Lullmage's Domination

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Lullmage's Domination

Sorcery

This spell costs less to cast if it targets a creature whose controller has eight or more cards in their graveyard.

Gain control of target creature with converted mana cost/mana value X.

Nevoriot on Toxic Mind Control

2 years ago

Following the domination theme more closely, I traded in my two Mordenkainens for a pair of Lullmage's Dominations. As chance would have it, the change has saved my butt once already.

Carnane on Dimir Mill

3 years ago

Sorin_Markov_1947 Because Teferi's Tutelage is a 3 cost permanent, I can't use Lurrus as my companion. I assure you there is no "missing" card in my main deck. It adds up to 60, as you can see haha.

As for it being "just tempo rogues with Teferi's Tutelage," I took out a lot of the more traditional cards like Agadeem's Awakening  Flip and Lullmage's Domination to make room for Teferi's Tutelage. And, while I love Of One Mind in my Tempo Rogues, this deck can win without much of a board state and I love the consistency of Opt always being one mana. I've won with a few Opts and the Scry sets you up nicely.

That's actually one of the reasons I subbed in Anticognition as well. It gets great value with my win condition, and that scrying for two in a deck that constantly draws is so invaluable.

I appreciate your advice but the way you came across was kind of condescending. I got to Mythic with this with a pretty high win rate, I know how to play and I know how to play this deck specifically.

plainsrunner on Copy City

3 years ago

some ideas for cuts: Acquire seems like generic goodstuff in this deck that doesn't seem to care about artifacts very much. Nothing wrong with goodstuff in general, but I feel like cards that don't fit your theme or help your strategy should be the first to go when making cuts. Thada Adel, Acquisitor seems to fit a similar mold, but it at least can benefit from being cloned.

Apex Devastator can cascade into some nice stuff, but it can also whiff, and the cascade trigger won't happen again if you clone it, which it seems is the main focus of the deck.

Hullbreacher is good, but cloning it won't give you any additional treasures, since the card draw will be replaced by the first one and then the clones won't see a card draw to replace for their own effects.

Keiga, the Tide Star is usually good in clone decks because it can die easily due to the legend rule. Since your commander stops that from happening, I would think twice about including it here. Not that a 5/5 flyer with upside if it happens to die is bad, it's just not as good without the legend rule.

Kozilek, the Great Distortion is another example of a card that is best when it's cast as opposed to cloned. Two somewhat evasive 12/12s are certainly better than one, but the needed colorless mana and lack of other upside for cloning it make me skeptical.

Uro, Titan of Nature's Wrath seems pretty bad here, because almost all of your clone effects have the clone entering as a copy, and not escaping, so they'd be sacrificed immediately. You'd still get the etb triggers, but I'd rather not waste a clone spell on that.

Lullmage's Domination seems like a worse Entrancing Melody in a deck without mill.

Congrats, I think you've found the only creature-based edh deck where Guardian Project doesn't work very well. Since most of your clones will be entering with the same name as a creature already on your board, you won't be drawing off of them.

You only have 15 enchantments in the deck, so you have a good chance of not having a target for Estrid's Invocation. I'd cut it.

You have 2 effects that untap your lands in Wilderness Reclamation and Seedborn Muse, but unless you draw Leyline of Anticipation or Vedalken Orrery you don't have a whole lot you can do with that mana on other people's turns. If you still have 20 instants once you're down to 100 cards I'd say they're worth it, but I expect you'll be cutting some of those.

Murphy77 on Dimir Milling Rogues

3 years ago

First glance - without playing the deck, Thassa, Deep-Dwelling and Zareth San, the Trickster are great for the long-game but the rest of the deck might not survive into the long game. There is a benefit to playing low cmc cards. Many can be returned and re-played using Lurrus of the Dream-Den. You can sac a 1-drop with Mutual Destruction to kill a big creature, return it to your hand with Blood Beckoning and re-play the original card - all for 3 mana. The advantage of having Slitherwisp in the deck is that you can cast Omen of the Dead, So Tiny, Starlit Mantle, Minion's Return, and others and get life gain/drain, then recast them from the grave with the effect of Lurrus. Sorry, but cards like Lullmage's Domination really do nothing for me - they are just too expensive to cast and clumsy.

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