Fable of Wolf and Owl

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Tokens

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Fable of Wolf and Owl

Enchantment

Whenever you play a green spell, you may put a 2/2 green Wolf creature token into play.

Whenever you play a blue spell, you may put a 1/1 blue Bird creature token with flying into play.

BlueMageBrandon on Ezuri 2.0

2 years ago

Hey! Thanks for the comments!

I'll move the cantripping creatures under the utility section. The Great Henge is out of my budget, too, so I'll throw a Beast Whisperer in, replacing a Forest. I totally get what you are saying about Fractal Harness so I'll replace it with Pathbreaker Ibex. Thanks for the positive feedback!

I'll definitely think about dropping 2-3 more lands (note the Forest dropped above, but I'm paranoid about getting mana screwed, so I'll plan to get a few games in with it first and reassess then. And, yeah, I had Sage of Hours in before, but I didn't really feel like including an "I win" card in this version of the deck at this moment--totally fair, but not for me.

And I might be wrong here, but I really want my cards to do more than one thing. I used to run Avenger of Zendikar and Fable of Wolf and Owl, but I don't feel they do enough... Like, sure, they both produce a bunch of experience counters, but--and my opinion might shift after a few games--I'd rather all my creatures incrementally increment my exp counters and be a great target for the +1s themselves, instead of running cards that just give me exp counters, ya know?

Anyway, thanks again for the feedback, all!

Unlife on Ezuri 2.0

2 years ago

With how much ramp you currently have, definitely drop a few lands. Some of the new MDFC could also be an option, things like Bala Ged Recovery  Flip let you get a land if needed, or that one card you really like back to your hand. Things that make tokens, such as Avenger of Zendikar and Fable of Wolf and Owl help crank up the experience counters rather quickly. Because the counters go on one creature each combat, you could consider Blade of Selves, as sticking that on something unblockable can win you the game rather quickly, especially if its on something like Blighted Agent.

In a piece of shameless self-promotion, I've linked my own Ezuri deck below. I've been playing it for a while and its one of my favorites, so you can take a look through and see if there's anything you think would fit for your deck vs me just listing it out.

Ezuri, Claw of Progress (Chromatic Project)

It looks like a good start so far, hopefully some of this helps.

Mana_Mythic_Legendary on Pursuing Perfection, Part 11: Simic …

2 years ago

All hail our magical gene-splicing overlords, having taken all elections by storm via a platform of ignoring the ever-loving Sharktocrab out of Ian Malcolm. Much as I love this color combo, I’m first to admit it’s a bit much: combining the draw and control of Blue with the ramp and board presence of Green is taking things to excess. Glorious, opponent-crushing excess. Play your cards right (haha) and you will neither have an empty hand nor an empty board. Maybe an empty social calendar, but that’s a problem for another color pairing.

All hyperbolic joking aside, there is considerable promise under Simic’s hood. Kruphix, God of Horizons supports the tendencies both colors to a nearly unbearable extreme. Kinnan, Bonder Prodigy doesn’t just break mana dorks, he shatters them, and don’t get any veteran started on the ruinous politics of Edric, Spymaster of Trest. And it’s not just the commanders: Prophet of Kruphix, banned though it may be, is a testament to the potency here. Mystic Snake is a constant presence for a reason, as is the Trygon Predator. There’s even a pair of worthwhile upkeep wins: Biovisionary, with the profligacy of cloning effects, is actually plausible in EDH (and hilarious), while Simic Ascendancy is downright heinous.

Blue and Green together encourage a beautiful game, a dance constantly wavering across the line between strength and subtlety that I, personally, find incredibly appealing. But we’re not here to talk only about the things I like: we’re here to talk about theme, and today we have three: Card Advantage, Counters Matter, and Tokens Matter. As always, please bear in mind that our focus here is not necessarily competitive but rather on thematic, archetypical commanders.

Card Advantage

In most games, you will have a solution to any given problem. Trouble is, that solution is somewhere in your deck and not in your hand. Where Green is equipped to solve the broadest spectrum of challenges, Blue is inclined to sidestep those problems, and fill up on those sidesteps with draw, until a solution to the game itself appears. Filling up Blue-style on Green’s kit? Wondrous. Whether tutoring or going full beast mode and drawing half your deck, Simic is singularly positioned to solve any problem by readying an overwhelming suite of answers and then slamming down enough mana to use all of them at once.

Momir Vig, Simic Visionary

The original vintage of true bullshit, circa 2006. The sheer quantity of quality in Green’s menagerie of ETB effects is staggering. With hot garbage like the Snapcaster Mage and Gilded Drake shoring up those already beastly reserves, if you need it and it comes on a creature-shaped stick, you got it. I just hope you can tutor fast.

Grolnok, the Omnivore

What is it about Innistrad and terrifying frogs?! This was the first new legend to impress me in a while. Milling yourself isn’t hard when you have blue on hand, and Grolnok’s presence means that instead of filling your graveyard you’re creating a permanent hand that’s safe from any interference that isn't a Riftsweeper. That’s incredibly appealing to me. It’s a little like a sugar-free, exile version of Enter the Infinite. Obligatory mention of the Hermit Druid goes here, but my first thought was actually Dreamborn Muse.

Aesi, Tyrant of Gyre Strait

Every deck reaches a point where drawing land is no longer desirable. Every deck eventually draws lands once too often and suffers a crippling, disappointing crash-and-burn. Aesi is unimpressed. Combining a self-only Horn of Greed and Exploration on a 5/5 body, a little flooding is nothing to worry about. Drop a few things like Reshape the Earth, draw nine cards profit, play the additional lands you drew, draw more cards, and so on. You’ll catch a bit of a stink-eye off your opponents, but that’ll wash out. In mana.

