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Karnmander, Father of Machines

Commander / EDH

Ripcurrent


This is my All-Father deck; Machines vs. the World. It is a home brew that I've been working on for over three years and I'm slowly foiling it out. Feel free to feedback, otherwise enjoy.

Karn works on all three axis: Aggro, Control and Combo. Aggro is the first plan usually: Animate all your artifacts and smash face. However this generates a lot of hate. So then you switch it up to Control. Control requires slowing the game down and forcing through your components to build the perfect machine to implement step three: Combo. Once you have a few key pieces, the deck pretty much becomes unstoppable. Aside from a few key pieces of mass removal, this deck is resilient against all threats.

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Date added 8 years
Last updated 7 years
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

18 - 0 Mythic Rares

47 - 0 Rares

26 - 0 Uncommons

8 - 0 Commons

Cards 100
Avg. CMC 4.22
Tokens Assembly-Worker 2/2 C, Clue, Copy Clone, Gargoyle 3/4 C, Goat 0/1 W, Phyrexian Germ 0/0 B, Wurm 3/3 C w/ Deathtouch, Wurm 3/3 C w/ Lifelink
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