Fire Elemental

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Frontier Legal
Vintage Legal
Penny Dreadful Legal
Commander / EDH Legal
Noble Legal
Magic Duels Legal
Brawl Legal
Standard Legal
1v1 Commander Legal
Canadian Highlander Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Pauper Legal
Pauper EDH Legal
Legacy Legal
Archenemy Legal
Casual Legal

Printings View all

Set Rarity
Core Set 2019 (M19) Common
Dominaria (DOM) Common
Magic 2013 (M13) Common
Seventh Edition (7ED) Uncommon
Starter 1999 (S99) Uncommon
Classic Sixth Edition (6ED) Common
Fourth Edition (4ED) Uncommon
4th Edition Foreign Black Border (4EDFBB) Uncommon
Revised Edition (3ED) Uncommon
Revised Foreign Black Border (3EDFBB) Uncommon
Unlimited Edition (2ED) Uncommon
Collector's Edition (CED) Uncommon
International Collector's Edition (CEI) Uncommon
Limited Edition Beta (LEB) Uncommon
Limited Edition Alpha (LEA) Uncommon

Combos Browse all

Fire Elemental

Creature — Elemental

Price & Acquistion Set Price Alerts

M19

DOM

M13

Ebay

Fire Elemental Discussion

FlyingSeaMonkeyOfDeath on Mono-Red Aggro (w/ Dominaria additions)

5 months ago

Highly recommend Fire Elemental since it's back in Standard now ... JK, +1 from me

Suns_Champion on Dominaria Art and Flavor text!

6 months ago

Hello everyone! Did this for Rivals of Ixalan and had a lot of fun, so here's my line up for the best art and flavor text from Dominaria! Enjoy!

Art:

My #1 favorite art. Nothing beats the confident, satisfied posture and face of a drop-dead gorgeous woman. I am easily distracted by shiny things.The lighting and shadow work is great here!This one really spoke to me. It's so somber, and a great callback to Teferi's Protection.This one really feels like a classic painting. The way the clouds frame the Knight is awesome!Gift of Orzhova 2.0! Beautiful! Here's the first Saga art. Was tempted to put all of them because they're all great. This one is my favorite. This one is just so cool. Another Saga, love how futuristic and yet ancient this feels. Looks like Teferi is blasting a fireball away with... a glass cocoon? Awesome!I love removal art... seeing stuff in the middle of being destroyed is sweet! More saga! Love the darkened face of Bolas and how swirly and loose it feels!Joseph Meehan made gore look beautiful. Love the Phyrexian text. I'm biased because I got a foil version... It's great.I like the lighting of this piece. I like the feeling of the Knight being enclosed by the forest.

Flavor text:

My favorite is Zhalfirin Void, but Short Sword, Damping Sphere, Slimefoot, the Stowaway, Jhoira, Weatherlight Captain, Sergeant-at-Arms, Syncopate, Eviscerate, Dub(the whole card is pure flavor), Fire Elemental, Orcish Vandal, Yargle, Glutton of Urborg, Squee, the Immortal are all great too!

All in all, I think Dominaria has had some of the best art in years, and the Saga portrait art frame is an interesting and very cool twist.

I probably have stalked enough. Let me know what your favorite art and flavor text was from Dominaria!

berryjon on Card creation challenge

1 year ago

FYI, Fire Elemental already exists.

Sliver Regent

Legendary Creature - Sliver
Chroma - Sliver Regent comes into play with a +1/+1 counter on it for every color of mana spent on its casting cost.
: Slivers you control get +0/+2 until the end of the turn.
: Slivers you control get ": Tap or untap target non-Sliver creature." until the end of the turn.
: Slivers you control get "Whenever this creature deals damage to an opponent, you gain 1 life." until the end of the turn.
: Slivers you control get +2/+0 until the end of the turn.
: Slivers you control get +1/+1 until the end of the turn.
0/0


An Elemental, mono-coloured.

DrukenReaps on Elemental Rage

1 year ago

cards to remove for more land as per request:

Cobblebrute, Fire Elemental, Lightning Elemental, Hell's Thunder, these do nothing worthwhile.

