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Lord Win-Gracefully ウィンドグレイス卿

Commander / EDH* BRG (Jund) Combo


This brew is what I like to call Sex Panther, sixty percent of the time it works every time. The main strategy of the deck is too stuff graveyard full of ways to get Dark Depths + Thespian's Stage on the field and win the game. Secondly, the brew can finish opponents off by means of Prismatic Omen + Scapeshift + Valakut, the Molten Pinnacle . Alternatively, playing many additional land triggers in corporation with token generators that trigger off of landfall. This combined with lots of Lightning Bolt type effects can kill opponents very quickly.

The rest of the brew features tutors to help fetch out our combos, and removal to help clear the board of threats. Listed below are sorta kinda detailed explanations of the cards I play. I leave out a ton of obvious choices, and cards that see an lot of commander play. I do this too help save space and feel they do not really need clarified. They are for the most part, straightforward.

The Gitrog Monster - At the cost of Sacing an land on my upkeep I get an extremely useful draw engine on top of an 6/6 body with Deathtouch. Has great synergies w/ Ramunap Excavator and Crucible of Worlds also.

Vexing Shusher - Picture this scenario, you play an Hour of Promise to fetch combo & opponent attempts to counter it, Vexing Shusher's ability to give your spells hexproof is incredibly useful & often is the difference between winning game or not, very good card & I would recommend anyone play this if it's in your colors.

Sheoldred, Whispering One - Reanimates & does an hell of an job controlling the board. I like to use her reanimate effect to keep sacing my Sakura-Tribe Elder over and over.

Sylvan Safekeeper - Cheap & effective sac. outlet that protects my creatures from spot removal. Amazing synergy with the rest of the creature base, I love playing this card & it's incredible synergy with Titania, Protector of Argoth.

As an alternative win, I play a lot of token generators that can creature an army of creatures with hast.

Nesting Dragon - Oh man 5/4 flyer for five that create's an army of dragon egg's that are good for wrathing with Toxic Deluge, and than swinging in with little resistance with an bunch of lil 2/2 flyer's with Dragon Breath can win games if not dealt with quickly.

Avenger of Zendikar - 7 mana to create an 5/5 and an army of plants that I either use to chum block or in some cases hilariously kill people with avenger's insane landfall ability. Seven mana may seem steep, but this card does an dumb amount of stuff for its cost.

Turntimber Sower - In conjunction with Avenger of Zendikar this card is amazing. On it's own 3/3 for three mana & can create an serious amount of board presense pretty op if you ask me. And also can in some cases bring one of my combo lands back if needed. Great synergy, and an staple in my build for sure.

Rampaging Baloths - Sheer power. Greats an ton of board presence and almost always become the target of all my opponents hatred.

Omnath, Locus of Rage - One of the better token generators in the deck. Omnath creates an ton of board control being able to dish out 5/5s and lightning bolt whenever I lose one either to my own sac outlets or by my opponents being forced to deal with their overwhelming board presence. Op card indeed.

Titania, Protector of Argoth - This card's triggered abilities are absolutely bonkers. With all the ramping this deck does this card takes full advantage of that by dishing out tons of big dudes. She makes fetchlands incredibly powerful lands by pulling out an land of my library and slamming an 5/3 on the board. So much value and makes sac outlets in the deck like Sylvan Safekeeper & Dust Bowl shine even brighter. Broken card in this type of brew & staple for sure.

Some Card Advantage/Toolbox Creatures:

Deathrite Shaman - One of the most broken one drops in the game imo. Provides an insane amount of utility & takes full advantage of the decks graveyard theme.

Grim Flayer - Potential 4/4 with trample for two mana. The filtering ability is not only an bonus , but the main reason this card made the list. Just to good not too include.

Tireless Tracker - I mean come on, 3/2 body that creates clues whenever I play an land and makes it's self big an scurry in the process. Too good not to play.

Eternal Witness - Three mana to nut me the best card in my graveyard or removal if needed. Basically an 2 for 1 and should be considered for play in any EDH deck that runs green.

Herald of Leshrac - an solid flyer that creates an very dominating board presence if left unchecked.

Reclamation Sage - 2/1 body with Naturalize for only three mana is helpful to say the least. Also I hate Rest in Peace and this card helps ease that hatred.

Acidic Slime - 2/2 Deathtoucher that provides crazy presence, and guaranteed too two for one. This cards just oozing with coolness. One of my favorite creatures ever printed.

Sakura-Tribe Elder - Incredibly versatile 2 drop creature that works really well when enchanted with Journey to Eternity  .

Manglehorn - Awesome value for only 2 and an g. Great for slowing down mana producing artifacts like Sol Ring and Chromatic Lantern. Also sense artifact's are so strong in the format I figure the extra spot removal might go handy in the brew.

Additional Land Creatures

Other Spells


Removal is essential in this deck as it prevents opponents from playing broken Cards that shut down our combo. Artifacts are incredibly strong in EDH and I like to play at least 3 type of removal for artifacts such as Mesmeric Orb and Graffdigger's Cage that can shut down my deck. Cards like Kolaghan's Command, Ancient Grudge, and Putrefy are good for helping against those threats. There are alot of busted Enchantments floating around in the format that can really

Windgrace's Judgment - 3 for 1 card. I haven't tested this card much yet. But when I play its normally with at least three other people. And when this card drops it can normally get rid of each of my opponents biggest threats. Insane card & i'll probably add it to all my edh builds with Golgari colors.

Assassin's Trophy - When this card was first spoiled I immediately knew it would find an home in this brew. It not only acts as one of the best removal cards in my deck, but also can be used in odd situations I do not have much to do. sense I play lands from my graveyard, I can destroy one of my own lands too search for an basic of my choosing, providing an little library filtering too.

Toxic Deluge - Just an really solid sweeper that helps me control the board earlier than say an Damnation wold, but also this card deals with huge threats like Emrakul, the Promised End and Ulamog, the Ceaseless Hunger.


I find tutors to be extremely useful for finding my combo out of my library. Sometimes finding that one or two card's to give me the edge or flat out win the game is what makes tutors an must have.

Crop Rotation - One mana instant too fetch out half the combo , and sense playing lands from graveyard is very easy it has virtually no draw backs. great card to have on the list.

Hour of Promise - Not quite as strong as the other land tutors, and might even get the cut. Ill have to test it further to see how the tapped effect pans out in group games.

Realms Uncharted - Instant speed, only three mana, and can win the game if not countered. Best land tutor in the deck imo cause having the land our opponent choose go to the graveyard does not hurt us the slightest.

Tempt with Discovery - Usually is just an more expensive Sylvan Scrying, but on the off chance my opponents don't/forget what my brew is. This card can fetch out our combo which is worth adding it too the list.

Scapeshift - Just sac an few lands or all if you want and search out combo and win, pretty straight forward.


Updates Add


Date added 5 years
Last updated 5 months
Key combos

This deck is Commander / EDH legal.

Rarity (main - side)

12 - 0 Mythic Rares

52 - 0 Rares

12 - 0 Uncommons

9 - 0 Commons

Cards 100
Avg. CMC 3.19
Tokens Beast 4/4 G, Cat Warrior 2/2 G, City's Blessing, Clue, Dragon 2/2 R, Dragon Egg 0/2 R, Elemental 5/3 G, Elemental 5/5 RG, Marit Lage, Plant 0/1 G, Zombie 2/2 B
Folders Windgrace
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