Archon of Absolution
Creature — Archon
Protection from white ((Remember the acronym debt.) This creature can't be damaged, enchanted, equipped, blocked or targeted by anything white. Anything white attached to this creature immediately falls off.)
Creatures can't attack you or a planeswalker you control unless their controller pays for each of those creatures.
Combos Browse all
|Commander / EDH||Legal|
Archon of Absolution occurrence in decks from the last year
Latest Decks as Commander
Archon of Absolution Discussion
1 month ago
DanMcSharp - Selfless Savior is a perfect idea. I'll play around with some of the other ideas today and see how it goes, thanks for thinking things out so well! I have to defend Archon of Absolution , that card just wins games. If it had no protection from white, I would still run it. Opponents simply don't read the card, and if they don't plan around it, they screw themselves over. Almost every game where I can get one or more out, I watch the opponent sit there trying to declare attackers, getting confused, tapping, untapping, raging, quitting. Even if they do know, it's amazing against a sea of small creatures. Don't underestimate it! Thanks for your help as always!
1 month ago
Honestly I don't know if my insight is so great that you should eagerly look forward to it like this, but I certainly don't mind, always glad to help as I can!
First thing I notice is that you don't have a lot of 1 and 2 drops. The deck mostly starts to come online at turn 3 or 4, and then you try to get the most out of cards like Watcher of the Spheres and Warden of Evos Isle (8 of these seems like a bit much btw, you could remove a few Warden of Evos Isle ) which would imply that you want to use all your mana every turn, otherwise they didn't achieve much. You also don't have anything to play at instant speed as it is, so if I was you I would replace the 4 Alseid of Life's Bounty with 4 Selfless Savior because taxing yourself 1 mana for each Alseid of Life's Bounty that you want to use really hurts since you have nothing else to do with the mana if you end up not using it. Getting hexproof is nice, but you run so many creatures that I'm pretty sure you should be more worried about board-wipes, and Selfless Savior usually helps more with that anyway. Sure Alseid of Life's Bounty has lifelink, but it's not getting any bigger or enchanted in this deck, so I wouldn't count on it to keep you alive with its life gain.
I have to admit I'm not a big believer in Archon of Absolution myself, but I can see how useful it can be with today's meta since mono-white life gain/agro is everywhere. But I must say I feel like it's dead weight in any control matches, and it only having 2 toughness at 4cmc makes it too easy to remove for anything that's not white. If it works well for you, I'm glad to hear it though!
Reidane, God of the Worthy Flip seems like a fine addition. It's probably annoying enough to play against for you to run some, and with all the snow cards around these days it's the best time to try it out.
If you're concerned about protecting your creatures, the first thing that comes to mind for you in this deck would be Lofty Denial , but if you feel fancy you could try adding 1 or maybe 2 Flicker of Fate . It can save a creature from targeted removal, return a stolen card back to your side of the battlefield, mess with the opponent's enchantments, +1/+1 counters and equipments, could be a combat trick for your Watcher of the Spheres by bouncing another flier, could draw you a card with Cloudkin Seer or bounce another target with Riddlemaster Sphinx and more interestingly, it could turn your Hakka, Whispering Raven into Alrund, God of the Cosmos Flip at instant speed!
This would already give you a few instant speed things to do if case you'd rather keep Alseid of Life's Bounty in the deck. If you go that route you could also consider Skycat Sovereign since it's a good 2 drop anyway, and it would give you more things to do with any leftover mana. Actually, 1 or 2 castles like Castle Ardenvale or Castle Vantress probably wouldn't hurt either.
I'm more used to seeing azorius flier played as a low curve agro deck, but it can probably work fine this way too. Actually you could also try slotting in like 2 Mazemind Tome , it's usually a fine addition for midrange decks that don't have much control elements, and it's also life gain!
Hopefully this gives you some food for thought.
1 month ago
Hey there! I am also a fellow Voltroner as seen in some of my decks, and I may just have some card tips that work out for your advantage! There are two ways that I can see this functioning most likely better, and both of them involve screwing with your opponent long enough to ensure your gameplan ends properly. Just hoping you don't die usually doesn't work, especially in a 4 player commander game. A tactic that works in one of my decks, involves staxing out the opponent- obviously this isn't a tax deck, but by including around 10 or so stax pieces, you can really slow your opponent down a lot, and since you are in white you have access to SOOO many stax cards! Here are a few you may like. Keep in mind, some of the ones below may a bit extreme to you- I'm just sort of listing the most common ones. If you want to find more of these, I recommend going to EDHREC's tax theme.
