v.2 Decklist Changes

AlucardNoir, 8 years ago

v.2 Deck was having issues with consistency; really struggling to ramp by turn 3-4. Made some changes to the decklist. Most of the removed cards just weren't helping achieve the win-con. Removed some basic lands and added a few special lands: [Vivid Grove] - replaced forest [Vivid Crag] - replaced mountain [Mosswort Bridge] - replaced forest [Fertile Thicket] - replaced forest [Blighted Woodland] Cards removed: [Channeler Initiate] [Asceticism] [Dragon Mage] [Honored Hydra] [Magus of the Moon] [Oracle of Mul Daya] [Rampaging Baloths] [Regal Force] [Ulamog, the Infinite Gyre] [Vigor] [Karn Liberated] [Momentous Fall] [Dual Nature] [Mind's Eye] Cards added: [Harvest Season] - more ramp [Cultivate] - more ramp [Wildest Dreams] - graveyard control [Insist] - prep for [Tooth and Nail] or [Craterhoof Behemoth] [Signal the Clans] - creature tutor [Summoner's Pact] - creature tutor [Sneak Attack] - alternate way to drop fatties on the board cheap for one turn [Worn Powerstone] - more ramp [Lifecrafter's Bestiary] - card advantage [Combat Celebrant] - extra combat to finish off an opponent that is just out of reach [Dragonmaster Outcast] - fill the board with more fatties [Yisan, the Wanderer Bard] - creature tutor [Decimator of Provinces] - alternate win-con if Craterhoof isn't available [Bloodbraid Elf] - deck filter [Champion of Rhonas] - drop a fatty on the board for free!

Focusing Sideboard

Bissin, 8 years ago

-2 Unsommon -1 Disallow -1 Dispel -1 Commencement of Festivities +1 Essence Scatter +1 Scaled Behemoth +1 Solemnity +2 Authority of the Consuls

More small improvements

cailtis, 8 years ago

-1 Elvish Piper - I just never really saw much use in this because we already vomit out so much mana as it is. A 4-mana cost elf that isn't even a druid and doesn't do anything else isn't much needed in this deck - if looked at one way, this elf basically is too slow/expensive to help build mana early on, and is usually a wasted effort later on when we already have plenty of mana to spend on big fatties.

-1 Llanowar Druid - I like this guy for big, explosive turns, and can technically act as a 2-mana cost mana dork at other times in the game, but I think I want to prioritize trying to keep in as many 1-cmc druids because they are net mana-neutral on our explosive turns while also giving us card draw and other things from our on-cast/ETB card draw engines like Primordial Sage/Lifecrafter's Bestiary/Soul of the Harvest and big draw spells like Regal Force/Shamanic Revelation/Collective Unconscious. Having more 1-drops I just think is going to make the fluency of our mana balance and card draw balance better overall.

+1 Lifecrafter's Bestiary - Pretty awesome card for a deck like this. Provides us with yet another way to continue finding gas when we are dumping our hand, and since it only asks for 1 green mana per on-cast trigger our 1-drops in the deck that can generate mana immediately technically go "infinite" with this since we don't net lose any mana. An added benefit is the scry trigger which I think will be most helpful on turns when we need to draw a specific part of our deck on our draw step for an important turn but don't have the card draw already to potentially get us there.

+1 Collective Unconscious - I traded away my copy of this card ages ago but traded for one again because I needed it for this.

EDH 0 / 0
Arbor Elf feature for Sanctuary

HOU

Nanernuts22, 8 years ago

I opened a Torment of Hailfire so I replaced a Stupor with it. I'm going to test it out and see how it fairs

Update 7/14/17

tkl1234567890, 8 years ago

Taking out Emmara Tandris for Crested Sunmare because Sunmare is pretty much a guaranteed trigger every turn, and we can even populate at instant speed to get more tokens per turn cycle. Also taking out Fumigate for Hour of Revelation because Hour is one of the best white sweepers ever printed, and hits things other than creatures.

In addition, Lotus Cobra is out for Sylvan Caryatid for more consistency. Champion of Lambholt is out for a land, because we needed more lands and Champion wasn't really pulling its weight. Finally, swapped Exploration for Burgeoning because Burgeoning does a lot more early game.

A Change Of Heart

djewell, 8 years ago

This is a very big change.. I'm switching from enchantment buff focus on Tana to artifact buff focus. As well, I am focusing the deck a little more on the damage on ETB effects though life loss and damage dealt. Hopefully this makes the deck a little more playable and more intuitive to play. The Description will be rewritten to match the deck as well.

ULTIMATUM

jon_hill987, 8 years ago

I'm fairly new to control so have been making mistakes, not that many wins yet but I think the deck can do it. Best part of the night was using Insidious Will to change the targets of a Violent Ultimatum, Induce Paranoia is pretty satisfying when used to counter a high CMC spell as well.

