Maybeboard


El Chuta Pintos Esta En La Ciudad


Cards to keep our hand full and other kinds of card advantage

Clone Shell : Nice selection from the top 4 cards, if sacrificed the return is immediate
Combustible Gearhulk: Target opponent chooses "hand" or "face"
Daretti, Scrap Savant: In the deck mostly for the +2, but the -2 is fun and relevant
Goblin Welder: Trade some scrap for something more useful
Hazoret's Monument: Ramps red creatures (that this deck has plenty) and enables an optional rummaging, that can be useful with Daretti, etc
Hoarding Dragon: Look for any artifact. Usually I go for Sol Ring to dissuade attacks. When copied, I go for an Altar or Thornbite Staff to get it to my hand
Skullclamp: Unfair draw engine if you have tokens
Trading Post: It cleans, cooks, folds the clothes, whatever you need!

These guys are here more to attack than to have an impactful ETB

Balefire Dragon: Eats a player's board in one attack, having the copy hasted with Kiki-Jiki makes it very impactful
Hellrider: Ping defending player for each attacking creature, pretty cool if we have a lot of tokens already
Thundermaw Hellkite: Hasty flying beater, opens the sky for the dragons to attack; wrecks decks based on flying tokens

These cards are included mostly to just combo and end the game, but they also have individual value.

Combat Celebrant: Alone with Kiki-Jiki attacks infinitely.
Helm of the Host: Pops a nonlegendary copy of equipped creature each combat, if that is Kiki-Jiki, the copies can copy themselves
Lightning Crafter: Here mostly to Champion Kiki-Jiki, making it coming back untapped, but useful on its own to Bolt things
Thornbite Staff: This is here to untap creatures, mostly Kiki-Jiki, but also works with Krenko and some other creatures in the deck. The ping ability is sometimes usefull too.

These enchantments ping our opponents each time a creature we control enters (or leaves, in the case of Outpost Siege) the battlefield, serving as one of the decks main wincons.
Paired with one of our combos they end the game, but they can just burn everyone to death as long as the game goes on.

Impact Tremors: Pings opponents a little
Purphoros, God of the Forge: Pings opponents a litte more
Outpost Siege: Pings on LTB, good when we are flooding with tokens, can also be used as a pseudo Phyrexian Arena.

Bogardan Hellkite: Flash and distributes 5 damage, this dude was classic in the Dragonstorm deck and I like to play it!
Fanatic of Mogis: Damages opponents based on our devotion, wich uses to be reasonable (our commander brings 3 by himself)
Inferno Titan: Damage on ETB, damage on attack, can kill some stuff
Spawn of Thraxes: I just like this guy

Some tech to play with our opponents cards!

Dualcaster Mage: Copies an instant or sorcery on the stack, pretty fun to copy a Cyclonic Rift and make the blue mage taste its own medicine. Goes infinite with Twinflame.
Mindclaw Shaman: Steals an instant or sorcery from someone's hand, pretty fun!
Molten Primordial: Threatens one creature from each opponent, two if we can copy it; attack with them and be sure to have a way to sacrifice them!
Zealous Conscripts: Borrows any permanent for a turn, or just combos with Kiki-Jiki.

Let's spam tokens to fill in the board!

Mogg War Marshal: One gobbo
Beetleback Chief: Two gobbos
Emrakul's Hatcher: Three gob-... I mean, Eldrazis
Siege-Gang Commander: Three gobbos and also can turn'em into shocks
Precursor Golem: Two Golems, copying ability is cool, could backfire tho
Myr Battlesphere: Old haymaker of the format, still packs a punch

Double and retrigger the ETB abilities!

Conjurer's Closet: Just blink a creature to retrigger its ETB
Fable of the Mirror-Breaker  : Get some nice value until we can deploy KIKI-JIKI-JUNIOR
Feldon of the Third Path: Brings back robotized copies of our dead creatures to abuse
Flameshadow Conjuring: One more mana one more body
Kiki-Jiki, Mirror Breaker: More like Kick Dick, shall I say
Panharmonicon: Doubles ETB trigger just because
Twinflame: Fun way to copy our creatures for additional ETB effects, also combos with Dualcaster Mage

They add mana and some do things.

Darksteel Citadel: Is an artifact for artifact synergies in the deck. Being indestructible mitigates some weaknesses of the type.
Desert of the Fervent: Cycling land, can be used with Scavenger Grounds.
Encroaching Wastes: Land hate
Endless Sands It's in the deck just to exile some creature we borrowed from someone. The bring back effect is seldom used.
Forgotten Cave: Cycling land
High Market: Useful for sacrificing thing to trigger death effects, or a borrowed creature.
Rogue's Passage: Always useful to force some damage through
Scavenger Grounds: Graveyard hate
Smoldering Crater: Cycling land
Song-Mad Treachery  : Tapped land or Threaten effect if needed
Temple of the False God: Mana Crypt is banned, Temple is not, I'd like to know why.
26 Mountain to close the package, these are most likely to be cut for utility lands, but I have to maintain 20-ish for consistency and to interact with some cards.

