberated because just because), Boon Reflection (did little. Replaced with Aven Mindcensor for control), and Oblivion Ring (Slow removal. Replaced with Unmake).
4 months ago
@Daedalus19876: Thank you for the rich comment my friend. I'll address your points:
- Malicious Affliction is indeed the better card in most situations, however in my playing environment, I see a lot of black. Among my friends especially we have Golgari, Sultai, rainbow, and rakdos, so I am almost guaranteed not to see artifact creatures unless one of the guys at my lgs brings his Breya deck.
- Death Grasp is one of the few on the list of "need to improve" cards for this deck and I am looking to get a hold of Vampiric Tutor soon enough, so you called that out correctly.
- Always Watching has done work in making my creatures have a presence but it is up on the scrap board. Looking to get a Debtors' Knell to replace it.
- Magister of Worth is actually one of my favorite cards and one of the first rares I ever owned playing Magic. I actually have never not benefited from playing her in this deck. Magus of the Will is still up for testing but Yawgmoth's Will has served me well, and in the case of the cards use, I am not using it to recur creatures 90% of the time but actually my instants and sorceries.
- Aside from the occasional single mulligan I have never had a single issue with my land. I tend to get a lot of use out of Tymna's draw even in 1v1 matches to ensure I have a good hand size and land count.
- Mana balance is the full disclosed answer. If I threw in Wrath of God over Damnation it would offset my calculated mana balance.