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Zur's pillowfort

Commander / EDH

simonrt


Enchantment Tribal.

Game plan: Lock your opponents out of killing you until you can assemble your combo. Necropotence is the very first thing you should be tutoring with Zur in almost every game, unless you have a very good reason not to do it (that is, if you think you are going to lose in the next turn cycle if you don't tutor something else)

Note: Straight up Stax cards were left out of this deck on purpose. I don't want my cards making it so no one can play Magic at the table, since me and my playgroup find that annoying. The cards are meant to make it impossible to kill me and only me, not do things like make it so no one can attack and effects like that. They just can't attack me.

Locks with Solemnity: Decree of Silence, Delaying Shield, Force Bubble, and most importantly, Phyrexian Unlife

Locks with Rest in Peace: Energy Field and Web of Inertia

Other locks: Necropotence + Solitary Confinement

Win con #1: Helm of Obedience + Rest in Peace. With Rest in Peace out, Helm of Obedience becomes "1 mana, tap it, exile target library"

Win con #2: Mana Severance + Goblin Charbelcher. Should be used only in the late game, since voiding your deck out of lands is very dangerous if you don't have a lot of mana available yet.

Win con #3: Helm of the Gods. Win with commander damage. That should ideally never happen, but if someone mills/deals with your other wincons, it's nice to have an extra 1-card win con, even if it is a slow win con, and not a combo

Some notes on playing the deck:

Necropotence + Future Sight is an AMAZING combination of cards. Means you can pay 1 life to see the next card on top of your library is, and you are able to play that card.

Shielded by Faith can be put on an opponent's random creature so you can cast Zur the Enchanter in your next turn and have almost-immediate protection up, on the battlefield.

Attatching Vanishing to an opponent's Voltron Commander and leaving 2 blue up is a way to guarantee that it will be not attacking you, so the Voltron player will kill everyone else on the table pretty fast. You can even activate Vanishing to protect your opponent's Voltron Commander from a board wipes or targeted removal, so he can keep killing your other opponents.

Testing:

Mesa Enchantress and Aegis of the Gods were underperforming, so I cut them and put some counters instead (Dispel and Lunar Force). If it gives me a good result I'll update the list. Zur uses a lot of enchantments, but you usually don't CAST enough enchantments before Mesa Enchantress dies, so it doesn't seem to be worth it. And Aegis of the Gods just dies so easily, and if you want hexproof you can just use Solitary Confinement instead.

Want list:

I will add those to the deck as soon as I get my hands on them

Leyline of Anticipation

Vedalken Orrery

Pact of Negation

Force of Will

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Date added 6 years
Last updated 5 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

4 - 0 Mythic Rares

50 - 0 Rares

19 - 0 Uncommons

15 - 0 Commons

Cards 100
Avg. CMC 2.85
Tokens Bird 2/2 U
Folders Commander deck ideas
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