Deadly Recluse, Kessig Cagebreakers, Stampeding Elk Herd, Splinterfright, Urban Burgeoning, Durable Handicraft, Incremental Growth, not necessarily bad just dont do much for landfall/elementals.

that should be more than enough room for land. personally id go with about 40 lands. remove things in first list before second list.

berryjon on Card creation challenge

1 year ago

Wait a minute - we've got a couple crossed circuits here. We have two active challenges from legendofa, and one from _person_ whose source I can't figure out. So let me consolidate:

Midrange Land
Blasting Mine
Land
,: Add to your mana pool.
,: Blasting Mine deals 2 damage to target creature or Planeswalker.
: Blasting Mine becomes a 4/3 Elemental Creature with Haste until the end of the turn. It is still a land.


Classical Element in or based on cards like Fire Elemental or Air Elemental.
Stone Elemental

Creature - Elemental
: Chose One:
- Stone Elemental gains +0/+3 and Defender until the start of your next upkeep.
- Stone Elemental gains +3/+0 and First Strike until the start of your next upkeep.
You may only activate this ability during your upkeep.
3/3


Non-Creature that turns into a Planeswalker...?
Zoetic Manifestation

Legendary Artifact
Morph:
When Zoetic Manifestation is unmorphed, you may pay . If you do, exile Zoetic Manifestation, then return it to the battlefield transformed.
: Add to your mana pool for every Morph you have in play. If you add more than to your mana pool this way, exile Zoetic Manifestation.
"What IS this? What is its nature? And what can we do with it?"
/////
The Unshaped, Unstable Planeswalker
Planeswalker - Unshaped
+1: Add to your mana pool.
-2: Turn any number of permanents with Morph face down.
-7: The Unshaped, Unstable Planeswalker, deals damage to all creatures, players and Planeswalkers equal to the number of face down creatures in play. This damage cannot be prevented or redirected.
3


You know, I think I just invented a card with three distinct states. That's weird. Anyhow, time for the next challenge - Create something Zoetic, or from a set where they are a thing and Morph/Megamorph/Manifest are major mechanics.

dc1066 on Om-nom-nath

2 years ago

As for the fifteen to cut, it's a hard ask to go through obviously, but pick instants and sorceries which won't win you the game like Summer Bloom, Nissa's Renewal, Pyrotechnics, Explore, Bathe in Dragonfire, then thin out the middle cost creatures like say Volcanic Rambler, Subterranean Shambler, Fire Elemental, Bramble Creeper, Magmaw, Flamecore Elemental and you are most of the way there

DemonDragonJ on Flavor Fails

2 years ago

Usually, the flavor and mechanics of this game agree with each other, but, on rare occasion, they do not.

In such instances, mechanics usually take priority over flavor, but there are some cards whose flavor does not at all seem to fit their mechanics, so this thread is to discuss "flavor fails" in this game.

The first, and most obvious, of these "fails" is that most equipment is clearly designed to be used by humanoid beings, yet can be used by any beings, even oozes with no discernible anatomy. Another failure regarding equipment is that a creature can have any number of equipment cards attached to it, even when its artwork clearly limits the number of items that the being could reasonably carry. Also, creatures with reach can block creatures with flying despite the idea that a flying creature should logically be able to fly higher than the reaching creature could possibly reach.

Now, for some more specific flavor failures: a Lightning Elemental can be harmed and destroyed by a Lightning Bolt, a Fire Elemental can be harmed by a Fireball, wind-, water-, and ice-based spells work on wind-, water-, and ice-based creatures, both Neck Snap and Go for the Throat can affect the Headless Horseman or incorporeal spirits, Indestructible Aura is neither indestructible nor an aura, Increasing Devotion does not increase a player's devotion, Boros Swiftblade has double strike while holding only one sword, yet Gisela, Blade of Goldnight is holding two swords but has only first strike (and, on that subject, Aurelia, the Warleader has neither first strike nor double strike despite holding two swords and her flavor text supporting the idea that she should at least one of those abilities), and Tragic Slip can affect creature whose artwork clearly make it impossible for them to slip, such as Juggernaut or any ooze.

What about everyone else? What "flavor failures" have you noticed in the cards of this game? Please note that this thread is intended to be humorous and entertaining, and not to cause any serious debate or agonizing over elements of the game that seem to be nonsensical. I look forward to receiving your responses!