- Archon of Emeria
- Aven Mindcensor
- Damping Sphere
- Drannith Magistrate
- Linvala, Keeper of Silence
- Mana Web
- Grand Abolisher
- Static Orb
- Containment Priest
- Spirit of the Labyrinth
- (yikes) Winter Orb
- Collector Ouphe
- Thalia, Heretic Cathar
- Hokori, Dust Drinker
Or, instead of slowing down your opponent, you can try to protect yourself more, allowing you to stall until you can swing with a crazy big Sigarda. This protection can range from damage, attacks, or anything really. Here are some that I like. You can see a bunch more under the EDHREC Pillowfort Theme.
- Glacial Chasm (works great with Solemnity mentioned before)
- Sphere of Safety
- Magus of the Moat
- Archangel of Tithes
- Vow of Duty
- Archon of Absolution
- Baird, Steward of Argive
- Windborn Muse
- Vow of Wildness
Basically, I think you need some way of ensuring you have time to put Sigarda out, rather than chancing it upon luck. Before I take leave, you also may want to just consider a ton of more removal spells like Path to Exile , Beast Within , Generous Gift , and other famous ones! Now I hope this helps, good luck on your deck, +1 from me, and have a great day! Happy tapping.
Also, here are some extra cards you might like - Eladamri's Call - Sylvan Library - Selvala, Heart of the Wilds - Birds of Paradise - Ilysian Caryatid - Mother of Runes / Giver of Runes - Hunter's Insight
2 months ago
Hey, well done on a budget.
Athreos and Plaguecrafter are good, but I don't think the rest of the aristocrat strategy is doing enough. Consider cutting most of it for more pillowfort and hatebears?
An advantage of having more flying hatebears is they can more easily get you back the monarch if an opponent gains control of it.
- Rule of Law
- Bloodthirsty Blade
- Thorn of the Black Rose
- Kunoros, Hound of Athreos
- Ruinous Ultimatum
- Mind Stone
- Talisman of Hierarchy
There's some budget manabase upgrades to consider:
Good luck with your deck.
3 months ago
Ah yes, but Nahiri, Heir of the Ancients circumvents this. She could normally attach Colossus Hammer onto a 1/1, which an 11/11 is great and all but Halvar, God of Battle Flip can then move it onto something a bit better. Staying in Boros to keep curve and base easier, you'd be looking at horrifically powerful creatures such as;
- Akiri, Fearless Voyager: Card advantage.
- Alseid of Life's Bounty: Lifelink.
- Archon of Absolution: Evasion and control.
- Archon of Sun's Grace: Evasion, lifelink and anthem.
- Burning-Yard Trainer: Trample and haste. Very potent with a +10/+10 boon.
- Fireborn Knight: Doublestrike. Could desperately use trample for effectiveness, but a 12/13 hitting for 24 damage is nothing to scoff at.
And this is just the first page. There are 300 to choose from, not including what's in Kaldheim. Anything from Eldraine forward is the current Standard pallet to choose from, and this includes Kaldheim and more through the D&D expansion set.
I have a strong feeling we will probably see some sort of Boros "Nahiri, God of Battles" variant build. Probably aggro, focusing on cheap creatures and low CMC equipment to keep up on curve to help smooth out the not-quite on par draw that Boros sometimes struggles with. Though, we will have access to Furious Rise, so that helps some if need be. Probably a sideboard card for mirror matches to try and outspeed your opponent.
5 months ago
Maybe Archon of Absolution what fit your deck?
6 months ago
Deafening Silence, Hushbringer, Banishing Light, Heliod's Punishment, Archon of Emeria, Nahiri's Binding, Drannith Magistrate, Eidolon of Obstruction, Runed Halo, Dreadful Apathy, Archon of Absolution, Faith's Fetters, Shatter the Sky, Elspeth Conquers Death, Journey to Oblivion, Harmonious Archon, and Realm-Cloaked Giant.
TogbusPrime on fog
11 months ago
First, drop Scour. You're in the right colors to destroy or exile whatever you want for FAR less mana. Second, why not add Sphere of Safety, Archangel of Tithes, Archon of Absolution, Windborn Muse, Authority of the Consuls, Orim's Prayer, Righteous Cause, and Single Combat? They compliment what you're doing already pretty well. Lastly, it seems like you could use more life gain payoffs like Dawn of Hope and Well of Lost Dreams.