
Combos Browse all Suggest
- Darkblast + Fecundity + Pitiless Plunderer
- Mikaeus, the Unhallowed + Pitiless Plunderer + Walking Ballista
- Ashnod's Altar + Pashalik Mons + Pitiless Plunderer
- Altar of Dementia + Korozda Guildmage + Pitiless Plunderer
- Pitiless Plunderer + Thopter Assembly + Time Sieve
- Pitiless Plunderer + Sifter of Skulls
- Ashnod the Uncaring + Pitiless Plunderer + Spawning Pit
Tokens
Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Pitiless Plunderer
Creature — Human Pirate
Whenever another creature you control dies, create a colourless Treasure artifact token with ", Sacrifice this token: Add one mana of any colour." (Dying is being put into the graveyard from the battlefield. Tokens enter the graveyard before they cease to exist.)





![Cormela, Glamour Thief feature for Cormela's Copy Combos [Primer]](http://static.tappedout.net/mtg-cards-2/streets-of-new-capenna/cormela-glamour-thief/femme_fatale-cormela-glamour-th_NTb3twH.png)


hyalopterouslemur on Beta Brackets Update Today
3 weeks ago
DemonDragonJ: Yeah, my loathing of five-color goodstuff mostly comes from how this is supposed to be the color-restricted format: I have a Ghave, Guru of Spores deck, but if I want to make a Rith, the Awakener or Marath, Will of the Wild *f-etch* deck, I have to lose the black cards (and probably the entire Aristocrats theme). So, no more Grave Pact or Dictate of Erebos. No more Pitiless Plunderer. No more Diabolic Intent. No more Blood Artist or Bastion of Remembrance. I do gain red, though, so say hello to Purphoros, God of the Forge. Rhys the Redeemed or Nemata, Primeval Warden would be even more restricted, as token decks go.
My removal also suffers, since red removal is surprisingly bad in this format. (Seriously, I'd argue white has the best removal, followed closely by black. Green's a distant third, and red and blue are tied for fourth: Red has more removal, blue has better removal.)
And it happens between Oloro, Ageless Ascetic, Betor, Ancestor's Voice, Ayli, Eternal Pilgrim, Beledros Witherbloom, and Licia, Sanguine Tribune too. All are lifegain, but only Oloro can use Absorb and Drogskol Reaver. Only Licia can use Lightning Helix and Searing Meditation. Only Betor can use Beledros Witherbloom. Ayli and Witherbloom are even more restricted, especially since Witherbloom can't use the color that's best at lifegain.
But that's the whole point. When I choose a Commander, I make a lot of choices regarding deck construction. I can't say "Cathars' Crusade would be good in my Animar, Soul of Elements deck." because, well, it wouldn't; it would be illegal. That forces me to pick, I don't know, Ivy Lane Denizen or Forgotten Ancient instead. Corpsejack Menace? You mean Branching Evolution? (Aside from the name, why is Corpsejack Menace anyway? I actually wouldn't mind if it were just because that's Simic's thing.) And so on down the line.
Five-color goodstuff opts to ignore all of this. And right now, there are more five-color decks in EDH than in Legacy.
Eh, I can always just hate them out with Primal Order.
That's my rant about how too much five-color goodstuff is bad for the game.
Anyway, I play Aura Shards and Seedborn Muse in a lot of decks too. Aura Shards is really oppressive in a token build, or even a reanimator build. Seedborn Muse is interesting because she's either overpowered (anything , token builds, Yeva, Nature's Herald) or just a fancy Village Bell-Ringer without the Splinter Twin combo. I have to go through my decks now and see which ones have four or more game changers.
Tsukimi on
Carmen, Cruel Skymarcher
1 month ago
I'd definitely recommend including some treasure synergy! Each treasure you use is a permanent sac'd that will boost Carmen. Grim Hireling is usually better is decks that go a bit wide, but even if you hit two players I'd say it's already returned your investment. Smothering Tithe, Treasure Vault, and Pitiless Plunderer, and Warren Soultrader come to mind. There are also cards that give everyone at the table treasures, clues, food, etc. which synergize really well with Carmen.
DreadKhan on
Massacre girl -1/-1
4 months ago
If you're interested in some combos, I think you might like Gravecrawler, this is very easy to go infinite with Warren Soultrader or Phyrexian Altar, but it also works with Pitiless Plunderer, then you just need anything that cares about casting creatures (Bontu's Monument, Aetherflux Reservoir), creatures ETBing, or creatures dying, and you've got a fair bit that meets those requirements. If you've got Mikaeus you'd also end up with infinite mana since you'll only need to reanimate it every other time. It also works with your Yawgmoth, and any other sac outlets you might have. When I checked you've got 3 Zombies atm, but I don't think I use all that many in the deck I use Gravecrawler as a combo piece in, you'd mostly want either Mikaeus or Warren out with it. Maybe you'd need a few more to really make it shine?
