Combos Browse all Suggest
Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Pauper | Legal |
| Pauper Duel Commander | Legal |
| Pauper EDH | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Tragic Slip
Instant
Target creature gets -1/-1 until end of turn.
Morbid — That creature gets -13/-13 until end of turn instead if a creature died this turn. (Dying is being put into the graveyard from the battlefield. Tokens enter the graveyard before they cease to exist.)
Moondrop on favorite pet card(s)
2 months ago
those all look pretty nice Tragic Slip i find hilarious all good except Blightsteel Colossus(sorry grudge against poison I despise it i'd rant on it but that's for another time) and I can see how playing situational cards could give you a dopamine burst like"hey you yeah you have this specific thing on your board well to bad for you death" i feel like it adds salt to any wound you afflict and thank you for the warm welcome
Niko9 on favorite pet card(s)
2 months ago
Hi, and welcome to the community here! Pet cards are always so fun, and it's been a pretty great experience to play over the years and have my pet cards list evolve : )
One of my favorite things in magic is spot removal, and unconventional choices of it. Having to save my resources and make decisions on what to remove really makes the game feel like an expanding puzzle to me.
Some of my favorite pet removal cards are
Savage Swipe I have an entire deck built around casting this as much as possible and double dipping as removal and buff.
Tragic Slip A somewhat situational card, but it takes out everything. I love flavor wise that Blightsteel Colossus can just slip and fall and head right to the graveyard.
Cast Out I've played this card a lot and it's versatility makes it one of those "this is exactly what I needed" draws late game. And it can always just be cycled in the early game if I have another plan going.
Fumiko the Lowblood Can be a brutal removal creature in an aggro deck, taking out their creatures and making them tap all blockers.
Dire Fleet Poisoner I just love the original Ixalan pirates, and flash deathtouch always hits something good.
Mutiny in commander I find that this card always pays off. It's very situational, but the situation of your opponent having two creatures almost always comes up. In my experience, it almost always does more damage than a Lightning Bolt and in EDH I wouldn't really be bolting players anyways.
Lava Dart the cost of saccing a land sounds so steep, but I've won quite a few games now just destroying my own land base at the very end. And I like that because of the recursion, I'm free to cast it early game from hand to hit small threats.
Niko9 on
The Aristocrats
4 months ago
Nice deck! I really like the use of Tragic Slip that's one of my all time favorite cards, it's just such a flexible removal that is every now and then an absolute bomb. At it's base it can take out a Ragavan, Nimble Pilferer and at it's top end it takes out eldrazi, and I think it's a hilarious interaction that some of the most powerful creatures in all of magic can just trip and fall : )
It also has the debuff effect that comes up randomly to take out a creature in combat damage. Truly one of the most fun cards ever.
kamarupa on
Darkest Heart Challenge - Horror Tribal
9 months ago
Wow, Andramalech, it's been so long since anyone's offered such thorough comments on one of my decks. I have so much gratitude for the time and thought you put into it. My sincerest thanks!!
You're probably right that I ought to add Dismember - it's certainly useful and the deck would benefit from it's ability to get around indestructible. I kind of half-consciously considered it when I was adding Tragic Slip and [tragically?] it's usefulness slipped my mind.
I have to say, I'm not really a fan of the flavor of Chart a Course (or really quite a few sets in the last 5 years) I like my MTG to be Goblins, Elves, Dragons, and the ilk. So I've decided to swap out CaC for Sign in Blood, which is much more flavor-aligned.
I'm a tyro when it comes to Commander, so if you're saying Mastermind's Acquisition wouldn't be allowed in a tournament, I'll defer to your experience. That said, Wizards lists it as Commander legal. And the text of the spell doesn't require its caster to search outside their library, it just offers that as one of two options. Truth be told, I've gotten so used to including it instead of Diabolic Tutor I really didn't think about how Commander decks aren't allowed a sideboard for it to search. Given that it's 4MV cost is really higher than I want for a tutor, I'm happy to just cut it. It makes room for Dismember anyway. Also, I have no interest in playing any tournaments, so there's really no issue there anyway.
I hear what you're saying about the decision to include Shapeshifters. I wouldn't say your conclusion isn't rational or fair, but I would say that it's an opinion. I mean, they are Horrors, if not exclusively, then undeniably by choice - "...choose a creature type. This creature is the chosen type..." I have to say, when I view other people's decks that claim to be tribal in both their deck title and hubs and I see significant numbers of creatures that are not only not that tribe, but not even thematically adjacent or relevant - I'm usually pretty off-put. However, given that spells like Adaptive Automaton
and Metallic Mimic are strictly printed to enhance tribal builds and are very frequently included, especially in tribes that lack tribal support, I'd say I consider them fair game, if not of the best flavor. It's a good debate if nothing else.
wallisface on
Mono Black Zombies
11 months ago
Some thoughts:
-
Ghoulcaller's Chant is really bad and should either be Unearth or Chthonian Nightmare
-
Tragic Slip is also very weak and should likely be Fatal Push.
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Grave Titan has too high a mana cost to ever be worth playing imo, i’d suggest ditching it.
-
Undead Augur is a better version of Midnight Reaper
-
this deck really feels like it wants a playset of Carrion Feeder
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Relentless Dead feels too weak to play at-all. And personally i’d never run more than 2 copies of Death Baron because most of the time it’ll just be bad (it’s only situationally good in grindy games where both players have amassed a wide boardstate… which almost never happens).
Niko9 on Golgari commander deck Opinions
1 year ago
I have a G/B 60 card sac deck, and here are a few things that have been really good in that deck. Not sure if all will work for yours, but figured I'd throw out a few cards : )
Crashing Drawbridge I love giving big pay off creatures haste and if you don't need it then it's a sac target.
Eradicator Valkyrie Hits each opponent for a sac and can snowball by itself
Nether Traitor the sac you can always sac : )
Neverwinter Dryad is another tribe elder kinda
Storrev, Devkarin Lich is pretty great
Deadly Dispute such a great value engine and works awesome with things like Shambling Ghast
Tragic Slip is one of the best 1for1 removal spells in a deck where things are consistently dying around the table
Braids, Arisen Nightmare can be a very strong value engine
Rankle, Master of Pranks hits with haste early and can really shape the table
Bitterblossom can create a good stream of tokens to sac
Niko9 on Favorite EDH Cards
1 year ago
Oh, and it may seem a little weird but I really love targeted removal in EDH. One of my favorite things in a game is to look around the table, assess threats, and have lots of flexible answers. Cards like
Actually, yep, Tragic Slip is definitely my pet removal spell : ) It's always the best card in my hand, it just depends on when it gets used.
I guess part of it is that when I used to play board sweepers it always felt so uninteractive. So many games became, somebody doing a combo, does anyone have Cyclonic Rift? And that's so chance dependent that it feels unfun, to me at least. I like target removal because they always have a target, so I can play enough of them to always have some answer, and then it's on me if I don't save it for the correct threat.
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