Silvar, Devourer of the Free
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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Silvar, Devourer of the Free

Legendary Creature — Cat Nightmare

Partner with Trynn, Champion of Freedom (When this creature enters the battlefield, target player may put Trynn into their hand from their library, then shuffle.)

Menace

Sacrifice a Human: Put a +1/+1 counter on Silvar, Devourer of the Free. It gains indestructible until end of turn.

Recommendations View more recommendations

Terranlord on Syntax Help!

1 year ago

I need help usingTrynn, Champion of Freedom as a partner commander with Silvar, Devourer of the Free. I can put them in the decklist, but if I put the CMDR after them the ornothopters come out and site crashes.

The same is true when I load other decks with those commanders BUT one person managed to get their deck to show both as a commander without it crashing.

How do I write the code so it shows the picture for both partner commanders?

Guerric on [Primer] Helming the Host of Heaven *Update*

1 year ago

kirbysan

Thanks so much for this! It is incredibly helpful. I am glad to hear the deck is performing better, and seven out of ten is a good rate and consistent with what I've seen. It's also super cool that you got off the combo with The Book of Exalted Deeds and Mutavault. While not the sort of thing that likely happens often it is super powerful when it does! I especially appreciate the insight on Emeria Shepherd since I have it and have pondered putting it in, and it certainly is better than Karmic Guide for only two more. My recent update (which I need to post) cut two five drops for a three and a four drop, so raising it 2 on one card definitely seems worth it. Nykthos, Shrine to Nyx is also one that belongs in the deck- my only copy is in my elf deck and I don't like proxying, but there is no reason not to put that in. Crucible of Worlds with fetches is also a solid choice in any non-green deck. Teferi's Protection is also great and I only don't have it because as with Nykthos, my copy is in a different deck, but that can easily replace Guardian of Faith or Cosmic Intervention.

I do like that this deck plays pretty differently than my other decks and is a true, "fair" aggro deck. Among my other decks three of the more aggressive decks, Scion of the Ur-Dragon, Yuriko, the Tiger's Shadow, and Ezuri, Renegade Leader are much more tool-boxy and tutors are huge. Really only this deck and my Trynn, Champion of Freedom/Silvar, Devourer of the Free deck play a classic aggro game. It's fun to play aggro, be powerful, and be resilient.

Thanks again for all of your playtesting and feedback, it is super appreciated!

Guerric on Has anyone played with or …

2 years ago

This is definitely a Tree of Perdition sort of card for sure. That being said, he could maybe be a value piece in a token/sac deck just for his first ability if you could recur your humans, or just provide some consolation when they die. He maybe could go in Trynn, Champion of Freedom and Silvar, Devourer of the Free, but I'm not sure if he is good enough.

Guerric on [Primer] Unleash the Dragon! *Updated*

2 years ago
With the addition of a few great new dragons in recent sets, I'm finally posting an update! Thanks for all the input on the deck for those who are playing dragons which have pointed out some great new options.

1) Dragon's Hoard OUT Ceta Sanctuary IN

As much as I love the flavor of hoard, it is generally slow and unreliable card draw, and any artifact-based ramp that costs three mana or more is too much these days, so it's never been great there. Ceta Sanctuary is such a perfect draw spell for this deck. With Scion out it will always draw two cards every turn and discard any one card from our hand, which allows us to filter any dragons we draw into the graveyard where we can get them out more efficiently. Kudos to kookoo for this fabulous suggestion!

2) Scourge of Valkas OUT Lathliss, Dragon Queen IN

Scourge was always good mostly as a Fireball when you could mass reanimate it, and pretty bad in most other situations. If it is on the board and one dragon enters, that's at best doming something for two. In contrast, if Lathliss is out and a dragon enters we get a 5/5 dragon token. What's more to the point, if we mass reanimate Lathliss we'll get tokens for every other dragon, and if we have a haste enabler all of those tokens will be able to attack that turn.

3) Vorosh, the Hunter OUT Scalelord Reckoner IN

Reckoner has always been great, so I'm not sure why I took it out of the original deck. Knowing they'll get reciprocity for removal is always a good incentive for your opponents to leave you alone and try to politic instead. Vorosh was great if you could get the counters, have Scion stick around, and then use him with Skittles the next turn, but this was kind of a slow process with a lot of investment, which can be easily disrupted. Putting six counters on Scion has a way of putting more of a target on him due to the possibility of commander damage alone, so I think reckoner is a better card.

