Combos Browse all Suggest
Tokens
Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Pioneer | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Spectral Reserves
Sorcery
Put two 1/1 white Spirit creature tokens with flying onto the battlefield. You gain 2 life.
king-saproling on Commander Deck
4 years ago
I take it including Martial Glory was an accident right? Also I hate to be the bearer of bad news, but Westvale Abbey Flip can only be included in decks that have Black, because the card's color identity is black.
Also is Sephara, Sky's Blade your commander? You can designate which creature is your commander by putting *CMDR* after their name in your decklist (Sephara, Sky's Blade *CMDR*)
You might like these cards: Hanged Executioner, Midnight Haunting, Rousing of Souls, Spectral Procession, Battle Screech, Benevolent Offering, Spectral Reserves, Triplicate Spirits, Bygone Bishop, Mentor of the Meek, Archon of Sun's Grace, Emeria Angel, Serra the Benevolent, Windbrisk Heights
marcdarc on Westvale Orzhov
5 years ago
A quick rundown of the first changes I'd try to implement.
Add:
- Start / Finish
- Ministrant of Obligation
- Doomed Traveler
- Not Forgotten
- Lingering Souls
- Diabolic Intent
- Altar's Reap , Bankrupt in Blood , Blood Divination , Costly Plunder
- Severed Strands , Bone Splinters
- Torgaar, Famine Incarnate , Demon of Catastrophes
Remove/trim:
- Knight of the White Orchid
- Spectral Reserves
- Vessel of Malignity
- Vessel of Ephemera
- Debtors' Knell
- Ethereal Absolution
- Always Watching
- Mindwrack Demon
- I'd go down to singles of all the legendary creatures, if you add Diabolic Intent or Diabolic Tutor
You'll want some way to deal with artifacts and enchantments, possibly Seal of Cleansing in the sideboard.
You don't have valuable many-for-ones ( Merciless Eviction , eg); if you want more play versus aggro decks you might add some. Languish , Dusk / Dawn , things like that.
Also you don't have exile-versions of removal, but white and black are good for it, if you wanted to give up some of the "sacrifice for insane value" plan. Utter End and its variants.
TheBloopKing on White Pauper EDH
5 years ago
Phalanx Leader is an awesome go-wide strategist. Having a high creature count is how I've found to abuse him.
Raise the Alarm, Sworn Companions, Queen's Commission, Call the Cavalry, Spectral Reserves, and Triplicate Spirits
These are some of the token cards that I run in my PEDH.
Gnukkels on GW Tokens
7 years ago
Keeping up with the token theme you could always try adding in Spectral Reserves, Phantom General, or even Rootborn Defenses.
GS10 on Alesha, Who Smiles at Her Bank Account
7 years ago
First of all I want to say that I read your description, so I know you are not trying to make a killer deck out of the bat. I'm going to give you some suggestions, I understand some might be a bit over your budget (even though I'll try and keep the more expensive cards only around a couple bucks) and some might not be as interesting for you considering your specific playgroup and your goal with the deck, but since EDH is the perfect format to develop a deck during longer periods of time, and I strongly encourage everyone who plays to do so in order to create an healthy and dynamic playgroup, I'm going to suggest some changes that will improve both on the power level and consistency of your deck.
My deck is more expensive (but still pretty reasonable considering 100 cards) but it performs really well in competitive environments without overpowering the board in more fun oriented playgroups. You can check it out and maybe you'll find some other cards you don't know about that might be good for you:
Watch out, we've got a badass over here
Commander / EDH*
SCORE: 8 | 4 COMMENTS | 635 VIEWS | IN 2 FOLDERS
About your deck now, I'll list the changes I'd make and try to explain why so you can pick and choose when you start making replacements.
I'd definitely take these creatures out: Aviary Mechanic, Battle Brawler, Daru Sanctifier, Enraged Revolutionary, Minotaur Skullcleaver, Rotting Mastodon, Timely Hordemate and Zurgo Helmsmasher
You want your plays and reanimations to be more than vannilla creatures, doesn't matter if they make themselves larger if they are easilly blocked and killed, and definitely, if you are running cards over 2 power which are not targets for Alesha, they must enable something game ending, otherwise you are taking consistency out from your deck and not gaining anything in return.
As for noncreature spells I'd take out: Asha's Favor, Berserkers' Onslaught, Blue Ward, Fear, Messenger's Speed, Protective Sphere, Skeletal Grimace, Demystify, Dragonrage (this is kinda okay with double strike, but still, much better options), Harsh Sustenance, Pay No Heed, Profit / Loss, Showstopper, Tenacity, Uncaged Fury, Uncanny Speed, War Flare, Wing Shards (You have no reasonable way to enable storm, so for 3 mana there are numerous better removal options), Coercion (it's one use only. In a multiplayer game you can't possibly gain advantage from picking one card from one opponent in 99% of situations), Kytheon's Tactics, Spectral Reserves and Terashi's Grasp.
