Sarulf, Realm Eater
Legendary Creature — Wolf
Whenever a permanent an opponent controls is put into a graveyard from the battlefield, put a +1/+1 counter on Sarulf, Realm Eater.
At the beginning of your upkeep, if Sarulf has one or more +1/+1 counters on it, you may remove all of them. If you do, exile each other nonland permanent with converted mana cost less than or equal to the number of counters removed this way.
Combos Browse all
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Sarulf, Realm Eater Discussion
3 weeks ago
I built a Chevill, Bane of Monsters rather than a Hapatra, Vizier of Poisons or Sarulf, Realm Eater, and I defend my choice to use him because he gives card draw and life gain, and he doesn't really have a target drawn on his back as some big threat or combo piece.
1 month ago
Add the puppy!
Deck looks fun!
3 months ago
Not gonna lie I was expecting Vengevine from the title
4 months ago
if its a casual deck you can do anything without a worry, if you want it to be a competitive list you would need to see at cards like Inquisition of Kozilek , Duress , Thoughtseize , Agonizing Remorse , Collective Brutality for hand disruption, Smallpox maybe probably not, for creature removal you would want to go low as well like Fatal Push , Dismember , Deadly Brew . you mostly would want to drop the avarage cmc of the deck, cards that dont help your game plan or wont do anything till 3 turn after cast will just hinder you, eg: Descent into Madness . cards that you could change that fit better that cards you already have are: Driven , Infuse with Vitality creatures that are good by themselves and cheap and could give you access to other game plans are: Putrid Leech , Lotleth Troll , idk Sarulf, Realm Eater ?
mostly focus on droping the cmc, after that go for cheaper removal and creatures, modern is a fast format for the most part.
5 months ago
Not a terrible list. There are some subpar cards in here though, although I'm sure some of them fit the "legendaries I like" bill and so that's just down to fun vs winning.
Forever Young is not usually great recursion. It seems good, but it messes with your draws. You'd rather just have other cards drawn or spells that bring creatures back onto the battlefield. The two runes are just kind of okay. There's no obvious downside, the power level is just a tiny bit shy of where cards should be in Constructed formats. Tajuru Blightblade is also low power. You want something with abilities that will benefit the rest of your deck, not something that trades with anything that blocks and leaves with no other value. Jaspera Sentinel is a little slow, and there are better elves to look at for an elf deck. Sarulf, Realm Eater is very slow for a sweeper and hits your own creatures as well, most of whom in the elf package are small. Sculptor of Winter is decent ramp, but you don't need it. An elf deck should be fast and aggressive, and in this one you can have your larger creatures as a backup plan later.
5 months ago
I agree with everything @Markov_1947 pointed out. These grindy Ultimatum-less decks usually fold to Emergent Ultimatum and you play neither Extinction Event nor Shadows' Verdict , meaning that you could easily get run over by mono-white or mono-red too. I like a whole bunch of the cards you put in here and wish they were playable in a midrange deck like this, but many of them just aren't right now. If you want something like this, you either put in Ultimatum and join the bad guys, or you go more controlling and gear up to beat them.
Sarulf, Realm Eater and Cosima, God of the Voyage Flip are great for limited and do look pretty delicious on paper, but in reality they are just too slow for constructed. I haven't played around with Nissa of Shadowed Boughs yet, but I believe she fits best in an aggro deck. Wolfwillow Haven is often better than Lotus Cobra , as the snake is just terrible at dodging Shock , Bonecrusher Giant , Eliminate and whatnot.
Hope that helps some. Good luck!
5 months ago
reads decklist thinks of suggestions "Intelligent comments, please" shoot
For most decks, Cultivate is the best ramp spell available in Standard. For a landfall deck, Roiling Regrowth and Migration Path are better because they allow you to get two lands onto the battlefield in one turn.
Sarulf, Realm Eater seems like a good card for a kind of midrange deck like this, but it's secretly really slow. The earliest you're likely to activate it is turn 5, and without other creatures to draw removal spells from your opponent, Sarulf is likely to eat one. The T5 activation is likely to only exile a few small creatures, as he'll only have 1-2 counters on him. At that point, it's just better to play Extinction Event or Blood on the Snow .
Miscast seems an odd one-of to me. It's very situational, but you haven't even given yourself many chances to find that situation to use it. I'd recommend Saw It Coming instead if you really need counterspells. It works well with Roiling Regrowth since you can hold up countermagic in case they do something threatening, then use Regrowth or Behold the Multiverse if they don't.
Your sideboard is a little all over the place. I'm not the best with sideboards, but think about each individual card and what matchups you're going to bring it in for. Wilt or Return to Nature are also better than Broken Wings 4/5 times.