Archon of Absolution

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Archon of Absolution

Creature — Archon

Flying

Protection from white ((Remember the acronym debt.) This creature can't be damaged, enchanted, equipped, blocked or targeted by anything white. Anything white attached to this creature immediately falls off.)

Creatures can't attack you or a planeswalker you control unless their controller pays for each of those creatures.

Last_Laugh on International Justice League of Super Aquaintances

6 months ago

Smoke needs to be added asap. Other ways to protect your walkers like Crawlspace, Silent Arbiter, Baird, Steward of Argive, Archon of Absolution, Archangel of Tithes, Peacekeeper, Pramikon, Sky Rampart (Spark Double can copy this guy naming opposite directions so noone can attack), or even Wall of Denial will serve you well here.

KayneMarco on Fog Draw EDH

7 months ago

Actually surprised I don’t see the rest of the Norn's Annex effects in this deck. Those being:

That’s a lot of taxes for opponents to pay to attack you.

minisnow on Winter Is Coming

1 year ago

March of Otherworldly Light is probably not great in mono white.

Ghostly Prison doesnt make the pay for walkers, Archon of Absolution Baird, Steward of Argive

I think Inspiring Leader over Sigarda's Summons since it is in the command zone but if people target your commander then its probably the other way around.

Maybe cut:

Ugin, the Ineffable, Elspeth, Undaunted Hero, Contagion Clasp (although proliferate is good its not great for 4 mana in mono white)

Rebuff the Wicked although it sounds great, people pretty much only deal with walkers through combat damage so fog effects are better

Teyo, the Shieldmage although he has good effects he is the weakest walker so idk how many more you need to cut

You are currently at 14 ramp, not sure if that was the plan or not

Definitely Cut:

Unbounded Potential

Martyr for the Cause

Wanderer's Strike this one pains me because of the flavor, but 5 mana AND sorcery speed is too much

Simerix on And So It Begins

1 year ago

You won't be able to use your white spells on Archon of Absolution

Oracle en-Vec is a card that I misunderstood for a while. Make sure you really want this in the deck.

Pursuit of Knowledge you definitely don't need. This card is only good in mono-white Eight and a Half Tails because they can protect it. You don't really need it with Feather.

Risk Factor - People will always take the damage

There are cards that care about instant and sorceries in your graveyard. Feather prevents them from going to the graveyard so they don't have a lot of use. See - Surge to Victory

Weird cards: Big Score, Deafening Clarion, Sevinne's Reclamation, Caged Sun

I have a lot more to say but it'll be easier to explain in person

seshiro_of_the_orochi on Of Man & Spirit, Thy Legion Is Sent Forth.

1 year ago

This looks really interesting, but I think there are some general problems. The most important is that your curve is very high, but you have somewhat expensive ramp, too. I have some ideas for you.

First thing first, you can have your companion show up as a card similarly to how your commander ist shown. Just write * CMPN * (without the spaces between the asterisk and the letters) behind your companion in the sideboard.

Green has all these version of Llanowar Elves, and I think adding some of those instead of your MV3 or 4 ramp creatures is important. Sakura-Tribe Elder is a great ramp card. These changes could already solve the mana problem.

More removal seems important, as well. Reclamation Sage and Manglehorn would be fine additions. Massacre Girl is a good boardwipe on legs. Cataclysmic Gearhulk could work for you if you were to add in some enchantment creatures. Vona, Butcher of Magan can solve many problems. Noxious Gearhulk, Nekrataal and especially Ravenous Chupacabra would be useful to deal with creatures.

Archon of Absolution and Windborn Muse are additional pillowforts.

Now to some other cards to maybe add.

Genesis is a powerhouse recursion engine. Eternal Witness and also maybe Timeless Witness would be great, too.

Veteran Explorer is a great ramp card, though it might be hard here to use him multiple times due to your low basic land count. What a shame ;)

With your legendary sub-theme, Thalia's Lancers might be a pretty great addition.

Ashdust on Yvennithar, Eternal Flame Arisen

2 years ago

Great design, good for when you need to respond to something but haven't the mana. Happened to me earlier, had an absorb in my hand but I was tapped out. Lost my Archon of Absolution. A depressing moment, it was.

Still salty, obviously. Great card though!

rdean14 on Card creation challenge

2 years ago

I think it works really well with her powers as someone who sees and alters fates. I'd like to see a card, preferrably a commander, with a unique built-in pillowfort method.

Current methods or deterrence:

Full Protection: Blazing Archon, Peacekeeper, and Glacial Chasm

Conditional Protection: Arboria, Elephant Grass

(Mana) Tax effects: Ghostly Prison, Propaganda, Archangel of Tithes, Archon of Absolution, Forbidding Spirit, Elephant Grass, Windborn Muse, Baird, Steward of Argive, and War Tax (My favorite, I love the politics!)

Other costs: Norn's Annex, Reclamation, Flooded Woodlands

Hurt the attacking creature: Barbed Foliage, Briar Patch, Sarkhan the Masterless, Lightmine Field, and Lost in the Woods

Hurt the attacking player: Revenge of Ravens, Hissing Miasma, Blood Reckoning, Marchesa's Decree, Riddlekeeper? (Is this even a downside? It's not a cost, per the rules.)

Protect/Help you, the defending player: Revenge of Ravens, Righteous Cause, Orim's Prayer, Isperia, Supreme Judge, Search the Premises, Thantis, the Warweaver, Slumbering Dragon

I don't count Aurification-style effects, as the damage was already dealt.

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