Since you've got some big mana stuff, maybe good old Razaketh, the Foulblooded? If you can resolve him you should just win on the spot, and he plays very well with stuff like your Kormus Bell, Cabal Coffers, and any Rituals (like Dark Ritual). I just love using him in my Golgari deck, 8 mana is steep but I usually reanimate him somehow.
I feel like your deck is very good at making the opponents' creatures dead, yes? Maybe Revel in Riches to just win off of 1 card and what you're doing anyways?
This deck looks like a lot of fun!
SlayaZes on
Zombies.
5 months ago
multimedia Thornbite Staff is the most powerful combo piece in the deck, Ghoulcaller Gisa requires tapping and sacing a creature as a cost, after which the staff will untap her. This lets you dump all your mana into her to make zombies, also it goes infinite when combined with cards like Pitiless Plunderer or Gravecrawler + Bontu's Monument. Now Warren Soultrader while not infinite with this combo by it self, it is still good value.
xraider on
The Kitty Cat Who Loves Eating His Foodies
6 months ago
Another card to add is Cauldron Familiar. This gives you combo potential. Here I'm thinking of combos with: Academy Manufactor, Peregrin Took, Pitiless Plunderer, Warren Soultrader and a sac outlet.
_AoxomoxoA_ on
Veni, Vidi, Vici
8 months ago
09/07/2024 Revisions
Why?
The focus of these changes were to increase the token generation ability of the deck. Many of the removed cards interacted with cards that have been killed/allowing me to profit off of the death of tokens/creatures. Often, this would lead to me having a board of creatures that Caesar couldn't make use of which would stall my boardstate.
11 Card Changes
Creatures
-1 Alesha, Who Smiles at Death: Limited Graveyard recursion that didn't do much for many of my creatures
-1 Athreos, God of Passage: Tokens are what mainly die in my deck and those can't be in my hand
-1 Deathgreeter: Hard choice to make with this one, but at the end of the day, I wanted to remove this aspect of the deck. I don't care as much about longterm survivability if I can win early.
-1 Desdemona, Freedom's Edge: Similar to Alesha and Atheros
-1 Elas il-Kor, Sadistic Pilgrim: Another hard choice to make, but I want to focus on tokens entering the battlefield and the attack phase rather than sacrificing and graveyard.
-1 Morbid Opportunist: Good card but similar to Elas, I want to focus on ETB and Attacking rather than killing
-1 Paladin Elizabeth Taggerdy: I don't want many of my creature cards attacking and honestly the CMC of many of my creatures doesn't make this card worth it
-1 Pitiless Plunderer: Same as Morbid
-1 White Glove Gourmand: Ended up being a card that read: 4 mana create 2 humans, which is not ideal
Artifacts
-1 Ashnod's Altar: Never really panned out how I wanted it to, make room for better cards
Enchantments
-1 Battle of Hoover Dam: Choosing NCR runs into the same issue as Alesha and Desmonda, choosing Legion is fine but also not amazing. I would rather buff all my cards or keep them small to help with McCready
Creatures
+1 Hero of Bladehold: Great consistent token generator, and it creates soldiers
+1 Iroas, God of Victory *list*: Keep my tokens alive and able to consistently hit face against tall boards
+1 Karlach, Fury of Avernus: I LOVE this card, similar to Isshin being able to trigger Caesar's ability multiple times per turn is super strong. Also, I have many other attack phase triggers
+1 Myrel, Shield of Argive: Better Hero of Bladehold + Grand Abolisher, this card is a no brainer. Plus it has soldier synergy
Enchantments
+1 Anointed Procession: Stupid to not include this card in a white token deck
+1 Court of Embereth: This card is STRONG, consistently generates targets for Caesar to sacrifice if needed, and it does Caesar's strongest ability automatically every turn. Also Monarch is fun and I can consistently fight to keep it.
+1 Warleader's Call: Purphoros and a static +1/+1
Instants
+1 Grand Crescendo: At worst, it's 2 mana to make my board indestructible, at best it generates tokens for me
Sorcerys
+1 Finale of Glory: Token generator
Artifacts
+1 Mana Vault: More fast mana!
+1 The One Ring: Card draw plus protection from everything
BlueTorche on
!!! Chatterfang and the hungry Crew !!!
