The goal is to stall and ramp, especially with artifacts, to cast big spells that rid the board of creatures, of which you only have one as your commander, and lands, hopefully helping you stabilize and even pushing you ahead, able to accumulate advantage and pressure your opponents with your planeswalkers while everybody else rebuilds their boards.

The spiciest card I'm trying out is Scorched Ruins, which I hope will help me ramp into more artifacts before I nuke the battlefield.

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Date added 6 years
Last updated 4 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

21 - 0 Mythic Rares

53 - 0 Rares

16 - 0 Uncommons

6 - 0 Commons

Cards 100
Avg. CMC 3.73
Tokens Elemental 3/1 R, Emblem Chandra, Torch of Defiance, Emblem Daretti, Scrap Savant, Emblem Elspeth, Knight-Errant, Emblem Elspeth, Sun's Champion, Emblem Sarkhan, the Dragonspeaker, Soldier 1/1 RW, Soldier 1/1 W
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