Miscelaneous cards that don't fit the other categories.

Krenko, Mob Boss: Creates crazy amounts of tokens, can win the game by itself
Mob Rule: Poor man's Inssurection
Swiftfoot Boots: Mostly to protect Kiki-Jiki but haste is useful
Wild Ricochet: Our "gotcha" card

Additional mana to keep the plan going

Burnished Hart: Land fetcher that can be copied and reanimated
Cursed Mirror: Copies a creature we control to retrigger the ETB ability, after that helps with mana.
Fellwar Stone: Two-mana-mana-rock
Fire Diamond: Two-mana-mana-rock
Mind Stone: Two-mana-mana-rock with cantripping added
Patriar's Seal: Mana rock that can untap creatures for us to use again, mostly Kiki-Jiki and Krenko
Pilgrim's Eye: Fetches a basic
Sol Ring: Is sol Ring
Solemn Simulacrum: Ramps on entering and cantrips on dying, so much value if we keep copying it
Unstable Obelisk: Removal when needed

Try and get the pesky stuff out of the way

Blasphemous Act: Red Boardwipe
Chaos Warp: Red catch-all instant
Duplicant: Creature exiling removal, great copying target
Flametongue Kavu: Kills medium creatures
Meteor Golem: Any nonland permanent
Tuktuk Scrapper: Destroy artifacts and punishes the controller with a little damage
Vandalblast: Artifact boardwipe, punish land light decks reliying on the mana rocks.

These tokens are going to die anyway, why not sacrifice them for value?

Altar of Dementia: For mill
Ashnod's Altar: For mana
Goblin Bombardment: For damage


Besides the lack of game changers and etc, this deck is mildly strong and resilient, also it packs a good number of infinite combos, so I think it places it in Bracket 3.

I was very happy downgrading the deck to have less combos, but firstly, it didn't stop me being targeted for being a combo deck, and second, I think I need to keep the deck a little more robust to fight some stronger decks. So the combos are back in town baby!


Kiki-Jiki + Zealous Conscripts.
Use Kiki-Jiki to copy Conscripts. The copy's ETB ability will untap Kiki-Jiki, allowing you to repeat. Result is as much Conscripts tokens with haste you want, attack and win.
Tip: The last Conscript could steal a permanent of someone, like a Propaganda.

Kiki-Jiki + Combat Celebrant.
Use Kiki-Jiki to copy Celebrant and enter combat. Attack with the token, exerting it. The Exert ability will untap Kiki-Jiki and give you an additional combat phase. Repeat until the Celebrant tokens kill all blockers and after that all opponents.
Tip: If someone has an indestructible blocker this combo might not do it. An ETB Damage card or Sac Engine would help.

Kiki-Jiki + Lightning Crafter + A Sac Engine.
With Kiki-Jiki in play, cast Crafter, and announce Kiki-Jiki as the one to be Championed. Hold priority and use Kiki-Jiki to copy the Crafter. As the Crafter token enters, announce Kiki-Jiki as the one to be Championed and let it resolve, exiling Kiki-Jiki. Sacrifice the Crafter Token to a Sac Engine for effect (Altar of Dementia to mill or Goblin Bombardment to deal damage). The Champion ability will bring Kiki-Jiki back, untapped, to repeat as you wish.

Kiki-Jiki + Lightning Crafter + ETB/LTB Damage Enchantment.
With Kiki-Jiki in play, cast Crafter, and announce Kiki-Jiki as the one to be Championed. Hold priority and use Kiki-Jiki to copy the Crafter. As the Crafter token enters, announce Kiki-Jiki as the one to be Championed and let it resolve, exiling Kiki-Jiki. ETB Damage (Impact Tremors or Purphoros, God of the Forge, Outpost Siege on Dragons works also) will trigger, dealing damage to your opponents. Tap the Crafter Token (wich has haste) to deal 3 damage to itself, killing itself. The Champion ability will bring Kiki-Jiki back, untapped, to repeat as you wish.

Kiki-Jiki Equipped with Helm of the Host + A Sac Engine or ETB/LTB Damage Enchantment.
Enter combat, Helm will create a nonlegendary Kiki-Jiki token, wich can copy itself, and the copy can copy itself. Create as many tokens as you wish (all but the last one will be tapped). A sac engine than could be used to finish the game, or the ETB damage cards will trigger along the activations.

Kiki-Jiki Equipped with Thornbite Staff + A Sac Engine + ETB Creature
Copy the ETB creature with Kiki-Jiki, triggering its ETB. Sacrifice it to the Sac Engine. The Staff will untap Kiki-Jiki, enabling you to repeat the combo.
Tip: If the ETB creature deals damage (Fanatic of Mogis), you win from there. If the ETB creature creates tokens (Beetleback Chief), you sacrifice one of these tokens, to end up with copies from the ETB creature with haste for you to attack with.

