Ancient Imperiosaur

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Vanguard Legal
Vintage Legal

Ancient Imperiosaur

Creature — Dinosaur

Convoke (You may tap your creatures as you cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's colour.)

Trample, ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)

Ancient Imperiosaur enters the battlefield with two +1/+1 counters on it for each creature that convoked it.

EDH 457 / 190
Finale of Devastation feature for Ixalan Park
EDH 0 / 0
Return of the Wildspeaker feature for DinoLand

Valengeta on Triassic Trample

8 months ago

wallisface and jdogz32 the deck feels much smoother now, with consistent dinosaurs by turn 3-4. Regisaur Alpha provides board presence with disposable dinos and valuable Haste. The tokens contribute to Quartzwood Crasher's ability to produce more powerful tokens and can even Convoke for Ancient Imperiosaur.

I've brought back Birds of Paradise to the mainboard

I predict good synergy in Domri, Anarch of Bolas with this deck, might give him a try

Thanks for all your help so far!

Valengeta on Triassic Trample

8 months ago

wallisface and jdogz32 I've decided it's best to drop White for more land consistency, and then made a few changes:

I'm hoping to have made the deck better. What do you think?

Valengeta on Triassic Trample

8 months ago

wallisface and jdogz32 I've decided it's best to drop White for more land consistency, and then made a few changes:

I'm hoping to have made the deck better. What do you think?

Valengeta on Triassic Trample

8 months ago

I think it's important to have a good 3 drop to start increasing the offensive preassure early, or to support the big dinos in combat, and Giant Cindermaw seems the perfect one for the job. A cheap 4/3 trample. Not many other decent 3 drop dinosaurs around. Territorial Hammerskull might be interesting to pacify a dangerous blocker, although it doesn't have Trample and it's weaker

I think Ilysian Caryatid is good for giving up to 2 mana, but I understand the allure of Birds of Paradise

I need something to draw more cards but in these colors I find it hard to do so efficiently. I was thinking about replacing Lead the Stampede by something else, maybe Hunter's Insight (?)

Boros Charm is 3 useful effects in one instant. It can help with the damage, save multiple creatures from being destroyed or give an unblocked or chump blocked Carnage Tyrant or Ancient Imperiosaur Double Strike for a massive hit