Changes Made

DarkJunderMaster, 8 years ago

So I nutered this deck a little bit and took out a few combos. Attrition is now in the deck and the Phryexian Devourer + Quilspike + Devoted Druid combo variances have been removed. Once I get my hands on a Walking Ballista he will be replacing Triskelion.

NateLostAgain, 8 years ago

ehhhhhhh dont think i need the dragon lord in this one. isnt really contributing to the whole effort

Lands

dudesquirrel, 8 years ago

The lands could use some more work. Still seem a bit wonky.

Update #1

redace10, 8 years ago

I've gone through so many tweaks the last few days, this deck looks quite a bit different from when I first made it. The biggest cuts were all aura cards, and adjusting which artifacts and instants I run. Steel of the Godhead was a quintessential choice of this deck, the dilemma in my mind of Voltron decks having balance. Lifegain has relatively low value in Commander, and if Ojutai isnt on the field, SotG is a dead card almost 100% of the time. I have quite a few neccesary artifacts/creatures that are like that already. Redundancy is commonplace in Commander. But, for a Voltron deck, there's totally such a thing as too much redundancy. I think of it as too much fluff, with middling value cards sneaking their way into decks that would probably be better off being more balanced. So SotG doesn't make the grade, nor do any WU auras in my opinion. You can make a case for indestructiblity auras, but... Darksteel Plate holds far more value than any of them. Speaking of value, Haunted Cloak is an undervalued card for Ojutai. It's better than swiftfoot boots by a country mile for him. Voltron decks place a high value on haste as well, so I have no qualms running both. Appreciate all the views peoples. I anticipate more adjusting to come, especially once the new commander sets drop.

Why Splash Black?

OminousRex, 8 years ago

Before anyone suggests that I drop black, let me tell you why I will not. Black is such a strong color right now and I don't want to build a shell for Crested Sunmare that doesn't have it. For access to cards that exploit board control & life gain, It just doesn't make any sense in the current meta to exclude black. The mana base is so easy and consistent for BW that even if I didn't have any black cards in the main board, it wouldn't slow down my play. I'm sure this deck will go through many changes as I fine tune it and make it competitive, but black will always be integrated. Sorry mono-white fans ;)

Update #2

EvelPhreak, 8 years ago

  • Added Reya Dawnbringer and Profound Journey to SIDEBOARD This deck is built as a relatively competitive deck for my local EDH league. However, in casual games, there were some cards in the list that were a little too mean, namely Chancellor of the Annex and Iona, Shield of Emeria. In the league, they're great, so I didn't want to get rid of them completely. So, I created this sideboard. In casual games, Iona and the Chancellor come out, and Reya and Journey come in.
  • Removed Evolving Wilds and added Exotic Orchard Tariel's all about rezzing my opponent's creatures, and sometimes, they have abilties that need mana in colors I don't normally produce.
  • Added Avatar of Woe If my deck's working correctly, graveyards should be full of creatures. Repeatable unconditional removal for potentially 2 mana?! Yes please!
  • Added Geth, Lord of the Vault He rezzes their creatures for me, then refills their graveyard! What's not to love?
  • Added Sepulchral Primordial A free resurrection for each opponent and a good-sized body!
  • Added Mogis, God of Slaughter Mogis provides inevitability. Either you give me more creatures to steal, or you keep losing life. Either way, I'm happy.
  • Removed Aven Mindcensor I had a prerelease foil and it's a good card! However, it doesn't have that much synergy with the deck.
  • Removed Living Death While this can function as a board wipe, too often I found myself holding back because my opponents would get more value than I would.
  • Removed Hide / Seek For Hide, I already have a ton of removal. For Seek, I suck at figuring out the right card to steal. I'd go for the obvious choices, but it almost never really mattered.

The First Update

rajcak, 8 years ago

Added: 1x Consume the Meek 1x Negate 1x Despise Moved to sidebard: 1x Bile Blight 1x Essence Scatter Moved from sideboard: 1x Drown in Sorrow Removed from sideboard: 1x Shrivel
MDN 3 / 6
Sultai Charm feature for Sultai Control

random cuts

Blo, 8 years ago

so trying Aspect of Mongoose, cutted torment of venom for now.

For the simple reason that my deck needed to be faster and more consistent, I made the following changes. Each of them will replace the same number in more or less the same way, but works faster.
In:
1 Krosan Grip
2 Zulaport Cutthroat
3 Swamp
4 Kodama's Reach
Out:
1 Terastodon
2 Gray Merchant of Asphodel
3 Golgari Rot Farm
4 Nissa's Pilgrimage

Updated for the rotation

xxCopperheadx, 8 years ago

I went ahead and made this deck rotation proof. I took out Goblin Dark-Dwellers and Chandra, Flamecaller and added Harsh Mentor to the main board. I also took 2 copies of Goblin Dark-Dwellers and 1 copy of Kari Zev, Skyship Raider out of the sideboard and replaced it with 3 copies of Bloodlust Inciter.