Kiki-Jiki Equipped with Thornbite Staff + Flametongue Kavu + ETB/LTB Damage Enchantment.
Copy Kavu with Kiki-Jiki. The copy entering will trigger the ETB Damage card (Impact Tremors or Purphoros, God of the Forge, Outpost Siege on Dragons works also). Use the damage from the Kavu token to make it kill itself, wich will make the staff untap Kiki-Jiki. Repeat untill everyone else is dead.

Kiki-Jiki Equipped with Thornbite Staff + Emrakul's Hatcher.
Copy Hatcher with Kiki-Jiki. The copy comes with its own Eldrazi Spawns. Sacrifice a Spawn to its own ability, wich will make the staff untap Kiki-Jiki. Repeat as you'd like, ending with as many Emrakul's Hatcher tokens with haste you'd wish, attack for the win.
Tip: You'll also end up with infinite colorless mana, but I don't have any use for it in my deck, if you'd like you could add a Fireball or similar to yours.

Reflection of Kiki-Jiki   Equipped with Thornbite Staff + Emrakul's Hatcher
Similar to above, but in this case, you'll use the mana from the Eldrazi Spawm to pay for Kiki-Jiki-Jr activation. Result is the same.

Reflection of Kiki-Jiki   Equipped with Thornbite Staff + Ashnod's Altar + ETB creature
Pay a mana to activate Kiki-Jiki-Jr and copy the ETB Creature (example: Fanatic of Mogis) and let it do its thing. Sacrifice the token to Ashnod's Altar, Staff will untap Kiki-Jiki-Jr, use the mana from Altar to activate Kiki-Jiki-Jr again. Repeat as you wish.

Krenko, Mob Boss Equipped with Thornbite Staff + Altar of Dementia or Goblin Bombardment.
Tap Krenko to create at least one Goblin token. Sacrifice the token to Altar of Dementia for mill ou Goblin Bombardment for damage. The staff will see a creature dying and will untap Krenko. Repeat until everyone is decked or dead.

Goblin Welder Equipped with Thornbite Staff + Nontoken Artifact Creature on the battlefield + Artifact Creature Card on my graveyard.
At least one of these artifact creatures must have an abusable ETB (like Myr Battlesphere). Or add in an ETB damage card.
Activate Welder, targeting the Artifact Creature and the Artifact Creature Card on the graveyard. As the ability resolves, sacrifice the Artifact Creature on the battlefield and reanimate the one in the graveyard. The staff will untap the Welder, allowing you to repeat as many times you want. Win from there, but this one might not win on the spot.

Dualcaster Mage + Twinflame + Any other Creature under your control.
Cast Twinflame, targeting any creature you control (does not matter), hold priority and cast Dualcaster Mage, targeting the Twinflame on the stack with its ETB ability. This will copy Twinflame. Target Dualcaster Mage with the copy. With the token's ETB ability, target the original Twinflame, and repeat. You'll end up with as many Dualcasters with haste as you'd wish, attack and win.


Updates I'm thinking of doing in a short-term


Out: A Fellwar Stone, In: Liquimetal Torque
Torque can transform my artifact removal in permanent removal.

Out: Fire Diamond, In: Arcane Signet.
A little upgrade, but I'm not too eager to do it.

Out: A Mountain, in: Arid Archway
I am a fan of bouncelands, they work as a kind of cantrip, can bounce a MDFC back to be used as a spell, and this one being a Desert can be used in unison with Scavenger Grounds. Already bought some copies, just have to do the swap in the fisical deck.

Considering IN: Giving Spawning Pit a second chance, still deciding what to cut.

Considering OUT: Hellrider, doesn't do much besides attacking.
Thundermaw Hellkite: Same thing, but wrecks flying token decks (Kykar, Locust God, etc)
Combat Celebrant: If not comboing with Kiki-Jiki doesn't do much
Mindclaw Shaman: Pet card of mine and is very fun to play, but its CMC is too high, might cut it for something more impactful.

Suggestions

Updates Add

Out: Everflowing Chalice, In: Darksteel Citadel.
I'm feeling this deck could use one more land, and Citadel can fill in for some artifact synergies I run in the deck that the Chalice don't work with (example: Daretti, Scrap Savant's -2 ability).

Out: Worn Powerstone, in: Cursed Mirror
Cursed Mirror will work nicely with all the ETB abilities of the deck

Out: Sandstone Oracle, Conquering Manticore, In: Zealous Conscripts, Combat Celebrant
I was very happy downgrading the deck to have less combos, but firstly, it didn't stop me being targeted for being a combo deck, and second, I think I need to keep the deck a little more robust to fight some stronger decks. So I'll be removing Sandstone Oracle (too slow) and Conquering Manticore (too cute) to open space for the combo pieces again, without taking out my pet cards that entered in the place of them.

Out: Mimic Vat, In: Twinflame
Twinflame for fun ETB triggers, with potential combo with Dualcaster Mage. Will remove Mimic Vat because it is often clunky and boring, even if it does the thing.

Comments

96% Casual

Competitive