Gold Myr

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planar Constructed Legal
Planechase Legal
PreDH Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Gold Myr

Artifact Creature — Myr

: Add .

lil_cheez on Cloud's Courageous Coalition

6 months ago

Greetings friend, we've got a fine start here, I have some inputs but I'm not an equipment expert.

There are some cards that you can't legally run in this deck: Judge's Familiar, Vault of the Archangel and Age-Graced Chapel  Flip. In commander there's a thing called "Color identity", that is, cards in your deck can't have colors or mana symbols that are not on your commander.

You'd like to up the land count do 36, maybe 37; try and shove in more or less, 10 cards each that ramp mana, remove problematic stuff from your opponnents, and draw you cards.

Ramp suggestions: Sol Ring, Sword of the Animist, Gold Myr, Jhoira's Familiar.

Draw: Rogue's Gloves, Mask of Memory.

Removal: Generous Gift, Argentum Armor.

Cut cards that don't escalate very well in multiplayer. Champion of the Parish for example may be a beast in a 60-card, 4-copies each deck, but here he would be just a body.

I hope this helps for now, good luck adjusting the deck and have fun!!

king-saproling on Food In Human Out

1 year ago

This is a great list but I think you need more lands and mana rocks. Also just a heads up that transforming cards like Ojer Taq cannot be played as their transformed side; you would have to play it as a creature first and transform it before using it as a land.

Personally I would make these swaps:

Second Breakfast -> Windbrisk Heights
Vizier of Deferment -> Shefet Dunes
Ajani, Inspiring Leader -> Bonders' Enclave
Transmutation Font -> Arch of Orazca
Fortifying Provisions -> Fountainport
Bill the Pony -> Minas Tirith
Drannith Magistrate -> Manakin
Flaming Fist Officer -> Hedron Crawler
Odric, Master Tactician -> Gold Myr
Oltec Matterweaver -> Ornithopter of Paradise
Syr Ginger, the Meal Ender -> Mind Stone
Thraben Doomsayer -> Coat of Arms
Gingerbrute -> White Plume Adventurer
Food Coma -> Magewright's Stone
Hobbit's Sting -> Drumbellower
Dawn Charm -> Halo Fountain

dnthymamai on tivit of blinkets

1 year ago

Nice artifact deck!

I would suggest you think about some of these cards:


  • Super winning condition: Masterful Replication! Its second mode can turn all your artifacts (pesky 1/1 fliers and artifact lands included) into your best creature. That can be a Construct that Urza makes (or Bronze Guardian, etc). This way all of your "useless" artifacts can turn into death machines of extreme power or double strike. Plus, you can also save your whole board when the enemy casts Wrath of God by turning every one of your creatures into a Darksteel Citadel if you are lucky to have it on board.

multimedia on Urza’s legion

2 years ago

Hey, good start on a budget with what you have so far. Command Tower is a budget staple land for multicolored Commander decks and Arcane Signet is a budget staple mana rock.

Ramos, Dragon Engine can only be played in a five color deck using it as Commander or another five color Commander. It's activated ability has all five mana symbols and those symbols count toward it's color identity. Urza's color identity is only three colors Esper (black, white, blue). Because Urza doesn't have red and green that's why Ramos can't be played with Urza as Commander.

If you want aggro with Urza lets look at the beginning of the mana curve first, cards spots of 0-3 CMC only then we can look at the higher end of the mana curve. The first changes to consider is to remove all the nonartifact creatures and then later determine if they are worth a spot in your deck because they have abilities that help artifacts or Urza. I think you'll find that you don't need any of these creatures because artifact creatures can take their places. If you want to be aggro with Urza then you want to utilize Urza's artifact creature affinity to cast Urza quicker. To do this consistently Urza wants 0-2 CMC artifact creatures and some 3 CMC artifact creatures more than the rest.

Some of these creatures may be added back in later, most likely not, but for now lets build the creature base with only artifact creatures. For making upgrades lets look at best cards here with Urza and build around them? Arcbound Ravager and Portal to Phyrexia are the two best cards here with Urza because they're artifacts and they're abilities are more powerful compared to most other cards here. Ravager brings the aggro, but if aggro doesn't do it and you need more reach to win the game then Portal can do that. Lets start with Ravager and what makes it better with Urza? Modular and you have some here, more one drops can help toward Urza's artifact creature affinity and Ravager.

Steel Overseer adds to the +1/+1 counter strategy, it's powerful but only for artifact creatures and if trying to be aggro it's a good reason to play very few nonartifact creatures. Silas Renn, Seeker Adept goes well with Arcbound Ravager since with Ravager you want to sac artifacts and Silas lets you cast an artifact from your graveyard. It's deathtouch combined with Urza's menace makes it a creature who opponent is not going to block and lose two or more creatures blocking it. Baleful Strix, Triarch Praetorian, Malcator's Watcher are two drop artifact creatures who fly and who draw when enter the battlefield (ETB) or dies.


