This is a late game deck in every way, but with the right cards you can win very fast.

This deck is prepared for a ground control, you can easely remove target commander from the game using the +2 ability from Will Kenrith and finish the creature with the -2 from Rowan Kenrith , doing this two abilities you can eliminate creatures that are cousing you or a planeswalker you control massive damage, you have a lot of spells to control the field too, you can easely do a lot of damage with a sorcery or instant to maintain your ground control, and you alway have Obliterate and Jokulhaups .

The combo in this deck is my masterpiece, Cloudstone Curio is the ultimate card of this deck, with Will Kenrith (-2 ability) and Teferi, Temporal Archmage (-1 ability) you can produce infinity mana and draw your entire deck by bouncing the other one when cast another, but you need to generate four blue mana, your finish in this combo can be the Ugin, the Spirit Dragon +2 ability or the -2 ability from Ral Zarek . You can combo with Chain Veil also, but you need the Tamiyo, the Moon Sage emblem, becouse Teferi, Temporal Archmage die on the process, with the emblem you just return him to your hand.

If you ever put the emblem from Rowan Kenrith , you basicaly won the game, just imagine using all the planeswalker's abilities twice every use, infinity mana with Basalt Monolith or Grim Monolith .

To understand this deck you have to play with him, because the possibilities to end the game are infinite with cloudstone curio, you can exile all hands and permanentes with Karn Liberated , kill all creatures with Chandra, Torch of Defiance -1 ability, tutor all artifacts with Tezzeret the Seeker , gain control of all artifacts with Dack Fayden and much more, basicaly each planeswalker in the deck has potential to win the game.

Is to many possibilities to win the game.

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Casual

97% Competitive