Invert the Skies

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
PreDH Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Invert the Skies

Instant

Creatures your opponents control lose flying until end of turn if (Green) was spent to play Invert the Skies, and creatures you control gain flying until end of turn if (Blue) was spent to play it. (Do both if (Green)(Blue) was spent.)

Cannonhead on Card creation challenge

4 years ago

Phage the Inexorable

Legendary Creature - Avatar

Deathtouch, Defender

Whenever a creature an opponent controls deals damage to you, you may have Phage fight that creature. If a creature is destroyed this way, exile it.

At the beginning of your end step, if there are five of more creatures owned by the same player exiled by Phage, that player loses the game.

Sacrifice two creature or discard two cards: return Phage from your graveyard to the battlefield.

2/6


Make a modal card in the vein of Invert the Skies or Moonhold that care about the colors being used to cast them.

Sambo3975 on Big Bois

5 years ago

The way this deck works is pretty simple. Get out Vorel of the Hull Clade and one other creature. Put a +1/+1 counter on that creature (using one of many possible methods) and start using Vorel's ability to make it huge. You can equip Illusionist's Bracers to Vorel to quadruple the +1/+1 counters instead of doubling them. You can also use Gilder Bairn or Hydra's Growth for even more counter doubling. I considered adding a Doubling Season, but it's too expensive. You can use Seedborn Muse or Bear Umbra + Murkfiend Liege to enable you to activate Vorel's ability during your opponents' turns.

Once the creature gets huge enough to one-shot another player, you can use Crowned Ceratok or Trollbred Guardian to give it trample, or you can use Skatewing Spy, Archetype of Imagination, or Invert the Skies (which has the same effect as Archetype, but temporarily) to give the creature flying. You could also use Rogue's Passage to make the creature unblockable. I'm considering more tech (like Herald of Secret Streams) to make creatures unblockable. Use your giant creature to finish your opponents off, one-by-one, or, for a quicker finish, use Pathbreaker Ibex or Overwhelming Stampede to make all your creatures huge and kill everyone at once.

There are a couple alternate win conditions in the deck. Simic Ascendancy will get 20 growth counters on it pretty quickly, and its hexproof-ness makes it hard to remove before your next upkeep. Using Vorel's ability a few times on Darksteel Reactor is another option.

J-pants on

7 years ago

Another pretty major tuning pass. The main thing I found after playing this deck a few times was that it wasn't interactive enough with other players. Especially those that had any Flying creatures (I had ZERO answers to flying, other than Constant Mists!). So, in the interest of upping this interaction, I have trimmed out a good amount of the "Awaken" theme to make room for better cards, and more removal, more answers.

These cuts aren't easy to decide on... I'd really love to find a way to fit in 4-6 more lands and really lean into the Landfall theme even harder, but I'm hesitant. I have really come to love the Rude Awakening+Teleportal(overloaded) combo!

michael921 on Krazy, Krazy, Kruphix

7 years ago

So this is both a decent start and has a long way to go. While I don't have many specific card cuts to recommend to you, I can point you in a general direction for you to go, as well as a bunch of cards that might help you...

Lands and Mana Sources Show

Some issues I see with the deck Show

Evasion Recommendations Show

Removal Recommendations Show

Protection Recommendations Show

Potential Cuts Show

Hopefully some amount of this will help! You're allready at the deck being only $90 so you're pretty close! Good luck!

Ranman on pile o cards

8 years ago

Can't edit Tappedout comments...

If you want different/ bigger/ more draw, perhaps consider Rishkar's Expertise, Life's Legacy, Momentous Fall, Soul's Majesty, Overbeing of Myth, and/ or Urban Evolution.

For some added protection, consider Asceticism, Archetype of Endurance, Heroic Intervention, Lightning Greaves, and/ or Whispersilk Cloak.

And for that final push to victory, consider Stonehoof Chieftain, Decimator of the Provinces, Pathbreaker Ibex, Craterhoof Behemoth, Archetype of Imagination, and/ or Invert the Skies.

You will get hit by boardwipes and removal, so to combat this, consider Wildest Dreams, Eternal Witness, Evolution Charm, Greenwarden of Murasa, and/ or Seasons Past.

Rzepkanut on The Eternal Reign of Rashmi (Budget)

8 years ago

Hey you should look at my Simic deck for inspiration. I use a different commander, but the ways you said you wanted your deck to be, described my deck pretty well. I have some higher impact ways to distribute counters and lots more ways to use them. Too many ideas to make specific card suggestions to try out. My deck list is sorted by custom categories for ease of reading.

As far as cuts a few of your cards seem low impact like Vigean Hydropon, Nulltread Gargantuan, Geist of the Archives, Invert the Skies, Lens of Clarity, and Skill Borrower. Also you could find more space for +1/+1 counter synergy cards if you cut some or all of the pump spells that only work until end of turn. Cheers.


The Energy Experiment: Kraj's Prolific Power Plant

Commander / EDH Rzepkanut

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