|Commander / EDH||Legal|
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|Core Set 2020 (M20)||Common|
|Guilds of Ravnica (GRN)||Common|
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Creature — Human Warrior
Fearless Halberdier Discussion
2 months ago
This is a pretty good start!
The biggest thing to fix here is how many different cards you have and how often they are included in the deck. Your deck should be focused on how to win, and possible counters to other deck styles, like burn spells, and removal.
Let's start with creatures: Get rid of Fearless Halberdier , Fire Elemental , Goblin Assailant , and Hellkite Whelp . Those cards, especially the first three, can be replaced with others that cost the same and do more, such as Goblin Chainwhirler , Charging Monstrosaur , Marauding Raptor , and Verix Bladewing respectively. Try to focus on how you want to win, and what creatures will get you there, if they don't, throw them out. Use full playsets (4 of a card) as much as possible. It seems like you're going for a quick kill haste kinda vibe, which is good, but make sure then that your creatures all have haste, or can be good answers to threats.
Spells: You can't have a deck called Chandra's Fury without using a lot of burn spells. Glad to see you're running 4 Shock s. If you include 4 Verix Bladewing s, you should also have 4 Spit Flame . 4 counts of Banefire should also be included. Additionally, add one or two more Chandra's Flame Wave (to get Chandra more often) and remove Sure Strike and Engulfing Eruption . Replace Act of Treason with Hijack , because it allows you to gain control of an artifact or a creature for the same cost.
Throw in an extra Chandra, Flame's Fury and only use 20 mountains.
Try to keep your deck to 60 cards, that way you get the best cards most often, and your deck isn't drowned out by useless cards. Glad to help, let me know if you have any more questions!
6 months ago
Firstly think about what does your deck in general want to accomplish and how does it accomplish that. Then for each card think "What does it accomplish for my deck?" then "Does that fit my deck's goal?" and/or "does it help my deck play better?". This is a simple way to decide on cards. Of course you always have to think about how good a card is in general, since not anything that successfully passes those questions is worth it but knowledge of card strength just comes with time.
In personal view for example I feel like Passwall Adept doesn't fit well. Firstly a lot of your big creatures are going to be flying which already makes them hard to block. Secondly your deck would much rather use your burn spells to get rid of a dangerous enemy creature than ignore it. Also Fearless Halberdier is a creature for the sake of being a creature. Something your deck gains nothing out of as you are not in dire need of creatures and you don't have much creature buffing either so it does kind of nothing for you. Maximize Altitude is a card that is meant to get a big attack through to your opponents face. But every creature in your deck that has 3 power or more has either trample or flying already. So it doesn't do much.
There are some other cards that I personally think should be replaced but I want you to try to think through it yourself. Since learning how to make a good deck is ,in my opinion, more important than making this deck the best deck ever.
I hope it helped.
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