I'd take almost all of those auras and instants/sorceries because in my experience Alesha isn't suited for that. She is perfect for a toolbox commander, so you should enforce that and play effects like destroying enchantments, on creatures that you can recurr as you need them instead of on one spell that can be used once. Again, this is relevant because Alesha can use creatures over and over, but not noncreature spells. In decks like Dralnu and such, it would be the other way around. As for ways to pump your creatures, again, it's a one trick pony and then your opponents will be able to block or remove your threat's easilly. Double strike definitely is not the best option, since Alesha likes small creatures, and double strike on small creatures is underwhelming. The trick is to manage a way to keep the board under control, and win little by little or comboing off with something.
I won't change the land base because that's where most money is usually spent and I avoid that as well. Command Tower, Vivid Marsh and Vivid Crag are solid and not very expensive, but again, I don't usually feel the need to improve that much on mana base. But if you feel you are playing this deck for a long time, I'd recommend you pick up a Chromatic Lantern soon. It's insanely important, since Alesha is , and her ability costs so sometimes getting the colours you need for both soon in the game might be harsh. The lantern just saw a reprint so it's lower on price now than it's ever gonna be for a long time after.
What to include then? I'd change a lot, but since you are playing a deck made of what you had laying around, I understand if you don't. I'll go over a few that you should include if you want to improve on the list and you can pick and adjust as you feel it's right. Also, probably all of these will be in my deck, so you can check it and see if there are other options there that you'd want to play instead of those I suggested you'd switch out:
Let's take the more expensive ones out of the way: Reconnaissance (is key to keep attacking with Alesha for her ability even when your opponents have shields up), Cathars' Crusade (this is the way I usually win) and Anafenza, Kin-Tree Spirit (in a smaller scale, but also good to make creatures bigger and enables one of the easiest combos available too). I believe these are slightly over your budget, but they definitely pull more than their weight. I'd run these no matter what, but Cathars' Crusade is the one that I can't stress enough for you to try out.
Tormenting Voice, Faithless Looting and Key to the City give you ways to fill your graveyard, and card advantage.
Nekrataal, War Priest of Thune, Ingot Chewer (and slightly more expensive Big Game Hunter) are those creatures I recommended for you to run and recurr with Alesha for the effects you had on noncreature spells.
Zulaport Cutthroat and Falkenrath Noble will give you value when your small creatures die. Brutal Hordechief gains you life as well, and lets you choose blockers as you please, most times it's relevant to push through lethal damage and people don't notice that until it's too late.
Goblin Bombardment will let you shoot something in response to your creatures getting killed.
Behind the Scenes and Whispersilk Cloak will give evasion to your creatures. If you really want haste, I'd go with Swiftfoot Boots and Hammer of Purphoros instead of those auras you run.
Sol Ring is a must include in every EDH deck and is cheap as it has ever been right now, Rakdos Signet, Boros Signet and Orzhov Signet are very relevant ways to ramp and fix your mana a bit, while Burnished Hart gets lands of your deck at an impressive rate.
And finally these aren't in my deck, but I believe should be in yours: Ichorclaw Myr, Core Prowler, Septic Rats, Ichor Rats and Whispering Specter. You should have more than a couple infect creatures to ensure you can finish someone once you start hitting with infect damage.
I hope this was of help, it's really cool you are making a deck out of scraps, per say, so you can easilly bring new players in, that's something admirable, since most times the biggest barrier to new players is the intricate play levels of their potential playgroups. I usually lend my decks to new players until they feel comfortable enough with the format to build their own, but that kind of approach making almost a "limited" EDH deck is pretty cool and perfect to help new players improve. As I said, EDH is perfect to improve deckbuilding in time, so that's an awesome way to kick it off!
berryjon on GW Wolves
7 years ago
I would suggest dropping the Chaplain's Blessing and the Spectral Reserves. The lifegain is only temporary, so it's not really worth it.
I would put in more Kessig Prowler Flip to help offset this, Hermit of the Natterknolls Flip to help smooth out your mana curve, Shrill Howler Flip is also a decent cheap buy for the midrange.
uhf77 on
7 years ago
A few suggestions here Acorn Harvest Battle Screech Beckon Apparition Captain's Call Chatter of the Squirrel Coursers' Accord Gather the Townsfolk Raise the Alarm Spectral Reserves Wake the Reflections
Atony1400 on yeago
7 years ago
Also, here's a few others: (I excluded all the ones I knew were reprints.)
C16 Show
CN2 Show
EMN Show
Have (1) | reikitavi |
Want (0) |