|Commander / EDH||Legal|
Printings View all
|Core Set 2019 (M19)||Uncommon|
Combos Browse all
As an additional cost to cast this spell, sacrifice a creature.
Draw three cards.
Blood Divination Discussion
3 weeks ago
So I think you probably don’t want 36 lands... frankly, I think you want 33 at most. The reason I say this is that, being green, your deck has access to the best ramp in the game. You should strongly consider running any/all of the following: Llanowar Elves , Elves of Deep Shadow , Fyndhorn Elves , Elvish Mystic , Deathrite Shaman , Birds of Paradise , Arbor Elf , Utopia Sprawl and/or Wild Growth .
You want your creatures to be synergistic with your general and be more than midrange value. I think cards like Mindslicer , which effect the board when sacrificed as well as being a body, are likely a lot better than Wall of Blood , Splinterfright , Rhizome Lurcher , etc. Other creatures to consider for these slots: Stinkweed Imp , Golgari Grave-Troll , Eternal Witness , Entomb , Kokusho, the Evening Star ...
This list could also benefit from more card-drawn. Phyrexian Arena is the classical example, but there’re other good options. I like the Shamanic Revelation in your MB; I suggest considering Night's Whisper , Blood Divination , Life's Legacy , Minions' Murmurs , Syphon Mind and Succumb to Temptation .
1 month ago
Shared Animosity is a good game ender for you to just run over people with the amount of vampires you will have.
3 months ago
Looks interesting, some thoughts:
1) very few modern decks use Planeswalkers at all - and for that reason i’d ditch The Elderspell entirely. If you’re planning on having a sideboard maybe run a few in there, but it’s just going to be too useless most of the time to run in the deck.
4) Knight of the Ebon Legion seems bad, and Aid the Fallen is pretty slow and clumsy (and would be better-off just being another creature). I would suggest swapping them both with Gatekeeper of Malakir and Indulgent Aristocrat . Asylum Visitor could be an option as well.
3 months ago
Brand new user here, brand new player (been toying with MTG Arena to figure out builds I want to invest in).
I've been playing around with Omniscience . I've seen the build that combos it with Overflowing Insight to make the opponent deck out, but that just doesn't seem fun to play with or against. Instead, I've been trying to play as many big creatures as possible and win the same turn in comes out.
Here's where I'm struggling: Omniscience is a big card, so I know the deck needs to ramp quickly. I also know I need to have a constant inflow of cards into my hand. Also fine. The problem is that, when I put together the ramp cards and the drawing engines, there isn't really any room in the deck for anything else. I can fit a few big hitters, and not much to protect me until turn 5+ when I can get all of this out. Here's what I'm running right now on Arena:
2x New Horizons
2x Mana Geode
The idea is to ramp, draw cards, get Samut, Tyrant Smasher out so all my big hitters have Haste and take the game the turn they come on. I know I'm doing something inefficiently, I just don't know what. Any help would be really appreciated here.
4 months ago
Nemesis, Thank you so much! I appreciate the help a lot. I'll definitely cut Fireblade Artist now that I think about it. Swapping Blood Divination for Costly Plunder is a very wise decision. I hadn't considered Sorcery vs. Instant in that case. Graveyard Marshal will definitely make it on there once I get to fixing the deck up later tonight. You've given me lots of good ideas and I'll be playtesting many of them later. Thanks again
4 months ago
Heyo! I've been out of standard for a while (aside from MTGA), so take my suggestions with a grain of salt, but I think you've got a pretty good base going, especially since you say you're new to magic. Bear with me here, since I don't know what you count as "budget", so I'm going to assume anything below $5. So lets get to the changes:
Open the Graves - This one is a little less easy, I haven't playtested the deck so I don't know the mileage you get from it, but here are my issues - First, it's 5 mana. It's the only card at this cost and it tops off your list. Second, it doesn't do anything when it comes down to help you win. Third, it relies on you have a board that is dying, so you can get value off of it.
Blood Divination - There are cheaper alternatives you could go for here.
Recover - This card basically does nothing. It costs 3 mana and doesn't really bring you closer to winning. The card draw is nice, but I'm sure tehre are better options.
Graveyard Marshal - Eats your bodies to make more zombies allowing you to go wide - $.50
Vizier of the Scorpion - Creates a zombie and provides your tokens with deathtouch if you decide to keep Vraska - $.10
Josu Vess, Lich Knight - now I'll admit this one is a bit out there, but it is a zombie, it has menace, it has a decent body for the cost and assuming you make it to the late late late game, it's a great finisher. This is my lowest recommendation though.
Costly Plunder - Draws 2 instead of 3, but is an instant so you can respond to creature removal by casting it. It's also half the cost. - $.10
Lastly, you may want to consider adding more Cast Down s, drop the land count by one (if you're dropping the 5 mana slot), and lastly Dragonskull Summit for mana fixing (these are about $5 each). Thaaaaat's everything, I think.
4 months ago
I also would say 22 lands are perfect.
Blood Divination occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%