Eldrazi super ramp

Deck Information

Multiple forms of ramp exist Scapeshift Crucible of Worlds Crop Rotation Expedition Map These are our ways of tutoring out function lands like Urza lands for increased potency

Mana Drain Gives a unique counterspell with a burst of colorless mana

Sol Ring Mana Crypt Kodama's Reach Cultivate Palladium Myr Cards like these give traditional ramp through providing lands or net positive mana useable on play.

The Great Henge This can be an even exchange easily in this deck, 2 mana for 2 mana on play. The other benefits are counters and draw card.

Chromatic Lantern Arcane Signet Provide mana fixing and next turn ramp.

Doubling Cube This gives the deck a needed edge for explosive turns by doubling the mana in the mana pool.

Our commander has a unique place in the deck being the only non-Eldrazi. This is because of its ability to reduce creature casting costs.

To further this effect Urza's Incubator, Herald's Horn, Conduit of Ruin, and Herald of Kozilek all reduce the casting costs for Eldrazi creatures.

Pongify, Beast Within, Cyclonic Rift, and a good amount of the eldrazi give ample removal to keep the board state in the favor of the deck.

All Is Dust and Cyclonic Rift give access to board wipe effects.

Mana Drain and Fierce Guardianship give spell access to counterspells outside of Eldrazi abilities.

There are a ton of options for keeping the card draw up and filtering the deck to gain access to Eldrazi.

Realmwalker Sylvan Scrying Worldly Tutor Brainstorm The Great Henge Rhystic Study Growth Spiral

There is only 1 win condition in the deck, it is to overpower and dominate your opponent with the most powerful creatures in Magic. The Eldrazi.
This deck is approximately $1,500.00 USD at the time of assembling the deck list.

There is a reason for that too, it’s overwhelmingly strong when it gets online. The issue is getting that to happen effectively.

In some scenarios a turn 4 or 5 Kozilek or Ulamog can happen, putting the scale pretty high for power with the amount of control in the deck.

That being said, it is still running only 1 real win condition and that is creature board presence. Adding cards like Tooth and Nail, Expropriate, Time Warp, Nexus of Fate, Seize the Day, and Savage Beating could really impact that and turn the deck’s overall win rate up. Even a Blightsteel Colossus could be an option. Warstorm Surge, Terror of the Peaks, and Electropotence can even give you a non-combat win option.

However, we want to play mildly fair magic.

The overall deck power is approximately..

7/10

It knows what it wants to do and in the right circumstances is a solid turn 7-8 win. If you aren’t winning by then, you at least control much of what your opponent is doing/ able to do. With added win conditions the deck is capable of achieving a higher score, however this is meant more for 4 player games than cEDH.

People are definitely going to target you in multiplayer settings to avoid annihilator effects. :)

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95% Casual

Competitive

Revision 1 See all

(2 years ago)

+1 Arid Mesa main
+1 Fabled Passage main
+1 Flooded Strand main
+1 Forest main
+1 Island main
+1 Misty Rainforest main
+1 Mountain main
+1 Scalding Tarn main
+1 Verdant Catacombs main
+1 Windswept Heath main
+1 Wooded Foothills main