Here we go with another Minotaur Tribe.

Based on Amonkhet Minotaurs with some tasty Hour of Devastation goodness added.

Time to get your Cowgasm on.

is appreciated if you like this deck, or add it to one of your folders.

C'mon, show some love.

All suggestions made for this deck will be considered. That doesn't mean they will automatically be adopted, no matter how special you think they/you are.

I see decks very differently than most people. I know what suits my play style, and my local meta.

I don't follow deck building "formulas".

Think before making a suggestion. If you are going to insist up front that it is the ONLY thing that can make this deck better, or make snide comments about my choice of cards/theme, or if you are going to be a jerk in general, then save us both the trouble and just go away.

Do some research before pointing out that my cards aren't Standard legal.
I usually know What's In Standard


  1. This deck relies a lot on Minotaur synergy.
    Suggesting Creatures that aren't Minotaurs has to be for some amazing reason eg. Metallic Mimic can be a Minotaur and puts a +1/+1 counter on other Minotaurs.

  2. If this deck ends up with only one or two cards in hand THAT IS A VERY GOOD THING. It means that Neheb, the Worthy will be able to give all Minotaurs +2/0, no cards will need to be discarded if Neheb, the Worthy deals damage, and no cards will need to be discarded to play Bloodrage Brawler.
    Those are all very, VERY good things.

    That being said, you don't want to get stupid about things and deliberately dump the cards in your hand unnecessarily.

I have not updated these notes for this version of the deck.

Keep that in mind when referring to some of the interactions I have described.

You need a lot of practice to learn how to play this deck, so you can get the most out of it.


  • You have a large suite of removal spells. Use them to shut down key Opponent threats at opportune times. If someone cats Lost Legacy and you have been hanging on to an Instant like Magma Spray, cast it in response.

  • If you have an Artifact on the field Unlicensed Disintegration will also hit the Opponent for 3.
    There are quite a few of these in the deck.

  • If you have a Legendary in hand that is the same as one on the field, and you need to lessen your hand size for Neheb, the Worthy, cast the Legendary in your hand and then choose it as the one to sacrifice due to the Legendary rule.

  • If you have five or six lands on the field it is sometimes worth hanging on to a land in your hand, if you are holding a couple of cards, as you can discard it to play Bloodrage Brawler. You can also discard excess lands to activate Key to the City.

  • You need to be very aware of the synergies between all your cards during the late stage of the game.
    If you time it right you can get your Minotaurs to have +2/0, make one or more of them unblockable, or buff an unblocked Creature with Supernatural Stamina to get an extra 2 damage through.
    You can also pump Minotaur Sureshot to get more damage through.
    Always take a good look at your board and think through the sequence of moves, to work out if you can end the game.

Early Game

Mid Game

  • Neheb, the Worthy is the priority at this stage of the game due to his First Strike ability.
    If Metallic Mimic has given your Minotaurs +1/+1 then giving them First Strike as well shuts down a lot of threats.

  • Ahn-Crop Crasher is excellent to play and Exert right away, to stop your Opponent's biggest Creature from blocking. Or you can make it unblockable with Keybto the City, which means it will untap next upkeep.
    You need to assess the board to see whether you can just attack without Exerting, which is usually better.

  • Hanweir Battlements allows you to give your Creatures Haste.

  • Minotaur Sureshot is another Minotaur body to benefit from all the Triggers, as well as providing some answer to fliers.

  • If possible, leave Mana up so you can give a Minotaur Supernatural Stamina if an Opponent tries to Destroy it, or to help it block and survive.

Late Game

  • Neheb, the Eternal is useful in the late game to either knock the last points of damage off your Opponent with its first trigger, or to get unblockable damage through with Key to the City.
    I'd love to play Burn from Within to get good use of the extra it can create, but I can't because I need other Non-Creature spells to deal with the current meta.

  • Playing Supernatural Stamina to pump a Creature, prior to combat damage being assigned, often also does the last bit of damage you need.


  1. Early hits from Bloodrage Brawler and Ahn-Crop Crasher.

  2. Extra damage with Throne of the God-Pharaoh, that can't be easily prevented.

  3. +2/0 for all Minotaurs, and pumps for Minotaur Sureshot.