4) Ojutai, Soul of Winter OUT Old Gnawbone IN

Ojutai is a great disruptor and has salvaged a few iffy games for me in the past by freezing down my opponents, but it is in very particular situations that he helps us and in others it's not as good. Gnawbone gets us lots of treasure, and is a great first target for Scion, and can also hoard us resources on the board later in the game. Its just an all-star card that's good in every situation, and I had to put it in.

5) Crucible of Fire OUT Kairi, the Swirling Sky IN

Kairi just has so much utility that she's hard to pass up. She is a third protection target for Scion, which we definitely need, and can also provide great utility on board-wipes. Crucible is good and always better than you expect it to be, but it is the weakest link at this point.

6) Herald's Horn OUT Sakura-Tribe Elder IN

Horn is a great card, but not in this deck. It is best in tribal decks with cheap creatures where you can cast multiple spells a turn at a discount, and draw a card on one and three turns. I'll probably put it in my Trynn, Champion of Freedom and Silvar, Devourer of the Free deck where it will rock the house. Here it only draws a card one in four turns, and we would rather draw other cards than our dragons. As a ramp piece it doesn't help us cast Scion, hard-casting our dragons isn't a focus, and its not likely we'll be casting more than one. Good old Elder gets us a land for two mana, which is where we really need to be on ramp in this deck.

7) Maelstrom Archangel OUT Sylvia Brightspear IN

I've had Sylvia since Battlebond when I pull her from a pack and have always intended to put her in. Three mana to give all our dragons double-strike is a nasty surprise, and cheap enough that we can still activate Scion that turn. The low-end is probably when only Scion is out, but we play her and make Scion into a big dragon for a voltron kill. The high end is we play her when a bunch of dragons are on the board, or put her and Gisela, Blade of Goldnight on the board with Tooth and Nail, and relish our opponents' tears! Maelstrom Archangel is best if we can cast her when a haste enabler is out and immediately put a permanent on the battlefield. She is expensive to cast and a big removal target, and there will be plenty of times we don't have anything good to put on the board with her. I wish she was legendary and could be an angels tribal commander, but Sylvia will be better here.

Guerric on Aggro advice

2 years ago

I am a huge fan of Trynn, Champion of Freedom and Silvar, Devourer of the Free. Because of all the great new board protecting stuff in white you can actually hard-cast cheap good creatures and protect them from board wipes with great cards like Cosmic Intervention, Flawless Maneuver and the like, the token/aristocrats subtheme gives you synergy with black card draw strategies like Morbid Opportunist and white weenie ones like Welcoming Vampire as well as giving you fuel for fun toys like Eldrazi Monument. It's just a lot of fun and so much stronger than I expected (I was trying to make a lower power and more "fair" aggro deck for my playgroup). My list is below if you're curious. I'll probably write a primer for it someday but haven't gotten to that one yet.


Have Yourself a Scooby Snack!

Commander / EDH Guerric

SCORE: 1 | 128 VIEWS | IN 1 FOLDER


Guerric on Advertise your Primer!

2 years ago

I've been on a primer writing kick this week (it's been a break from school), so I'm hoping to add my Ezuri, Renegade Leader Elfball primer soon, then my Teysa, Orzhov Scion one. I also have one in the mental works for Trynn, Champion of Freedom and Silvar, Devourer of the Free. I've been playing Ezuri almost since the beginning, I played Elves in modern for awhile, and I often lend the deck to students who are learning the format, so I think that's going to be a good one!

AlistarFiend on Beauty and The Beast

2 years ago

Vessiliana, the human tribal synergies in this deck work very well together. I built this deck to be one of my more casual decks, but it performs extremely well and often wins. This deck produces a lot of creatures quickly and generates concern with it’s dominant board state. This usually triggers board wipes or targeted removal, but with Silvar, Devourer of the Free ability, a board wipe tends to just generate a really big Commander to deal with!

Guerric on State of Mono-Colored Decks in …

2 years ago

Unlife I definitely agree that building properly is key, and it seems that you have quite a bit of experience in mono-colored decks! I play mono-green Ezuri, Renegade Leader and its busted. It was tougher when I've played with white though. I do have to say that white decks are more resilient than they used to be, with Cosmic Intervention and Flawless Maneuver type cards helping you to preserve your board state, which does help when card draw isn't great. One of the big liabilities with the lack of card draw in white used to be that when the board wipe hit you were basically out of the game, since you wouldn't be able to rebuild due to poor draw. And I have to say, I expected my Trynn, Champion of Freedom and Silvar, Devourer of the Free deck to be bad because its creature-based aggro, and those strategies struggled more in the past. But I have found it to be super resilient, and that I have lots of ways to recover, and as a result I've won more games than I should have. I'd still like to see more draw in white though, even if it pushes us in a certain direction.

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