Counters Matter

White hands out +1/+1 counters like candy, but doesn’t do much with them. In justice, any lifelink card with a pile of +1/+1 counters doesn’t need to do much. Just swing. Simic, though, seems to think that getting bigger should get you access to cool new things. Cards, for instance, via Fathom Mage, or creatures via Cytoplast Manipulator. And then, once you’ve done all that cool stuff… well, just swing.

To be honest, I don’t like this section, and our first commander is a perfect illustration why. Fair warning: salt incoming.

Ezuri, Claw of Progress

Ok, now THIS is a little much. I don’t even remember playing against this guy: I just didn’t like it from the first. It’s very easy to build, very powerful, VERY unsubtle. The reliability that comes of experience counters is undeniably potent and, in my opinion, boring. I like to think my own style is a bit more elegant than simply hosing down midgets, then turning a Blighted Agent loose. But then this is all just my opinion AND I own an Omnath, Locus of Rage deck, so what do I know?

Experiment Kraj

This is both goofy and highly contextual. If you’ve got a Kenrith, the Returned King fanboy running around the local meta, you’re probably going to wreck face. There is a respectable pile of activated abilities in every color, let alone Blue-Green, that would let you build a deck with adequate support. It’s not the most optimal choice, but running the original legendary goo would certainly be the odd bit of fun.

Vorel of the Hull Clade

I DO remember playing against this guy, though it was a while ago. If I recall rightly, the pilot refused to add Darksteel Reactor, instead relying on the Elusive Krasis and little else. Dude needed Freed from the Real, too. Things have changed. Now you can do silly stuff with Liquimetal Coating and any number of planeswalkers, ruin lives with Magistrate's Scepter, or whatever other hateful things come to your devious little mind. Options. Vorel has them.

Tokens Matter

This is more my speed. There are several contestants for best in token quantity, though Selesnya is probably the best in blending quality and quantity. Simic watched this contest, watched the parades of copy-paste legions, and decided there was a market for going hard in quality. Progenitor Mimic, Spitting Image, and Repudiate / Replicate are all examples of this trend: token copies. I’m not sure cloning someone’s field is more polite than actually stealing their stuff, but kicking Rite of Replication into the face of some smarmy bastard gloating over his Blightsteel Colossus would be a highlight for anybody.

Adrix and Nev, Twincasters

Very direct, and nothing wrong with a little hexproof lite. Having Parallel Lives for your general, if we’re honest, has got to be a dream come true for a LOT of people. Just don’t cast rite of replication on the sphinx (you know the one) unless you have your Laboratory Maniac ready.

Esix, Fractal Bloom

Oooooooooo. I like. Not quite enough to build, but I like! Drop Fable of Wolf and Owl, a card I’ve always wanted but never needed, and drop a clone every turn. And… on second read, this says choose, not target, so shroud does jack-all to prevent this… maybe I do want to build this…

Volo, guide to monsters

Not bad! It’s not too hard to keep your creature base diverse, and a free copy of anything is nice. As said earlier, there’s a wealth of ETB effects to chose from, and doubling those effects is a great start to a plan. Just stay away from changelings.

And, for my personal favorite:

Rashmi, Eternities Crafter

There is a pervading, understandable trend in commander toward tutoring needful things. My wife, however, hates tutoring: she’s not a patient creature, so asking her to wait while I dig for that one, particular solution is not conducive to a fun game, let alone suggesting she go digging herself. Rashmi was built for her with the intent of drawing so much that tutoring was pointless. Her effect was more a perk than anything. At worst, you draw an extra card every turn. At best, you get a freebie! The deck turned out to be so competitive that I… well, I kind of stole it back. I even splurged and got a Sensei's Divining Top, which with Rashmi is exceedingly rude, and added Counterbalance, a pairing which let me successfully counter Krosan Grip at a tournament. The raw card advantage and efficiency that Rashmi lends a deck, it turns out, can win games by itself.

That's it for this round. Thoughts and questions are welcome. I hope you enjoyed it, and will come back soon for Orzhov!

Selesnya

Gruul

Rakdos

Dimir

Azorius

Green, with links to the other mono-colors

carpecanum on

3 years ago

Fable of Wolf and Owl is out of your color identity.

I would cut Branchloft Pathway  Flip, 11 forests and 21 plains (35 lands). (Planeswalkers) both Ajani's and Elspeth. (Artifacts) Wolfrider's saddle and Coat of Arms. (Enchantments) Felidar Retreat, Howlpack Resurgence and Primal Vigor. You have a lot of cutting to do.

Mimic Vat, Soul Foundry etc could replace a bunch of your creatures.

If your boss is threated some blinking cards would protect him and pop in another wolf token ETB

With so few artifacts you may want to ditch them all and put in one or two artifact wipes

If you add Mirror Entity your creatures would get boosts from wolf and elf effects

DemonDragonJ on Waste Not

3 years ago

I have replaced Fable of Wolf and Owl with Windgrace's Judgment, which decreased the average converted mana cost of this deck from 4.10 to 4.08, because the fable did not strongly contribute to the overall theme of this deck, whereas the latter card does.

DemonDragonJ on Utopian Prosperity

3 years ago

I have replaced Fable of Wolf and Owl with Trygon Predator, which lowered the average converted mana cost of this deck from 3.97 to 3.92, which is excellent, because, as great as the fable was, it was simply too expensive for what it did, but the predator provides unquestionable benefits for a relatively low price.

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