  4. Supernatural Stamina, Lightning Strike, or Ramunap Ruins to get final damage through.

  5. Unlicensed Disintegration with an Artifact on the field.

  6. Afflict damage from Neheb, the Eternal.

(2. was formerly "Unblockable damage due to Key to the City.")


Lands produce an almost equal amount of and as early plays like Bloodrage Brawler and Grasp of Darkness require both.

Hanweir Battlements allows Creatures to have Haste in the late game.

Abrade takes out problematic Artifacts and hits Creatures that Magma Spray just falls short of.

Fatal Push hits Heart of Kiran or other annoying early Creatures.
You can also use the Legendary rule to activate Revolt on Fatal Push, sacrificing the Legendary permanent that is currently on the field.

Hour of Devastation allows a board wipe that can also deal with most Gods and some Indestructible Creatures.

Magma Spray Exiles early recurring Creatures like Scrapheap Scrounger, Dread Wanderer, or Relentless Dead.



1x Grasp of Darkness
3x Neheb, the Eternal


4x Fatal Push

This is your worst matchup. The only chance you have is to bleed their hand dry of spells. Don't start playing Minotaurs until you have an extra land, that can be used to make Censor useless. Play Creatures first that you don't care as much about sticking e.g. You'd play Metallic Mimic before Neheb, the Worthy.



Not many people showed up for Standard Showdown this week.

The shop owner decided to give us all a Standard Showdown pack and we just played some friendlies.

Two matches each.

I came second, beating Cats 2-1, and losing to Energy 1-2.

I was pleased with that result as Energy kicks my arse, and the Cats are no joke.

Comments View Archive

Nodoka-Vaiski says... #1

So, Ixilan has been fully spoiled now. What are your thoughts? Will it improve this deck?

September 15, 2017 3:58 p.m.

Argy says... #2

Good question.

We get the new Land and we also get Unclaimed Territory, so in some ways the mana may be improved.

We don't need any longer as Grasp of Darkness is gone.

In its place Lightning Strike will come into play. It kills less Creatures, but gives an easy win if the Opponent is on 3 or less life.

This deck may very well end up stronger.

Losing Hanweir Battlements is the biggest loss. I may replace that with Canyon Slough, with Ramunap Ruins, just more Mountains or Swamps, or some other utility land.

I will do some testing before I make a firm decision about that.

September 16, 2017 12:51 a.m.

Nodoka-Vaiski says... #3

Have you managed to do some testing? Do you think that this deck will fare against Pirates and Dinosaurs?

And is there a way to deal with Carnage Tyrant, other than blocking with two first strikers? Or will we have to play Bontu's Last Reckoning?

October 4, 2017 8:51 a.m.

Argy says... #4

The deck does very well against Pirates. Dinos are a bit more challenging for it, but it can outrace them.

You can block Carnage Tyrant with ONE Neheb, the Eternal, as long as you also have Neheb, the Worthy on the field.

I am considering Bontu's Last Reckoning. I was gonna go with Hour of Devastation, but it won't hit bigger stuff.

I think Carnage Tyrant may see play early on in the Season ... until everyone starts siding against it.

It's such a Timmy card that I don't think I'll see a lot of it in my local meta, but I could be wrong.

October 4, 2017 1:50 p.m.

GoddessGrape says... #5

Have you thought about running these?Vanquisher's Banner You could replace two metallic mimics which would save roughly 20$ and would have the same effect for an artifact drop, but you would lose access to two creatures.

November 12, 2017 11:18 a.m.

Argy says... #6

GoddessGrape I have already built this deck and have been playing it for two seasons, so I don't need to save any money as far as putting it together.

I did think about Vanquisher's Banner once it was spoiled, but it's not as effective as Metallic Mimic, as it comes out so late in the game.

I'd rather play Neheb, the Eternal on Turn 5.

Thanks for the thought, anyway.

November 12, 2017 11:36 a.m.

munky702 says... #9

What do you think of Torment of Hailfire with the floating mana from Neheb, the Eternal?

November 26, 2017 12:58 p.m.

Argy says... #10

Sounds legit.

Wouldn't work against the Cat deck in my local meta that spits out Tokens at a great rate of knots.

November 26, 2017 4:09 p.m.

munky702 says... #11

Yea that's understandable maybe something for sideboard then. Everything else looks great though!

