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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
|Pauper Duel Commander||Legal|
You gain 5 life.
5 months ago
MagicSteve6 Thank you for the comment! Im so glad that there's people still interested in the deck. Answering your question, I sadly haven't played mtg in a while, but I've been looking at some new cards that can really synergize well with the deck. Fortifying Draught is interesting, since its cost is so low, you can combine it with a Chaplain's Blessing for just two mana, and turn your 4/4 trampler into a 11/11 at instant speed. Also cards like Lucky Offering, Sanctify and Light of Hope can deal with artifacts and enchantments while gaining you the life necesary to transform the Lone Rider Flip.
Finally, I really like Ram Through as a janky removal, because you can kill an annoying creature while hitting your opponent with a bit of damage and gaining a bunch of life.
6 months ago
I would like to say, before I say anything else, that the first few decks people build often have a bunch that could be fixed, so if it seems like I wrote an essay, I'm not trying to be overly critical. My first deck was a mono-white Angel Tribal Lifegain deck that had no real payoff for gaining life. Needless to say, it had a lot that could have been done, and my next deck was one of the Commander Pre-Cons from C18. I'd also like to say that these are just observations.
For cuts, I can see a few. Several of the planeswalkers seem only sort-of related, so you could get away with dropping some of them (like Gideon Blackblade and Ajani Steadfast). I'm not sure why Blackblade Reforged is in. It is great for go tall decks, where you want 1 really big creature (usually made big using equipments and/or auras), but in a go wide deck like this one, I'm not sure if you need it. Plus, dragons are fairly big on their own. | Chaplain's Blessing. I know gaining 5 life might seem good, but I've come to realize that gaining a bunch of life isn't very good without something like Aetherflux Reservoir. And at that point, I think a better option is to build around Aetherflux Reservoir, not dragons. | Not entirely sure what Bag of Holding is doing. | There are a few dragons that don't seem to be doing much, with the way your deck currently is. There doesn't seem to be a lot of instants/sorceries for Backdraft Hellkite get back. There aren't a lot of +1/+1 counter synergies, so Enduring Scalelord isn't doing a ton. There aren't a lot of artifacts, so Hellkite Igniter isn't getting the absurd amount of damage output that I've done with it, myself. It does have haste, but a 5/5 hasty flyer for 7 isn't super great. Unless you can give it deathtouch, most things in commander aren't bothered by Shockmaw Dragon's combat damage trigger. There aren't a lot of 2-colour spells for Niv-Mizzet Reborn to see off the top. | Dictate of Erebos can be brutal, but usually in aristocrat-style decks, where you want your own things to die.
Some other things I've noticed: Crux of Fate is a cheaper Descent of the Dragons that is also one sided. | About the Sarkhan question, I've always thought that Sarkhan the Masterless is kind of funny, and he can act as a deterrent for attacks (or a magnet, depending on board state). | 5 mana counterspells seems nice, but often end up being rather underwhelming, more often than not. | Fight effects (like Clash of Titans) are nice, but in a 5-colour deck, you also have cards like Path to Exile, Bedevil, Anguished Unmaking, Generous Gift, or Chaos Warp, that don't need you to have a big creature, and don't need you to put that creature at risk. | I feel like you could use a bit more ramp. I'd recommend a few of the guild signets from Ravnica, Arcane Signet and Farseek. | The Ur-Dragon was the out-of-the-box Commander for a 5-colour dragon tribal commander deck from C17. Usually he is the head of a dragon tribal deck, but he's still powerful in the 99.
All of this is just my opinion, with my own biases, and I'm still learning a fair bit myself, so take it with a grain of salt. Playtest it, see what works and what doesn't. See what you like, and what you don't. I will admit that I prefer more aggressive play as opposed to a slower, more control heavy style, so that may influence my choices, and I've also been (partially) traumatized by a few planeswalker decks before, so I don't really like them that much (although I do like the concept and design of them).
Lastly, I don't know if you have any pet cards or any cards that you are running because you like them (even if it may be not as good), so if a personal favorite is listed among the cuts, feel free to ignore that. Magic IS about having fun, at the end of the day. And, yes, Dragon Tribal is glorious!
7 months ago
Not quite. A triggered ability with an intervening "if" clause won't trigger at all if the condition isn't satisfied. If you go into your end step without having gained life, Angelic Accord won't trigger at all. Also Chaplain's Blessing isn't an instant so you can't cast it during the end step, but that's beside the point. Other than that, you're mostly right.
- Go to end step
- Angelic Accord checks if you've gained 4+ life, and triggers if you have
- Accord resolves and creates an Angel, triggering Bishop of Wings
- Bishop of Wings resolves and you gain 4 life.
To work the way OP was hoping, Angelic Accord would have to be worded "Whenever you gain 4 or more life, create an Angel token." As you very correctly pointed out, Angelic Accord only triggers once, at the beginning of the end step.
7 months ago
How about instead of Renewed Faith you add Chaplain's Blessing? Much cheaper MV, and almost as good. Also, Chaplain's Blessing gives just enough life to trigger Resplendent Angel. I would also get rid of Emeria's Call Flip as it's mana prohibitive, and replace it with Angelic Accord; Angelic Accord is useful with Chaplain's Blessing and Bishop of Wings. When you use Angelic Accord, then trigger it with Chaplain's Blessing, And, Righteous Valkyrie is another with Angelic Accord, considering that the token's toughness is 4, and even with Bishop of Wings it adds 4 more life, which makes for triggering Resplendent Angel. Also, I would definitely exchange Lyra Dawnbringer with Shalai, Voice of Plenty. The latter protects with hexproof, which is great against many types of threats, especially counter/burn decks. I would also get rid of Starnheim Unleashed with Starnheim Aspirant.
7 months ago
I don't think so. The "beginning of your end step" only happens once. Here's the order of operations:
You announce the beginning of your end step.
Chaplain's Blessing resolves, and you gain 5 life. Angelic Accord's life gain clause checks, sees 4 or more life gained, and puts an Angel token creation on the stack.
Angel token creation resolves, state-based actions are checked (this is the point where Bishop of Wings triggers), and "the beginning of [this] end step" is now over. Angelic Accord can't trigger again, even though Bishop gains you additional life.
(Somebody please correct me if I'm misinterpreting something.)
7 months ago
When you use Angelic Accord, then trigger it with Chaplain's Blessing, if I'm not mistaken, you can trigger Angelic Accord infinitely, because Bishop of Wings gives 4 life for each angel, and then you gain an angel, then trigger Bishop of Wings again, ad infinitum. Is this true?
8 months ago
modern is a fast format, and decks without ramp struggle to justify running more than 3-4 cards at 4cmc, and often run nothing higher than this. You’re running 15 cards costing 4-5 mana, which is faaar too many. It’s going to make your hands and draws really clunky.
carrying on from this, you have almost nothing to do turn 1. This is going to put you behind versus your opponent right from the start. Look to have some more 1cmc cards.
even having a lower curve from the above-mentioned points, you’re probably going to need more lands. 23 is usually a solid land-count for most midrange decks.
You’re running a LOT of 1-ofs and 2-ofs of cards. This is going to lead to super inconsistent hands & draws. Consider running more playsets of the cards that matter, and ditching the chaff.
even though 62 isn’t much above 60, you should always aim to run a 60 card deck. Anything over this again leads to less consistency in your hands & draws.
try and ensure your cards actually do something on their own. Stuff like Chaplain's Blessing doesn’t actually help you get anywhere - gaining life by itself gets you no closer to winning, and doesn’t change the boardstate.