Skyclave Shadowcat

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Pre-release Legal
Standard Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Skyclave Shadowcat

Creature — Cat Horror

, Sacrifice another creature: Put a +1/+1 counter on Skyclave Shadowcat.

Whenever another creature you control with a +1/+1 counter on it dies (is put into the graveyard from the battlefield), draw a card.

InfectedToe on Australian Farmhouse GMO edition

5 months ago

I've looked into this and I really like the path of +1/+1 counters. There are of course plenty of ways to get counters on your creatures in this deck (primarily Willowdusk), so capitalizing off of that with effects that bolster any creatures with counters or give them trample it pretty darn powerful.

First off, the trample givers: Bramblewood Paragon, Gnarlid Colony, Pridemalkin, and Crowned Ceratok.

And some other +1/+1 tribal engines: Mer-Ek Nightblade, Oona's Blackguard, Skyclave Shadowcat, and Tenured Inkcaster who, in particular, is very good in this deck.

And some support for the counters: Armorcraft Judge, Gladehart Cavalry, and Inspiring Call.

On a different note, giving your creatures lifelink in this deck is insane. Swing with something big to permanently double it's P/T with Willowdusk. Some good cards for that are: Alchemist's Gift, Essence Infusion, Rush of Vitality, Sorin, Imperious Bloodlord, Poet's Quill, and especially Whip of Erebos. Essence Harvest is also in the same vein.

Lastly, one nasty thing you could do would be untapping Willowdusk to use her ability twice in a turn for exponential gains. Ideally, this would be done with cards like: Magewright's Stone, Puppet Strings, Quirion Ranger, Seeker of Skybreak, and Thousand-Year Elixir.

I also want to quickly touch on the other side of Willowdusk's ability with Aetherflux Reservoir Which would let you instakill an opponent then give one of your creatures +50/+50.

As for what to remove, there are quite a few cards I feel are pretty unsynergistic here like Dragonsguard Elite and Witherbloom Pledgemage as this isn't really a spellslinger deck. I also dont see the point of reclamation effects like Deadly Brew, Retrieve, Healing Technique, Dollhouse of Horrors, The Underworld Cookbook, or You Happen on a Glade. Lastly, Roil Spout just isn't legal (probably an error lol).

gavriel1136 on Prosper Through Theft

11 months ago

Would you consider Skyclave Shadowcat ?

Making-a-new-account-Hopefully-I-can-get-my-old-Username on amass

1 year ago

whenever I've drafted WAR, someone else always ends up doing the amass deck. I've always wanted to, but then I see mowu... and well, ya know... DOGGO! If you can deal with a few critters not being from WAR, you could definitely benefit from Skyclave Shadowcat and maybe Retribution of the Ancients. Bonus info: There's ONE red card with proliferate: Volt Charge

Ero-sennin on Every Masochist Needs a Marchesa to Love Them

1 year ago

Hi! I just wanted to list some of the cards that really stood out to me from ZNR that I'll be giving a go in this deck:
- Clearwater Pathway  Flip and Riverglide Pathway  Flip, no explanation really needed for these, they are very useful
- Feed the Swarm, targeted creature or ENCHANTMENT removal in black? Yes please
- Hagra Constrictor, good card to make it harder for our opponents when we alpha strike, also we can sac this the turn it comes out if needed as it etb's with +1/+1 counters
- Skyclave Shadowcat, sort of a mash between Carrion Feeder and Midnight Reaper but worse
- Demon's Disciple, a pretty good card and with Grave Pact out at the same time, it will really hurt out opponents
- Guul Draz Mucklord, it has a very useful death trigger that could save one of our more important creatures in a pinch, however I feel that the mana cost is a little high when all we're going to use it for is protecting our other creatures