Some artifacts here are worse than others.

Think about limiting the amount of nonartifact spells to just the better ones you have here?

Equipment that increases the equipped creature's power equal to the amount of artifacts you control really ups the aggro since then any little artifact creature can become huge which combined with menace can make it a great attacker. I see Silver Myr and it's good here since counts twice for Urza, artifact creature affinity and ramp. Consider adding more artifact creature mana dorks who can make colored mana?

The budget Signets can help for ramp as well as color fixing which is really needed because the manabase here is pretty much all basic lands. Arcane Signet is a staple budget mana rock for ramp in Commander. Chromatic Lantern is fine for color fixing, but you're going to want more than that.

Some nonartifact creatures at the beginning of the mana curve can really help aggro and Urza.

Losheel, Clockwork Scholar is powerful with artifact creatures when attacking is what you want to be doing especially Constructs. Your artifact creatures don't take damage in combat meaning that opponents will have a difficult time choosing to block since their blockers might die, but your creatures will be fine. Losheel is also repeatable draw, once on each players turn when an artifact creature ETB you draw this includes when a Construct is created by Urza if you didn't have an artifact creature ETB before your end step.

Sai, Master Thopterist can be a repeatable source of artifact creatures, Thopters, to be attackers or sac fodder. Emry, Lurker of the Loch is like Silas Renn, Seeker Adept more ways to cast artifacts from your graveyard is good with Arcbound Ravager and other sac outlets.

That's it for this comment, but if you're still interested I'll give advice about the high end of the mana curve here to take more advantage of aggro into mid game and Portal to Phyrexia late game as well as some budget land options for the manabase. Would you like more advice?

Good luck with your deck.

TempestArmor on Adeline's Army

3 years ago

Looking good! At first I was worried that you have all these lords and just a single token producer, but then I saw that you're running a few good spot protection spells. I still think it's worth running a few others, like Cathar's Call, Cemetery Protector, and Defiler of Faith. Even cards like Haunted Library can put in lots of work!

The ramp is a bit fragile, Gold Myr is a bit of a hard sell to me. Maybe Wayfarer's Bauble and/or Keeper of the Accord? Definitely could use all the card draw you can get. I have a Tocasia's Welcome lying around that might fill in the gaps!

Overall, good effort. Focus on low-complexity, basic white combat fun stuff and you'll be golden!

--Love, Paul & Jon

xstonefirex on The Best Urza

3 years ago

Have a look at Gold Myr, Leaden Myr, Silver Myr, and Ornithopter of Paradise. They could be good alternatives for Azorius, Dimir and Orzhov Signets and since Urza has affinity for artifact creatures they can play double role of reducing Urza's cost and using them to get him out quicker.

You can check other ideas from my deck: Urza's Mechanical Army (Not budget)

king-saproling on Jor Kadeen 2022

3 years ago

Artifact mana dorks like Ornithopter of Paradise, Iron Myr, Gold Myr, Hedron Crawler, Manakin, Alloy Myr, Palladium Myr, Bronze Walrus, Foreboding Statue  Flip, Scuttlemutt, and Opaline Unicorn would be good here because they get Jor out faster, enable metalcraft, and benefit from Jor's ability.

Personally I would cut these and replace then with mana dorks: Thought Vessel, Wayfarer's Bauble, Mox Opal, Gilded Lotus, Arcane Signet, Boros Signet, Darksteel Ingot, Amber Prison

multimedia on

3 years ago

Hey, you're welcome.

If you wanted to a couple of lesser lands here could be upgraded within the budget?

Other options are to replace them for some less expensive utility lands?

These land options are lower priced ones, there's many others that are higher price that are better such as Inventors' Fair and City of Brass.

The Talismans in the sideboard could replace some of the Signets?


You're light here with low mana cost ramp and have a pretty high mana curve. More ramp could help gameplay. These are better ramp options specifically with Urza as Commander than the other Signets/mana rocks. The 2 drop artifact creature mana dorks can be helpful to cast Urza quicker since they count towards his artifact creature affinity and can make colored mana.

This is a ramp package to consider? It's 16 sources, most important 14 sources of low mana cost ramp with Urza, Monument and Tezz at high end. Thought Vessel is a good card, but it turns off discarding hand down to 7 cards which can fuel artifact reanimation. Solemn Simulacrum is another good card, but I think it's too much mana here since there's better 4 drops for power and/or help more Urza and Constructs. Sculpting Steel is excellent in multiplayer Commander and it can count towards ramp because it can become an artifact ramp source.

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