Death Grasp

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Penny Dreadful Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2015 (C15) Rare
Vintage Masters (VMA) Uncommon
Commander 2013 (C13) Rare
Duel Decks: Sorin vs. Tibalt (DDK) Rare
Apocalypse (APC) Rare

Combos Browse all

Death Grasp

Sorcery

Death Grasp deals X damage to target creature or player. You gain X life.

Price & Acquistion Set Price Alerts

C15

C13

DDK

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Recent Decks

Death Grasp Discussion

multimedia on Oloro - On Sale

2 days ago

Hey, you asked for my help. This is a well built budget Commander deck. Only $137 for a complete playable Commander deck is nice, good job.

Chromatic Lantern is down more than 60% in price (less than $5 now) since it's been revealed to be reprinted in Guilds of Ravnica. Lantern is now a budget Commander card, as it should be :) The prices haven't updated yet for this site, but if you add (GRN) to the end of Lantern in the text editor it will show up as the GRN version with the updated low price.


Your decklist is already really well done/streamlined, it's going to be difficult to make cuts without adding some additional price... Here's a list of cards to consider adding/cutting:

If these lands upgrades are too much then I think you're better off playing more basic lands then the three Guildgates, Barrens, River and Boneyard. More basic lands at least work better with the Bounce lands (Azorius Chancery, etc.).

Good luck with your deck.


Ayish on Daxos's spooky enchantments

2 months ago

Conviction isn't really that good imo, you can find better aura's for cheap. Cruel Reality while good later in the game you have no mana rocks that I saw meaning it won't come out soon enough to get really good usage. Dreadbringer Lampads kinda like with Nyx-Fleece Ram it isn't really serving a purpose other than to be an enchantment. Fall of the Thran You dislike when people target you, don't give them a reason. Archetype of Finality imo it's too slow for how weak the creature is. Crystal Chimes already messaged you. Daxos's Torment I'm not that sure but I feel like this again is only really there for it to be a creature that's an enchantment, not to be a valued card. Death Grasp again, not too sure but unless you have more mana ramp and sources not going to do too much. Grim Guardian Again feeling like it's only there to be both a creature and an enchantment, power isn't too strong. Mourning Not to strong, -2/-0 not going to do much in most cases imo Myth Realized Like the Daxos's Torment but slightly better imo, still feel it's only there to be both a creature and enchantment Nyx-Fleece Ram Just restating. Skybind Without more strong normal creatures not benefiting you, just maybe hurting opponents a little. Teysa, Envoy of Ghosts What's the purpose of them? They do nothing for the deck.

JoeNathan37 on Karlov-ing Life

2 months ago

You may want to consider putting Azor's Gateway  Flip in here. Once it flips it can produce absurd amounts of mana and can help you pay for a lethal Exsanguinate, or Debt to the Deathless, or just a huge Death Grasp.

cncfan on Life?

5 months ago

Angel's Feather allows for an easy ETB life gain, even if it is only 1 per spell, it can help. Another artifact is Pristine Talisman which can be used for [colorless] mana and continuous life gain. One of the ultimate cards for EDH lifegain would be Venser's Journal as then you do not have to worry about overfilling your hand and can help you out if you have a slower deck. Another potential card is Suture Priest which does the same as Soul Warden but with the added benefit of damaging opponents (which can help you win). Blood Tithe can be useful in larger games along with Death Grasp and Debt to the Deathless. Since you have the potential for large sums of creatures on the field you could throw in Campaign of Vengeance which could boost you pretty well. Congregate can allow for a giant boost in life. Angelic Accord can be a potential win condition type thing where you can get a constant flow of angels (until they destroy the enchantment) but this could quickly become a threat to your opponents.

I would also suggest some mana rocks like Sol Ring and Astral Cornucopia since you have 35 land and you will want to get to roughly 7-8 mana production per turn by around turn 5-6. It might also be potentially smart to include Fumigate (or some other board wipe but fumigate fits into the lifegain) for last-ditch efforts.

elgosu1337 on The Blood of the Covenant

6 months ago

If you want to build an army of tokens with +1/+1 counters, Cathars' Crusade and Archangel of Thune are must-haves, and also boosts Teysa for unblockable commander damage. Cards like Auriok Champion and Soul Warden are really good with a token strategy and a life gain strategy. Crested Sunmare should give you lots of indestructible horses if you can protect it.

You have a very good list of token-making sorceries in your maybeboard. You could try including the ones that aren't also boardwipes. Anointed Procession gives you double the tokens. Skullclamp is a good way to draw cards from those creatures. Elspeth, Sun's Champion, Austere Command, and Hour of Reckoning become good boardwipes that spare your creatures.

Luminarch Ascension is quite reliable with Teysa's deterrence.

Phyrexian Arena would be better than Underworld Connections.

Archetype of Courage, Archetype of Finality, Athreos, God of Passage, Chancellor of the Annex,Deathpact Angel, Orzhov Advokist, Ravos, Soultender are creatures that don't contribute that much. You could also cut Bontu's Monument, Cradle of Vitality, Gonti's Machinations, Phyrexian Reclamation, Tainted Remedy, and Death Grasp.

Bou on EDH Licia, Gladii, Sanguis, Valeria Victrix

9 months ago

I'm actually thinking of replacing Haunted Cloak, but the Haste / Trample are generally very useful. I might replace it with Trailblazer's Boots to add to my Prowler's Helm, which works amazing because literally nobody plays walls (with the exception of that blasted Mutavault). Whispersilk Cloak is very nice but I don't like the Shroud on it which blocks my Chandra's Ignition, Arcbond, or Shelter for example.

Rhox Faithmender is difficult. On the one hand he looks great because double life yay! The thing is, I really don't need more Life. I could use it more often maybe, but double the life only makes me more of a target. Alhammarret's Archive does the same, but I can easily get ~100+ Life without it. I will see how things go with Ad Nauseam in play, perhaps adding Rhox will be more practical then.

Don't underestimate Killing Wave haha! I usually cast it for 10+ and it works really well, if they do pay the life to keep a creature you can just swing with Licia (which we can keep because Life doesn't matter as I tend to keep between 50-100 Life and Licia gets it back for me anyway). So far, it's done everything I wanted it to do.

Grasp of Fate looks pretty good. Death Grasp would be amazing if it hit all opponents, but I recently re-added Lightning Helix and Warleader's Helix and this might fit in as well.

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