Ceta Sanctuary

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Ceta Sanctuary

Enchantment

At the beginning of your upkeep, if you control a red or green permanent, draw a card, then discard a card. If you control a red permanent and a green permanent, instead draw two cards, then discard a card.

legendofa on Card creation challenge

7 months ago

Ceta Disciple, Ceta Sanctuary, Cetavolver. The factions were

  • Dega

  • Ceta

  • Necra

  • Raka

  • Ana

Guerric on [Primer] Unleash the Dragon! *Updated*

2 years ago
With the addition of a few great new dragons in recent sets, I'm finally posting an update! Thanks for all the input on the deck for those who are playing dragons which have pointed out some great new options.

1) Dragon's Hoard OUT Ceta Sanctuary IN

As much as I love the flavor of hoard, it is generally slow and unreliable card draw, and any artifact-based ramp that costs three mana or more is too much these days, so it's never been great there. Ceta Sanctuary is such a perfect draw spell for this deck. With Scion out it will always draw two cards every turn and discard any one card from our hand, which allows us to filter any dragons we draw into the graveyard where we can get them out more efficiently. Kudos to kookoo for this fabulous suggestion!

2) Scourge of Valkas OUT Lathliss, Dragon Queen IN

Scourge was always good mostly as a Fireball when you could mass reanimate it, and pretty bad in most other situations. If it is on the board and one dragon enters, that's at best doming something for two. In contrast, if Lathliss is out and a dragon enters we get a 5/5 dragon token. What's more to the point, if we mass reanimate Lathliss we'll get tokens for every other dragon, and if we have a haste enabler all of those tokens will be able to attack that turn.

3) Vorosh, the Hunter OUT Scalelord Reckoner IN

Reckoner has always been great, so I'm not sure why I took it out of the original deck. Knowing they'll get reciprocity for removal is always a good incentive for your opponents to leave you alone and try to politic instead. Vorosh was great if you could get the counters, have Scion stick around, and then use him with Skittles the next turn, but this was kind of a slow process with a lot of investment, which can be easily disrupted. Putting six counters on Scion has a way of putting more of a target on him due to the possibility of commander damage alone, so I think reckoner is a better card.

4) Ojutai, Soul of Winter OUT Old Gnawbone IN

Ojutai is a great disruptor and has salvaged a few iffy games for me in the past by freezing down my opponents, but it is in very particular situations that he helps us and in others it's not as good. Gnawbone gets us lots of treasure, and is a great first target for Scion, and can also hoard us resources on the board later in the game. Its just an all-star card that's good in every situation, and I had to put it in.

5) Crucible of Fire OUT Kairi, the Swirling Sky IN

Kairi just has so much utility that she's hard to pass up. She is a third protection target for Scion, which we definitely need, and can also provide great utility on board-wipes. Crucible is good and always better than you expect it to be, but it is the weakest link at this point.

6) Herald's Horn OUT Sakura-Tribe Elder IN

Horn is a great card, but not in this deck. It is best in tribal decks with cheap creatures where you can cast multiple spells a turn at a discount, and draw a card on one and three turns. I'll probably put it in my Trynn, Champion of Freedom and Silvar, Devourer of the Free deck where it will rock the house. Here it only draws a card one in four turns, and we would rather draw other cards than our dragons. As a ramp piece it doesn't help us cast Scion, hard-casting our dragons isn't a focus, and its not likely we'll be casting more than one. Good old Elder gets us a land for two mana, which is where we really need to be on ramp in this deck.

7) Maelstrom Archangel OUT Sylvia Brightspear IN

I've had Sylvia since Battlebond when I pull her from a pack and have always intended to put her in. Three mana to give all our dragons double-strike is a nasty surprise, and cheap enough that we can still activate Scion that turn. The low-end is probably when only Scion is out, but we play her and make Scion into a big dragon for a voltron kill. The high end is we play her when a bunch of dragons are on the board, or put her and Gisela, Blade of Goldnight on the board with Tooth and Nail, and relish our opponents' tears! Maelstrom Archangel is best if we can cast her when a haste enabler is out and immediately put a permanent on the battlefield. She is expensive to cast and a big removal target, and there will be plenty of times we don't have anything good to put on the board with her. I wish she was legendary and could be an angels tribal commander, but Sylvia will be better here.

Guerric on Dragons

2 years ago

Looks like fun! The key with lands are fetch spells and lands with basic land types, so shock lands are king. In addition to Rampant Growth you could also grab Three Visits, Nature's Lore and Sakura-Tribe Elder. For card draw I like Tome of Legends and Ceta Sanctuary, but I am playing Scion of the Ur-Dragon as my commander. If you are interested in other ideas my deck is here- [Primer] Unleash the Dragon! A Scion Guide.

Guerric on [Primer] Unleash the Dragon! *Updated*

2 years ago

KBK7101 I totally forgot about The World Tree! I meant to add landmatic lantern as soon as I heard of it! I'll make sure to add that one. Also, go for it with the primers! It just takes a lot of thought and time. You can do it! I am writing one for my elf deck right now that should hopefully be on the level of my original Inalla primer. Hopefully I'll have it done soon!

kookoo Ceta Sanctuary is on another level! I'll almost certainly add it, I had no idea that card existed! What's especially good is that we often have dragons in our hand that we'd rather have in the graveyard. So, its basically like drawing three cards a turn and getting a free Scion activation. Great find! Primal Empathy is also good though I'm not sure I need both. Let me know any fun stories from playing with Sakashima. He ends games really quickly in my Yuriko deck.

legendofa on Card creation challenge

2 years ago

Epicurus The Apocalypse set encouraged wedge colors, with cards like Ceta Sanctuary and Overgrown Estate. Outside of that, wedge trios haven't really been touched.

pedroedmarcos on When you have to loot …

3 years ago

Hey there, long time no see

I think I know the answer to this one, but is better to ask just to make sure. Lets say that I have an effect that let me draw and discard a card on my upkeep (Like Ceta Sanctuary) just to ilustrate. With no cards in hand but the card I just drew I have to discard. But the card is an miracle. How does that work? Do I cast the miracle midresolving the effect o the loot? Or the loot resolve without the miracle?

joshuaizac on Progenitus EDH Ideas

7 years ago

Idk what type of meta you play in or how casual you play or whatever, but I felt the need to preface the following idea with this sentence....

Super (BAD) Friends...

I just went on tcgplayer, did an advanced search for planeswalker card type, then sorted by price, low to high. There's a lot of bad-ish (or just outright bad) walkers for under $4.00. Grabing 10 or 12 of them would eat 25%-40% of your budget... then perhaps $9.00 for a Maelstrom Nexus, a few mana rocks, then throw in all the Oaths (like Oath of Gideon), and if you wanna get a little more janky and have fun with it, all the Hondens (like Honden of Life's Web), and if you wanna go super janky, throw in the Apocalypse Sanctuaries (like Ceta Sanctuary)... then flesh the rest out with whatever.

(I obviously play casual)

gl & hf

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