Hulking out now.

LabManiac_Cameron, 8 years ago

Looking at Protean Hulk combos, only needed 4 cards, two of which were Flash and Hulk. Looks ok to me. Going to start play testing soon. Cards cut are in maybeboard for now.

6th Place at FNM 6-4-0

Argy, 8 years ago

i was happy with how this deck played tonight.

It took one game from its worst matchup, Control, and I made a misplay that cost me the other match I lost.


2-0 Zombies

I was able to keep ahead of him in both games, hitting with so much damage that he was forced to block or die.

Game 2 I sided in Fatal Push and Magma Spray, which just made things worse for him.

Any time he gained some traction I just killed his best Creature.


2-0 Prowess

I haven't played against a deck like this for ages.

He got my life down to 4 in the first game but I was able to match him blow for blow, then overtake him with unblockability.

Once again I Sided in Fatal Push and Magma Spray and since he was losing so many Creatures he wasn't able to block all my damage.


1-2 Control

This is the worst matchup for this deck.

I took the first game by being able to play a lot of Creatures in the early game, and him not having enough relevant spells in hand to Counter or destroy them.

Unfortunately in the other two games his deck didn't skip a beat.

The third game was particularly brutal as I kept drawing land and Non-Creature spells.


1-2 Monument

Here's where I let myself down.

I had a Bloodrage Brawler on the field with a +1/+1 Counter on it.

Neheb, the Worthy was also on the field and I had achieved heckbent.

I had Key to the City on the field and an extra copy in hand.

He was on 14 life.

What I SHOULD have done is made the Bloodrage Brawler unblockable and hit for 7, then done the same thing next turn and that would have been game.

Unfortunately I didn't think things through, and just attacked with the Bloodrage Brawler without making it unblockable. Of course he chump blocked it.

I was able to hit for 7 unblockable next turn but then he got Glory-Bound Initiate on the field the turn after that, and was able to start getting some Lifelink.

That ended up putting him out of range for me to finish him off.

D'OH!

Game 2 I had a god draw. All my Minotuars hit the field in exactly the right order -> Metallic Mimic, Bloodrage Brawler, Ahn-Crop Crasher, Neheb, the Worthy.

I was able to do so much damage to him that he was overwhelmed by Turn 6.

The final game he got two Selfless Spirits and Gisela, the Broken Blade  Meld in his opening hand, and never missed a land drop, so I was playing catch up all game.

I had Chandra, Flamecaller in hand but the sixth land never happened.


This deck felt much stronger tonight.

I let myself down badly by not using Key to the City properly. It's a new card and I obviously need to spend more time playing with it.

The extra Bloodrage Brawler worked extremely well.

I didn't use Hour of Glory but none of my Opponents played gods, so it wasn't necessary.

One of my Opponents was cursing the fact that I had so much removal in the deck. That let me know I was on the right track, in that department.

There's nothing I would adjust, at this stage.

MDN 110 / 186
Neheb, the Worthy feature for Worthy Minotaurs

Deck Update #2

orionwoodking, 8 years ago

Hello to Hour of Devestation, and hello to Razaketh, the Foulblooded and Torment of Scarabs

Deck Update #2

orionwoodking, 8 years ago

The Hour of Devastation has arrived! Yay for new Zombies! The Scarab God, Eternal of Harsh Truths and Khenra Eternal are in, and I also managed to get hold of a Prized Amalgam which naturally is in the deck too :)

Testing vs tier decks

Chopster, 8 years ago

0 - 1 Grixis Shadow

  • Feels favored but lost due to draws.

0 - 1 GB Tron

  • Too much dead draws g1, topped tron g2 feels bad.

0 - 2 Eldrazi Tron

  • 1st game lost to chalice at 1, second flooded and he topped smasher.
  • good games but 3rd kept 1lander by mistake and got temple+temple+thoughtknot

1 - 0 UW Control

1 - 0 Grixis Delver

  • 2x push, 2x Verdict, 3x Serum Visions
  • 4x Spell Queller, 2x Geist, 1x Ashiok

0 - 1 GW Company

  • 1st game won easily, second missplayed and got overrun by quarters, 3rd mull to 5 and he topped 2nd CoCo. Weird Ramunap excavator tech.

1 - 0 Mono W Death and Taxes

0 - 1 Jund

  • No idea how to play yet. 2nd game unlucky, Huntmaster postboard did the thing as well as nut draws.

1 - 0 Jeskai Control

1 - 1 Dredgevine