November 26, 2017 8:47 p.m.

Urnemesis says... #12

Have you ever thought about running 1 copy of Scorpion God?

November 28, 2017 5:31 a.m.

Argy says... #13

I do not wish to change the land base to turn this into a tri-coloured deck.

I know where you're heading, as I could get my Minotaurs back from the Graveyard, but I'd need consistent access to in order to do so.

I've also never been a fan of one copy of a card in any of my decks, unless it is similar to another card, and is therefore supplying me with a "fifth" copy.

November 28, 2017 6:41 a.m.

munky702 says... #14

He's not talking about The Scarab God. Regardless the one of still nulls the whole point.

November 28, 2017 9:10 a.m.

Argy says... #15

My apologies.

This is why it's always best to not be lazy, and link the card:

The Scorpion God

I do actually have one of that card. I cracked it during Hour of Devastation.

I think I'd rather put Neheb, the Eternal on the field than The Scorpion God, to be honest.

I might do some playtesting to see what impact it would have.

November 28, 2017 9:53 a.m.

So I don't know if this is relevant to your decisions or not but I started with this deck in mind and then tweaked the crap out of it (mostly due to the cards I had on hand) and it turned into a double tribal Zombie Minotaur deck with the intention of providing buffs to Neheb, the Eternal and Cursed Minotaur.

The end result looked nothing like your deck obviously but I just wanted to mention how well The Scorpion God played for me. I don't know your meta but mine was pretty fast at standard showdown this week. I played against Ramunap Red (which blew me out) A black white token and a Naya Dinos deck.

Scorpy was a wonderful play and finisher. Even without focusing on -1/-1 counters his ability was taking out 1 or 2 creatures a turn against these decks that like to run fast creatures and such. In the process he was drawing me mid game fuel that I otherwise would have been topdecking at that point. He's obviously less effective against creatureless or near creatureless control decks but he's easily sided out. I was also able to get him on the board the turn following a Neheb, the Eternal once and the extra mana from neheb ended up helping me wipe her board post combat :)

Scorpy doesn't fit everywhere but he is great mid/late game fuel against decks running weenies. Something you can't get a lot of in rakdos colors.

November 28, 2017 10:59 a.m.

munky702 says... #17

Honestly dont think The Scorpion God fits that well in here. Unless you had spells to dish out the negative counters in my opinion. Neheb, the Eternal

Speaking of which, Argy would you mind looking at my Eternal Gods deck just to look at it?

November 28, 2017 11:52 a.m.

Argy says... #18

I used to have Key to the City in this deck for draw, but I replaced it with Throne of the God-Pharaoh, to speed things up a bit.

November 28, 2017 4:11 p.m.

Ribbons is amazing with neheb. Even without neheb it can be a game ended. The Cut isnt bad either. I might consider it in place of lightning strike or supernatural supernatural stamina. Good luck!

November 30, 2017 1:19 p.m.

Argy says... #20

Legendary_penguin_of_death you are a genius!

I had Cut / Ribbons in an earlier version of this deck, but took it out for Grasp of Darkness.

I forgot all about it. It's just what I need to get rid of Glorybringer.

You are spot on that it allows Neheb, the Eternal to spend all his extra

Thanks for the excellent suggestion.

November 30, 2017 5:37 p.m.

Thanks! Glad you liked the suggestion!

November 30, 2017 6:30 p.m.

Urnemesis says... #22

I took out a copy of neheb the eternnal and throne of the god pharoh and instead put two hazoret the fervent. It seems to work really well. I like the whole idea of cut to ribbons what would I substitute that for? Also instead of removing a throne of the god pharoh I could remove another neheb the eternal. To me hazoret might be the better fit even though it's a minatour deck. What is your take?

December 8, 2017 9:44 p.m.

Argy says... #23

My take is, if that works for you, then good onya.

You take out Lightning Strike for the Cut / Ribbons.

December 9, 2017 7:51 a.m.

Urnemesis says... #24

Thanks Argy! You made one helluva deck!

December 9, 2017 11:38 a.m.

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Revision 22 See all

1 day ago)

-4 Unclaimed Territory main
+4 Canyon Slough main
+4 Unclaimed Territory maybe