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This decks purpose?

ANNOYANCE & PRISON


What is "Prison" in Magic the Gathering ? Show


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- Prison enemies

Is there a win con?

Not really. The real winning is people people finding your deck really annoying !

The goal is to slow down enemy gameplay. Lean back and watching the table swing at each other in slowmotion

So I willingly excluded the following win cons:

Switch them in if you do not love your local players or friends

Pretty much just getting counters on your Commanders and swinging

Whilst you prison control with all the artifacts and enchantments

You could add Walking Ballista for the Combo with Heliod

(Target the Balista with Heliod's Lifelink, combo the whole table to death instantly)

Turn 1 and Turn 2

Turn 3

Turn 4

Turn 5

Turn 6 and following

  • Slowing your own gamplay is ok! Let others fight. Lean back. Watch.

  • Oftentimes it is better to not play a 2 or 3 CMC Enchantment/Artifact just to be able to play two in the next turn to trigger Alphinaud Leveilleur's draw mechanic

  • Whenever possible get lands out of your deck with Land Tax, Archaeomancer's Map etc.

  • Sac these lands willingy at end of turn → upping the chance of drawing cards other than lands

  • Exemplar of Light plus any life gain trigger = card draw on every enemies turn

  • Hermes, Overseer of Elpis to create life gain triggers with every artifact

  • Load up Aerith Gainsborough, Excalibur II and Exemplar of Light with counters

  • The Wind Crystal allows for hard swings of smaller creatures

  • Crackdown will make you the most resented player at the table. Meekstone too. Combine it with Ultimecia, Temporal Threat to flip tables.

  • Only Boardclear with Ajani, Strength of the Pride :(

  • Abuse Rune-Tail, Kitsune Ascendant  

  • Create creatues with Luminarch Ascension, Phyrexian Processor, Hermes, Overseer of Elpis and Station Monitor

  • Use Starfield Shepherd's warp to Tutor 1CMC Lifegain Soul Warden and Soul's Attendant

  • Start copying a lot of shit with Mirrormade, Taigam, Master Opportunist and Storm of Saruman

  • Combine Starfield Vocalist's warp with Starfield Sheperds warp for a cheap double tutor

  • Starting hand needs Station Monitor, Haliya, Guided by Light and Starfield Vocalist and 2-3 Lands

  • Play a Plains

  • Play an Island, drop Station Monitor

  • Play a land, drop Alisaie Leveilleur

  • (Play a land) and drop Haliya, Guided by Light for 1CMC warp cost → Drop Alphinaud Leveilleur for 2CMC → Station Monitor creates a token → Haliya, Guided by Light triggers → Draw a card

  • If you have 5 lands: Drop Haliya, Guided by Light from exile for 3 CMC then Starfield Vocalist for 2CMC → Draw card with Alphinaud LeveilleurStation Monitor creates two tokens → Draw card at endstep

  • Mulligan?

    • You need least two lands in your starting hand

    Ideal cards to look for on starting hand

    Lands to tutor first

    Suggestions

    Comments

    98% Casual

    Competitive