Creature — Insect
When Decimator Beetle enters the battlefield, put a -1/-1 counter on target creature you control.
Whenever Decimator Beetle attacks, remove a -1/-1 counter from target creature you control and put a -1/-1 counter on up to one target creature defending player controls.
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Decimator Beetle Discussion
1 day ago
Hey cool deck, I actually also have a Hapatra deck in the works and it's been through many revisions. Here are a couple of suggestions I have.
Not sure that Rhonas's Monument truly belongs here, for the simple reason that more than half (11/18) of your creatures aren't green (Hapatra is gold). I like the Monument but not sure for this particular deck.
Shed Weakness, I toyed with using this card, and decided that removing -1 counters from my creatures wasn't really a priority- most of them have a mechanic to remove em themselves or you're just dropping them onto a Festering Mummy (or Soulstinger). If anything Hapatra's Mark is definitely better.
I found Splendid Agony to be a bit weak, so I would recommend putting in Murder or some other budget removal because it always comes in so handy- compensate for the lost -1/-1 synergy by including more creatures that drop them when they enter the battlefield. Defiant Greatmaw, Exemplar of Strength, Soulstinger could all potentially fit your curve. Maybe you could even find a way to use Decimator Beetle.
What I found was that for this deck to be as powerful as you'd like it to be, it needs to be a bit heavier on creature count, so I'd recommend anywhere in the 22-24 range.
I'd love if you checked out my deck, called 'Call The Exterminator'. You might get a couple ideas from looking at that especially for what to think about in the sideboard.
1 day ago
I think this is a very creative take on the ol' snek dek!
I recommend you drop the Angel of Invention , Aviary Mechanic , and Five of your choice of land (Rishkar gives you all the ramp you need, trust me!) These cards are very clunky and slow in the current meta, plus they open slots up for some better replacement cards and VERY needed spot removal!
Hapatra, Vizier of Poisons x3 This is an incredible replacement for aviary mechanic that allows you to -2/-2 each time you successfully deal damage, and get to potentially make two 1/1 deathtouch sneks (if there are two targets)
Decimator Beetle is a really secretly good top-of-the-curve cheap card in this deck. It has a very decent body in which to place it's (two-four -1/-1 counters on hopefully) that with Snek out on the battlefield lets him also shoot -2/-2 out at the offense each turn. Good replacement for Angel in my book
As for your lands and remaining slots, I say just fiddle with the removal listed and find a good blend! Another great card however to adjust into your 20-21 lands is Grasping Dunes. With snek, it's a -2/-2 shock attached to a land! Very powerful.
Hope you have fun fiddling with my suggestions!
4 days ago
Have you considered Decimator Beetle ?
With all the -1/-1 token you have, it seems almost necessary.
2 weeks ago
Decimator Beetle looks like the weakest link: equivalent casting cost, only adds/moves a single counter at a time, attack trigger is as slow and more conditional than a tap effect.
3 weeks ago
I feel like you are to focused on putting -1/-1 counters on your own stuff, which could be good. but in the end doesn't make for a great board state. you should be more focused on them. then the opposition changes if a player with control is pushing to control you you can keep their mind steady on stopping the counters on their little to few creatures by putting -1/-1 counters on their stuff. cause they have little to actually play and when they do they dont want their final play to be smashed into a small 1/1 or nothing at all. so instead of trying to sneak one over their eyes sneak one under. distracting the player from seeing the real hand and push for a archfiend first. then play hapatra. but things like Decimator Beetle and Baleful Ammit will just slow you down sure they will make a snake here or there but not enough to take pure advantage of it before they hit the target on Hapatra's face. If it doesnt get countered right away.
Prowling Serpopard I dont feel like its going to do much for you here. because they should be more worried about Hapatra then anyone else and you drop that before you drop any cat snakes it wont do you any good.
I would go more on the opposition here and do Collective Brutality to slow down the play and feed your combo. something to cycle and something to discard with value. the best discards I found is in the aftermath and embalm. you want those in the grave they do way more there then on the field. plus you dont have to worry about bringing them back from the grave freeing up more slots.
this is what I did with hapatra see if it gives you any ideas.
3 weeks ago
TitanofYAW I'm glad I could be of some help. I can see the use for both Decimator Beetle and Soulstinger, Personally I would run Soulstinger and here is why. Channeler Initiate becomes your mana ramp when you get it out, removing a counter from it without its ability makes you lose that mana, while late game this may not be an issue early game this is very helpful. When Decimator Beetle comes out it will trigger Nest of Scarabs and when it attacks it triggers again. Soulstinger will also trigger Nest of Scarabs, but this time twice. When Soulstinger dies you again get to trigger Nest of Scarabs giving you more use from that. Both creatures have their advantages, perhaps sideboard Soulstinger to swap with Decimator Beetle if you need a slightly earlier drop that will give you an pseudo-removal spell when it dies.
If I may ask, I created a R/W aggro deck (before prerelease) that I am just starting to play test. I would greatly appreciate any feedback you may have for it. Budget R/W Vehicles Aggro
3 weeks ago
dankmim thanks for the suggestion! So far in my play testing I haven't had an issue getting 5 mana, how much mana were you running in your counters deck? I do think that Decimator Beetle is a better combo in this deck, especially with Channeler Initiate. Tap her, take one off, get another mana, attack with Decimator Beetle take another off her and put it on your opponent's creature! She's back up to 2/3.