Creature — Dinosaur
Enrage - Whenever Frilled Deathspitter is dealt damage, it deals 2 damage to target opponent.
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|Commander / EDH||Legal|
Latest Decks as Commander
Frilled Deathspitter Discussion
2 months ago
Howdy! Gishath is a fun choice for dinosaur tribal, can't go too wrong!
In terms of general advice for cuts, I'd try to evaluate the cards in terms of if it wins the game or furthers your gameplan for the deck. For example, in your current decklist, Slayer's Cleaver doesn't seem to gel with either your ramp or dino matters themes, and it strikes me as a dead draw.
Also, while cool, Morophon, the Boundless unfortunately has the color identity of all 5 colors, so you can't "legally" run it with your current commander.
All in all though, I'd recommend focusing on cards that you enjoy playing, even if it's not "optimal!"
So with that out of the way, here are some cards I'd recommend cutting hahaha XD Frilled Deathspitter Thrash of Raptors Territorial Hammerskull Ravenous Daggertooth Frenzied Raptor Bonded Horncrest Rallying Roar Huatli's Spurring Slayer's Cleaver Overgrowth (There are cheaper cmc options that will both ramp AND color fix for you), Strength of the Pack .
Those are all cards that strike me as cool, but maybe worth cutting.
As for suggestions, Ikoria brought about a LOT of cool dinosaurs! Quartzwood Crasher can put in some work! I'd play Titanoth Rex over Ancient Brontodon as you can still cycle it for less mana, both are just big dumb creatures! It would take some cuts, but I've seen some people run Kaheera, the Orphanguard as a companion for your commander, so that could help you make some cuts as well? And for flavor Zilortha, Strength Incarnate is a flavor win!
I'd also recommend Kinjalli's Sunwing . It's a "hate dinosaur" that has evasion and can stall opponents enough that you can summon your big boy dinosaur! Speaking of, Apex Altisaur and Zacama, Primal Calamity are the biggest.
The thing I'd probably recommend adding over anything is Pyrohemia . It's a board wipe in a pinch (something that is needed to get to late game) and allows for some cheeky interactions that can be frustrating to deal with. It turns Siegehorn Ceratops Snapping Sailback and Bellowing Aegisaur into creatures that keep getting bigger or pump your entire team all while clearing the board for bigger attacks. Not to mention it also is a handy source for one ping damage for enrage triggers.
Hope these suggestions help! Happy hunting!
2 months ago
Thoughts on these? Arcbond , Justice , Saving Grace , Sunforger , Coalhauler Swine , Pariah's Shield , Frilled Deathspitter , Heliod's Pilgrim , Shifting Shadow , Shielded by Faith , Totem-Guide Hartebeest , Axgard Armory , Bonders' Enclave , Gratuitous Violence , Godo, Bandit Warlord , Tome of Legends
8 months ago
Oh man, Archangel Avacyn is the commander deck I've had for the longest! I was the original person building her, I had great success... This is my deck, for context:
Commander / EDH
SCORE: 766 | 599 COMMENTS | 85037 VIEWS | IN 263 FOLDERS
Have you considered including some of the lower-cost angels which also act as hatebears? Such as Archangel of Tithes and Angel of Jubilation? I've noticed that you're running a lot of the "whenever this takes damage, it deals that much elsewhere" cards, have you considered Repercussion?
I'd highly recommend Blasphemous Act (you can drop Avacyn, give indestructible, then blow up the field for a single red mana), Flawless Maneuver/Teferi's Protection (they work great to dodge one of your own board wipes), andd Wear / Tear over Disenchant. Frilled Deathspitter seems like the most natural cut. Hope this helps! :D
8 months ago
These cards should help with your draw. Also, some of the cards i took out have little impact on the game.
1 year ago
I think you may be better served by either using stuffy doll/boros reckoner/mogg maniac or the enrage creatures. Reckoner is often played with Blasphemous Act and Volcano Hellion because they do a lot of damage at once and act as combo pieces. With that deck you generally want to run prison cards like Blood Moon and Chalice of the Void to slow your opponent down, but that gets pretty pricey. Your current damage suit seems to more favor the enrage creatures, since it pings creatures and then lets them live. If you do decide to go that way, I'd go all in. Marauding Raptor and Forerunner of the Empire are good enablers, and Frilled Deathspitter gives you reach.
I'd also consider adding some good red and white cards. Things like Lightning Bolt and Path to Exile, or cheaper options like Lightning Strike, Galvanic Bombardment, Wild Slash, or Oust. Things like Blood Moon, Sunbaked Canyon, and Sacred Foundry are definite upgrades, but they are all a bit pricey and may not be worth it to you. There's also plenty of opportunity for a good sideboard, but I'm guessing you don't play sideboarded games and don't want to drop $60 on a playset of Grand Abolisher.
1 year ago
5dollarMTG thx for your great tipp.
1 year ago
@simplebricks, I think that drawback is more technical than it is impractical which is why I debated it over with myself before posting it.
I'd like talk about setup as I'm an avid infinite combo player myself. The listed combo that consists of Frilled Deathspitter + Guilty Conscience + Ajani's Presence can be more vulnerable to removal than the one I mentioned if I may compare the two. If optimally setup you'd play the Spitter, then the Presence, and then the Conscience. If your opponent has an answer they'll respond when Presence is on the stack resulting in a loss of two combo pieces. Do keep in mind if you plan to trigger the Splitter through attacking you have to wait an extra turn which also makes it weak to sorcery speed removal as well as your opponent getting another untap step unless you put in a fourth card as the damage source which I feel most players will opt to do depending on how reliant they are on the combo to win.
As for the one I suggested the optimal sequence would be opponent's creature, then the Presence, then the Shadows & Conscience, and then the damage source. Again like before the opponent would need to remove the creature when the Presence is on the stack. This also leads to a loss of two combo pieces, but instead of you needing to resupply two cards you only need to resupply the Presence. If your opponent doesn't have another creature out then they'll likely have to dig for another or else how will they win the game without creatures? This in turn buys you time and if they have another creature out then you've effectively only lost one of your combo pieces instead, not two; and you would have forced your opponent to remove one of their own creatures unlike in the previous example.
I think my combo has more practical applications than the listed combo that technically meets the criteria. If a more optimal or resilient combo strategy exists it would seem wrong not to include it for serious players to consider. For the sake of not needing to create a 4.5 card combo section I'd suggest putting this one in the 4 card combo section with a big asterisk since you could argue expecting your opponent to have a creature out is almost as unconditional as expecting your opponent to have a land in play.
Sorry, I didn't mean to write a word wall, as it is your list and the comparison needed detailed explanation. I just think the problem with it on your list and the problem with it not on your list are both considerably equal to one another that it wouldn't be wrong to include it and it wouldn't be wrong to not include it either. If your experience with combos and what I've said doesn't convince you I'm content with just having this combo as a side note in this comments section for others to find.
1 year ago
Nice! Weird damage loops are fun. You might like these: Gideon's Sacrifice , Saving Grace , Frilled Deathspitter , Lapse of Certainty , Gratuitous Violence (with this, if Reckoner has indestructible, he can keep targetting himself and each time the damage multiplies by 2. then when the damage is high enough he can target an opponent to one-shot them), Angrath's Marauders , Dictate of the Twin Gods , Furnace of Rath , Quest for Pure Flame , Heartless Hidetsugu , Selfless Squire , Stonehewer Giant , Open the Armory , Heliod's Pilgrim