Invader Parasite

Invader Parasite

Creature — Insect

Imprint - When Invader Parasite enters the battlefield, exile target land. Whenever a land with the same name as the exiled card enters the battlefield under an opponent's control, Invader Parasite deals 2 damage to that player.

Latest Decks as Commander

Invader Parasite Discussion

Mortlocke on New hubs to be added

3 months ago

Hello legendofa,

I propose a new hub to be added: Phyrexian. During Modern Horizons 2, 225 creatures were retconned into having the Phyrexian creature subtype to join Vorinclex, Monstrous Raider . Additionally, there were a smattering of Enchantments, Artifacts and etc that ether have the Phyrexian subtype or create creature tokens that do. Thanks to this retcon I now have a deck that has a Phyrexian tribal theme. For your reference, below is a full list of spells that were affected by WotC's Phyrexian errata.

Source: https://mtg.fandom.com/wiki/Phyrexian

Apollo_Paladin on Land destruction V2.2

10 months ago

I had a Casual Mono-Red Land Destruction deck that used many of these same cards and combo'd them with Strip Mine.

I'm not sure if Strip Mine will fly in your playgroup as it's not legal in many formats at all, but it's a devastating combo with Boom / Bust since you can sac it in response after it's targeted but before it's destroyed. 2 mana for 2 destroyed lands. Pretty nice.

It's a bit pricey of a drop, but if you want to keep Raze and Tremble then I'd definitely invest in at least a couple Crucible of Worlds. You could get away with pretty cheap cards in Mono-Red Land destro. for the most part, but that's one that combos remarkably well with a lot of the cards which require you to destroy your own lands. Then you could also get away with running cards like Impending Disaster to keep the land pressure on.

Beyond that, I see no reason not to run 4x Molten Rain instead of 4x Stone Rain, just a little added potential benefit at no mana cost. Also, I think that 2x Invader Parasite (another card I ran in my Casual deck) instead of 2x Keldon Halberdier would be a solid call. Far better use of 5 mana in my opinion, and the Parasite keeps playing off the Land Destruction theme.

Crack the Earth can make for an annoying Turn 1 play, and Dingus Eggs can move the game along even when all you're doing is eating lands. Magnivore was on my Sideboard, but he pairs extremely well with all of the Land Destruction spells.

I hope at least one or two of these suggestions helps ya along!

NorinTheWise on Norin's ETB Extravaganza

1 year ago

Invader Parasite is an awesome recommendation! It is definitely a better Ogre Arsonist I would rather use Goblin Settler over either since it is one mana less, but it is a little out of my price range. I thought about having a artifact destruction creature like Irreverent Revelers or Ingot Chewer, but I would rather just put in another artifact destruction spell like By Force. I think it has more value and its immediate. Bogardan Hellkite and Cavalier of Flame are a bit more mana intensive and I focused on actual card draw in this deck rather than rummaging. I have been debating Flametongue Kavu from the beginning but am having a hard time thinking of what to substitute it for.

ThoAlmighty on Norin's ETB Extravaganza

1 year ago

Love the deck! Have you considered Invader Parasite over Ogre Arsonist ? I like the exile as my meta has several Muldrotha, Windgrace, and Gitrog decks running around, and the damage is occasionally useful. Irreverent Revelers , Cavalier of Flame , Flametongue Kavu , and Bogardan Hellkite might be up your alley as well!

dbpunk on Dwarves and Taxes

2 years ago

I feel like you'd be better off with less pingers (tap for damage creatures) and more punishing triggered effects/etb effects on creatures.

Akoum Hellkite, Aria of Flame, Ash Zealot, Bomb Squad, Flameblade Angel (each time your dealt damage by any source with your commander on the ground, it deals 3 damage to that sources commander), Goblin Sharpshooter, Hellrider (same deal as Flameblade but attacking), Invader Parasite, Karplusan Minotaur, Leyline of Lightning, Mindsparker, Purphoros, God of the Forge, Repercussion (works even better since you control the source of damage), Satyr Firedancer (try it with damage based field wipes and you might just clear the table), Stalking Vengeance, Tephraderm, Mondronen Shaman  Flip, Tunnel Ignus, Warstorm Surge

bushido_man96 on Gerrard Flicks His Cards

2 years ago

I'd recommend a copy of Smothering Tithe ; it's just too good to not run in a Boros deck. I think you could cut Thought-Knot Seer , Invader Parasite , maybe Clone Shell , too.

KhaosKontrol on aarnok

2 years ago

Well, if you don't want to go the coating route you may want to consider running Chaos Warp at the very least. It's a way for mono red to deal with enchantments, and about one of the best removal spells we have access to.

In terms of replacements, I'm not a big fan of Sin Prodder . The choice it gives your opponents is awkward - you want your big threatening creatures in the graveyard, but if your opponents put it there they take a ton of damage, so they'll always just stuff it to your hand, and then send the cards you DO need to the graveyard like lands when you're short on 'em or lower cost utility spells that are harder to recur. I ran Prodder ages ago and he never performed how I wanted.

I also think Invader Parasite might be a bit too cute. It's a neat effect to exile a land on ETB, but is exiling one land one of your opponents control with a Feldon activation really what you want to be doing? By the time you're activating it your opponent might be past the point of caring that they lost a land or two - sure, it's spicy if you can knock out a high value target like Gaea's Cradle or Cabal Coffers , but overall I'm not sure that it's worth the slot.

How often has Wild Ricochet pulled its weight for you? I find that targeted spells, especially in multiplayer EDH, are becoming rarer and rarer - nowadays it's mostly board wipes and "each opponent" effects. I run a Jori En, Ruin Diver spell with redirection effects and find that more often than not they just sit in my hand collecting dust. If you've had some success with the card, by all means keep it in, but from personal experience I find the effect a bit underwhelming.

I'm also not super sold on Volcanic Offering . Yes, it can be some good removal, but paying 5 mana for a card that's going to rely on input from another player who may or may not cooperate with your choices is a bit dicey. I'm not a huge fan of "leave decisions up to other players" cards because I've had several cases of the other player making a bone-headed choice and not seeing reason to choose something else more threatening to everyone.

Hope this helps a bit! I like your deck a lot and I'll be pulling some inspiration for my own along with your suggestions. Cheers!

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