9 months ago
In my personal decklist (Chatterfang Casual EDH), I have 3 win cons :
-
Lifedrain (with Bastion of Remembrance, Zulaport Cutthroat and Blood Artist), which is the most reliable one, as it usually kills all my opponents at once. With Chattefang, it's easy to reach 20+ drains, which is huge in late game.
-
Big tokens (with cards like Creakwood Liege, Return of the Wildspeaker, Craterhoof Behemoth (more expensive this one)), which can easily kill your opponent if you have 10+ squirrel on the battlefield. Garruk, Cursed Huntsman isn't a bad addition in the deck, but I think it's a bit "slow", as it will need at least 1 full turn of table before having the emblem. Your opponents will usually focus it and kill it during this time.
-
Commander Damage, it doesn't happen often (to be honest, I never killed someone with commander damage in more than 20 games). But it is useful if you play against a lifegain deck or a stax deck. Commander damage can easily be done when you buff all your squirrels (including Chatterfang), and you can also sacrifice X squirrels to give +X/-X to Chatterfang. It's also why I suggested Yavimaya, Cradle of Growth, which make your commander unblockable (and is a good land anyway). The BLB card The Odd Acorn Gang you put in the deck also helps this win condition.
Additionally, Pitiless Plunderer and Warren Soultrader are cards that wins you the game always all the time you'll play it with Chatterfang, as they'll give you almost-infinite mana and ETB/LTB trigger.
Another win condition would be to add Ivy Lane Denizen, which combo with Scurry Oak and give you an infinite/infinite creature and infinite 1/1 squirrels. You may need to add some creature tutor to get both of the cards at the same time (I would suggest Chord of Calling, Dig Up, Diabolic Tutor and Fauna Shaman as buget card. You may also add more expensive card like Vampiric Tutor or Demonic Tutor).
As you say, with the new BLB card, it may exist other win conditions, which can involve food token.
I think you shouldn't focus on one particular win condition. Having more than one way to win can make your deck more reliable (that is my opinion, it may not be true). However, focusing on 1 or 2 win conditions will help you cut some card and having a better deck (it's a question of perfectly balance, as all think should be).
I will also suggest you Acorn Harvest which give you squirrel (not a very strong card, but for 6 mana it creates you 4 squirrels (8 with Chatterfang), not bad).
As cut suggestions, I would suggest Acorn Catapult (which I find very expensive, just to create 1 Squirrel by turn), Cloakwood Hermit (as it need "creature card" put in your graveyard. However, token aren't cards (rule 111.6. A token is subject to anything that affects permanents in general or that affects the token’s card type or subtype. A token isn’t a card) so it doesn't work (I thought about this card when a friend suggests it to me, I was disappointed to learn this rule :( )) and Squirrel Mob (on paper, the card seems good in the deck, but fill the board with tokens is better than having a big creature that will be blocked by anything). I also find Squirrel Sanctuary a bit slow (but it combos with Earthcraft, which I don't have because of its price, but make Squirrel Sanctuary strong). Wrap in Vigor is literally a Golgari Charm in less good (its only advantage is that is cost instead of ). Toski, Bearer of Secrets is also a card I find a bit slow. I bought it for my deck, but it never convinced me, and I would prefer Driven / Despair to it, which can also help you win, or other draw cards (Village Rites, Plumb the Forbidden...). Finally, Putrefy is not the most relevant card in the deck, as you already have a lot of Artifact/Enchantment removal, and Chatterfang is a creature removal. You may prefer Nature's Claim or Maelstrom Pulse as removal, or add more token synergy card (you can also add Crack Open, which is similar to Pest Infestation in the deck (I need to buy Pest Infestation, it seems incredible in a Chatterfang deck))
Profet93 on
Mono Black Affinity
9 months ago
Such high praise with a funny joke from you? You're too kind!
We live and we learn, all experiences to help us grow.
Skullclamp - Draw?
Genesis Chamber - Token production?
Whats the wincon, or is it too premature to ask? Speaking of wincons, I'm gonna throw some combos at you and see which if any stick.
Add Ashnod's Altar to the below combos...
Reassembling Skeleton + Pitiless Plunderer
Scrap Trawler + Sculpting Steel + Foundry Inspector
Wurmcoil Engine + Nim Deathmantle
Myr Battlesphere + Nim Deathmantle
Imotekh the Stormlord + Scrap Trawler + Myr Retriever
Imotekh the Stormlord + Nim Deathmantle
Imotekh the Stormlord + Junk Diver + Myr Retriever
And of course..... Grave Titan + Nim Deathmantle - This one is least likely given you are artifact central and zombies don't fit into that, but worth mentioning just in case.
A lot of the combo cards are synergistic with your deck so even if you choose not to combo with them, they can potentially still be of assistance.
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